You'd think they would test most of these problems prior to release, not to 
mention the minor things like reassignment of number keys for plugins. I 
understand competition is of the utmost importance as they'll get their name 
and csgo in mlg and such but people are spending hundreds and even thousands 
each on building or renting servers. We can't get public servers filled when 
CS:S is more stable and developed and GO doesn't offer anything but visual 
upgrades and a weapon or two (that no one wants to use anyway).
-iLL

On Oct 26, 2012, at 12:12 AM, David Fountain <[email protected]> wrote:

> They seem to be only concerned about the competition side right now.... Well 
> have to wait for them to finish that dev
> 
> On Oct 25, 2012 9:02 PM, "pater.invictus" <[email protected]> wrote:
>> So glad Valve didnt fix the Broken Menus!  I love Being an admin on a server 
>> where I can't use my plugins in Spec and Dead.  cheers Valve!
>> 
>> On Thu, Oct 25, 2012 at 9:35 PM, John <[email protected]> wrote:
>>> When these are posted to the Steam news page, please don't backdate them. 
>>> You posted this later than other updates, but it ended up far below the 
>>> fold because it was listed with an incorrect time of 5:44pm PDT.
>>> 
>>> -John
>>> 
>>> 
>>> On 10/25/2012 8:03 PM, Ido Magal wrote:
>>>> It’s live. Thanks.
>>>> 
>>>>  
>>>> 
>>>>  
>>>> 
>>>> Release Notes for 10/25/2012
>>>> 
>>>>  
>>>> 
>>>> [ SPECTATING ]
>>>> 
>>>> - Resurrected SourceTV as 'GOTV.'
>>>> 
>>>> - Added a map overview that displays players, events, grenade detonations, 
>>>> etc. Can be drawn on in a select-able colored pen when spectating or if 
>>>> the "sv_competitive_official_5v5" convar is set to 1 on the server or if 
>>>> the client convar "mapoverview_allow_client_draw" is set on the client 
>>>> (drawings are not currently networked to other players).
>>>> 
>>>> - Added free camera to spectator modes cycle.
>>>> 
>>>> clamped hud_scaling to 0.95.
>>>> 
>>>> - Added convar 'cl_spec_show_bindings' that toggles the visibility of the 
>>>> spectator key bindings.
>>>> 
>>>> - Added spectator ability to toggle competitive scoreboard player data 
>>>> using the 'drop' command.
>>>> 
>>>> - Extended team clan name support to the Team Select Screen. To use team 
>>>> clan name, all humans should match their Team name in Games->Settings, or 
>>>> the server admin can use the 'mp_teamname_1' and 'mp_teamname_2 convars.'
>>>> 
>>>> - After halftime, teams no longer switch sides visually on the spectator 
>>>> screen, they now stay where they are and the team colors switch instead.
>>>> 
>>>> - Created a server convar that lets you swap the default player side 
>>>> position manually (CTs on right and T's on left) called 
>>>> mp_spec_swapplayersides.
>>>> 
>>>> - Made the hotkey that's assigned to jump to a player not change after 
>>>> half-time.
>>>> 
>>>> - You can now display a country flag next to your custom team name on the 
>>>> spectator scoreboard by setting "mp_teamflag_1/2" to ISO Alpha-2 country 
>>>> code of the country you want to display.
>>>> 
>>>>  
>>>> 
>>>> [ CLASSIC COMPETITIVE ]
>>>> 
>>>> - Introduced "Skill Groups", the new Skill Group emblems are now visible 
>>>> in the main menu and at the end of a competitive match. A players' Skill 
>>>> Group will be displayed after they achieve at least 10 competitive match 
>>>> wins.
>>>> 
>>>> - Reworked conditions of valid match leaving: A vote to concede becomes 
>>>> available to the team that lost a player. Otherwise the match continues.
>>>> 
>>>> - Number of players searching for a competitive match will display number 
>>>> of players compatible with the game type selected by player, for example 
>>>> players searching for "Dust II" will see a number of players searching for 
>>>> "Dust II" + "Defuse Mission", players searching for "Defuse Mission" will 
>>>> see sum of all players searching for "Defuse Mission" or any specific 
>>>> defuse map, and so on.
>>>> 
>>>> - Estimated wait time for a competitive match now more accurately displays 
>>>> wait time based on the game type selected by player.
>>>> 
>>>>  
>>>> 
>>>> [ SERVER ADMINISTRATION ]
>>>> 
>>>> - Added Save/Restore of match state.
>>>> 
>>>>    - Added convar 'mp_backup_round_file [fileprefix]' -- If set then 
>>>> server will save all played rounds information to files with this prefix. 
>>>> Backup file contains players information like KDA, MVPs, cash, kevlar, 
>>>> helmet, defuse kit, weapons and grenades and match score for first and 
>>>> second halves. In a case of a tournament server crash backup file can be 
>>>> loaded using ' mp_backup_restore_load_file'. The default is 'backup'
>>>> 
>>>>    - Added convar 'mp_backup_round_file_last' -- Every time a backup file 
>>>> is written the value of this convar gets updated to hold the name of the 
>>>> backup file.
