So glad Valve didnt fix the Broken Menus! I love Being an admin on a server where I can't use my plugins in Spec and Dead. cheers Valve!
On Thu, Oct 25, 2012 at 9:35 PM, John <[email protected]>wrote: > When these are posted to the Steam news page, please don't backdate > them. You posted this later than other updates, but it ended up far below > the fold because it was listed with an incorrect time of 5:44pm PDT. > > -John > > > On 10/25/2012 8:03 PM, Ido Magal wrote: > > It’s live. Thanks.**** > > ** ** > > ** ** > > Release Notes for 10/25/2012**** > > ** ** > > [ SPECTATING ]**** > > - Resurrected SourceTV as 'GOTV.'**** > > - Added a map overview that displays players, events, grenade detonations, > etc. Can be drawn on in a select-able colored pen when spectating or if the > "sv_competitive_official_5v5" convar is set to 1 on the server or if the > client convar "mapoverview_allow_client_draw" is set on the client > (drawings are not currently networked to other players).**** > > - Added free camera to spectator modes cycle.**** > > clamped hud_scaling to 0.95.**** > > - Added convar 'cl_spec_show_bindings' that toggles the visibility of the > spectator key bindings.**** > > - Added spectator ability to toggle competitive scoreboard player data > using the 'drop' command.**** > > - Extended team clan name support to the Team Select Screen. To use team > clan name, all humans should match their Team name in Games->Settings, or > the server admin can use the 'mp_teamname_1' and 'mp_teamname_2 convars.'* > *** > > - After halftime, teams no longer switch sides visually on the spectator > screen, they now stay where they are and the team colors switch instead.** > ** > > - Created a server convar that lets you swap the default player side > position manually (CTs on right and T's on left) called > mp_spec_swapplayersides.**** > > - Made the hotkey that's assigned to jump to a player not change after > half-time.**** > > - You can now display a country flag next to your custom team name on the > spectator scoreboard by setting "mp_teamflag_1/2" to ISO Alpha-2 country > code of the country you want to display.**** > > ** ** > > [ CLASSIC COMPETITIVE ]**** > > - Introduced "Skill Groups", the new Skill Group emblems are now visible > in the main menu and at the end of a competitive match. A players' Skill > Group will be displayed after they achieve at least 10 competitive match > wins.**** > > - Reworked conditions of valid match leaving: A vote to concede becomes > available to the team that lost a player. Otherwise the match continues.** > ** > > - Number of players searching for a competitive match will display number > of players compatible with the game type selected by player, for example > players searching for "Dust II" will see a number of players searching for > "Dust II" + "Defuse Mission", players searching for "Defuse Mission" will > see sum of all players searching for "Defuse Mission" or any specific > defuse map, and so on.**** > > - Estimated wait time for a competitive match now more accurately displays > wait time based on the game type selected by player.**** > > ** ** > > [ SERVER ADMINISTRATION ]**** > > - Added Save/Restore of match state.**** > > - Added convar 'mp_backup_round_file [fileprefix]' -- If set then > server will save all played rounds information to files with this prefix. > Backup file contains players information like KDA, MVPs, cash, kevlar, > helmet, defuse kit, weapons and grenades and match score for first and > second halves. In a case of a tournament server crash backup file can be > loaded using ' mp_backup_restore_load_file'. The default is 'backup'**** > > - Added convar 'mp_backup_round_file_last' -- Every time a backup file > is written the value of this convar gets updated to hold the name of the > backup file.**** > > -Added concommand 'mp_backup_restore_list_files [number]' -- Lists > recent backup round files matching the prefix, most recent files first, > accepts a numeric parameter to limit the number of files displayed (default > 5).**** > > - Added concommand 'mp_backup_restore_load_file [filename]' -- Loads > the specified backup file and applies players information like KDA, MVPs, > cash, kevlar, helmet, defuse kit, weapons and grenades; sets the match > score for first and second half and starts next round.**** > > - Added convar 'mp_backup_round_file_pattern,' that defines the pattern > for naming backup files using tokens. Example: > %prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt. > The default pattern results in 'backup_roundNN.txt'**** > > - Whitelisted 'mp_logdetail' convar.**** > > - Added convar 'sv_damage_print_enable', that determines whether damage > given and received is visible in the console after a player is killed.**** > > - Added 'cl_bobcycle' to 'sv_competitive_minspec'. It's now restricted to > the defauklt 0.98 on servers that have 'sv_competitive_minspec' enabled.** > ** > > - Made all server cash_ convars notify players when they are changed.**** > > - Servers running with sv_pausable 1 will now correctly display 'server > paused' UI element on clients when server is paused using 'pause' command. > **** > > - Added mp_spectators_max convar to control how many spectators are > allowed in a match.**** > > - Added convar mp_halftime_pausetimer that will indefinitely pause the > halftime timer.**** > > - Added convar mp_warmup_pausetimer that will pause the warmup period > indefinitely. *Warmup periods shorter than 6 seconds cannot be paused.**** > > ** ** > > [ PERFORMANCE ]**** > > - Performance improvements for users running on AMD systems.**** > > - Fixed a major performance problem for users running Bitdefender > antivirus software.**** > > ** ** > > [ BUG FIXES ]**** > > - Fixed two crashes that could happen if you were on a team and went to > spectator team.**** > > - Fixed the timer display on the hud still showing even when the bomb was > planted.**** > > - Fixed avatar scaling issues on the spectator hud as well as the issues > that would place the player slot avatars offset some distance from where > they should be.**** > > - Made some adjustments to the specttor UI and regular hud to account for > hud_scaling set really high.**** > > Fixed a really bad bug where going from the lobby to a game could prevent > players from having input. This would result in not being able to select a > team or move around.**** > > - Changed flashbang visual effect in Spectator mode so that it is updated > when the target changes.**** > > ** ** > > ** ** > > *From:* [email protected] [ > mailto:[email protected]<[email protected]>] > *On Behalf Of *Ido Magal > *Sent:* Thursday, October 25, 2012 7:41 PM > *To:* [email protected] > *Subject:* Re: [Csgo_servers] CSGO 1.21**** > > ** ** > > Soon.**** > > ** ** > > *From:* [email protected] [ > mailto:[email protected]<[email protected]>] > *On Behalf Of *Winnie the Pooh > *Sent:* Thursday, October 25, 2012 7:40 PM > *To:* [email protected] > *Subject:* Re: [Csgo_servers] CSGO 1.21**** > > ** ** > > Ido,**** > > Should we still be expecting this update tonight or has it been postponed? > **** > > On Thu, Oct 25, 2012 at 4:59 PM, Ido Magal <[email protected]> wrote:* > *** > > We hope to have a mandatory CSGO update within a couple of hours.**** > > **** > > Thanks.**** > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers**** > > > > **** > > ** ** > > -- > -Winnie the Pooh**** > > TimetoKill.net**** > > ** ** > > > _______________________________________________ > Csgo_servers mailing > [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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