>>>> 
>>>>     -Added concommand 'mp_backup_restore_list_files [number]' -- Lists 
>>>> recent backup round files matching the prefix, most recent files first, 
>>>> accepts a numeric parameter to limit the number of files displayed 
>>>> (default 5).
>>>> 
>>>>    - Added concommand 'mp_backup_restore_load_file [filename]' -- Loads 
>>>> the specified backup file and applies players information like KDA, MVPs, 
>>>> cash, kevlar, helmet, defuse kit, weapons and grenades; sets the match 
>>>> score for first and second half and starts next round.
>>>> 
>>>>    - Added convar 'mp_backup_round_file_pattern,' that defines the pattern 
>>>> for naming backup files using tokens. Example: 
>>>> %prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt.
>>>>  The default pattern results in 'backup_roundNN.txt'
>>>> 
>>>> - Whitelisted 'mp_logdetail' convar.
>>>> 
>>>> - Added convar 'sv_damage_print_enable', that determines whether damage 
>>>> given and received is visible in the console after a player is killed.
>>>> 
>>>> - Added 'cl_bobcycle' to 'sv_competitive_minspec'. It's now restricted to 
>>>> the defauklt 0.98 on servers that have 'sv_competitive_minspec' enabled.
>>>> 
>>>> - Made all server cash_ convars notify players when they are changed.
>>>> 
>>>> - Servers running with sv_pausable 1 will now correctly display 'server 
>>>> paused' UI element on clients when server is paused using 'pause' command.
>>>> 
>>>> - Added mp_spectators_max convar to control how many spectators are 
>>>> allowed in a match.
>>>> 
>>>> - Added convar mp_halftime_pausetimer that will indefinitely pause the 
>>>> halftime timer.
>>>> 
>>>> - Added convar mp_warmup_pausetimer that will pause the warmup period 
>>>> indefinitely. *Warmup periods shorter than 6 seconds cannot be paused.
>>>> 
>>>>  
>>>> 
>>>> [ PERFORMANCE ]
>>>> 
>>>> - Performance improvements for users running on AMD systems.
>>>> 
>>>> - Fixed a major performance problem for users running Bitdefender 
>>>> antivirus software.
>>>> 
>>>>  
>>>> 
>>>> [ BUG FIXES ]
>>>> 
>>>> - Fixed two crashes that could happen if you were on a team and went to 
>>>> spectator team.
>>>> 
>>>> - Fixed the timer display on the hud still showing even when the bomb was 
>>>> planted.
>>>> 
>>>> - Fixed avatar scaling issues on the spectator hud as well as the issues 
>>>> that would place the player slot avatars offset some distance from where 
>>>> they should be.
>>>> 
>>>> - Made some adjustments to the specttor UI and regular hud to account for 
>>>> hud_scaling set really high.
>>>> 
>>>> Fixed a really bad bug where going from the lobby to a game could prevent 
>>>> players from having input. This would result in not being able to select a 
>>>> team or move around.
>>>> 
>>>> - Changed flashbang visual effect in Spectator mode so that it is updated 
>>>> when the target changes.
>>>> 
>>>>  
>>>> 
>>>>  
>>>> 
>>>> From: [email protected] 
>>>> [mailto:[email protected]] On Behalf Of Ido Magal
>>>> Sent: Thursday, October 25, 2012 7:41 PM
>>>> To: [email protected]
>>>> Subject: Re: [Csgo_servers] CSGO 1.21
>>>> 
>>>>  
>>>> 
>>>> Soon.
>>>> 
>>>>  
>>>> 
>>>> From: [email protected] 
>>>> [mailto:[email protected]] On Behalf Of Winnie 
>>>> the Pooh
>>>> Sent: Thursday, October 25, 2012 7:40 PM
>>>> To: [email protected]
>>>> Subject: Re: [Csgo_servers] CSGO 1.21
>>>> 
>>>>  
>>>> 
>>>> Ido,
>>>> 
>>>> Should we still be expecting this update tonight or has it been postponed?
>>>> 
>>>> On Thu, Oct 25, 2012 at 4:59 PM, Ido Magal <[email protected]> wrote:
>>>> 
>>>> We hope to have a mandatory CSGO update within a couple of hours.
>>>> 
>>>>  
>>>> 
>>>> Thanks.
>>>> 
>>>> 
>>>> _______________________________________________
>>>> Csgo_servers mailing list
>>>> [email protected]
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>> 
>>>> 
>>>> 
>>>> 
>>>>  
>>>> 
>>>> -- 
>>>> -Winnie the Pooh
>>>> 
>>>> TimetoKill.net
>>>> 
>>>>  
>>>> 
>>>> 
>>>> 
>>>> _______________________________________________
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>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>> 
>>> 
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>> 
>> 
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