So glad Valve didnt fix the Broken Menus!  I love Being an admin on a
server where I can't use my plugins in Spec and Dead.  cheers Valve!

On Thu, Oct 25, 2012 at 9:35 PM, John <[email protected]>wrote:

>  When these are posted to the Steam news page, please don't backdate
> them. You posted this later than other updates, but it ended up far below
> the fold because it was listed with an incorrect time of 5:44pm PDT.
>
> -John
>
>
> On 10/25/2012 8:03 PM, Ido Magal wrote:
>
>  It’s live. Thanks.****
>
> ** **
>
> ** **
>
> Release Notes for 10/25/2012****
>
> ** **
>
> [ SPECTATING ]****
>
> - Resurrected SourceTV as 'GOTV.'****
>
> - Added a map overview that displays players, events, grenade detonations,
> etc. Can be drawn on in a select-able colored pen when spectating or if the
> "sv_competitive_official_5v5" convar is set to 1 on the server or if the
> client convar "mapoverview_allow_client_draw" is set on the client
> (drawings are not currently networked to other players).****
>
> - Added free camera to spectator modes cycle.****
>
> clamped hud_scaling to 0.95.****
>
> - Added convar 'cl_spec_show_bindings' that toggles the visibility of the
> spectator key bindings.****
>
> - Added spectator ability to toggle competitive scoreboard player data
> using the 'drop' command.****
>
> - Extended team clan name support to the Team Select Screen. To use team
> clan name, all humans should match their Team name in Games->Settings, or
> the server admin can use the 'mp_teamname_1' and 'mp_teamname_2 convars.'*
> ***
>
> - After halftime, teams no longer switch sides visually on the spectator
> screen, they now stay where they are and the team colors switch instead.**
> **
>
> - Created a server convar that lets you swap the default player side
> position manually (CTs on right and T's on left) called
> mp_spec_swapplayersides.****
>
> - Made the hotkey that's assigned to jump to a player not change after
> half-time.****
>
> - You can now display a country flag next to your custom team name on the
> spectator scoreboard by setting "mp_teamflag_1/2" to ISO Alpha-2 country
> code of the country you want to display.****
>
> ** **
>
> [ CLASSIC COMPETITIVE ]****
>
> - Introduced "Skill Groups", the new Skill Group emblems are now visible
> in the main menu and at the end of a competitive match. A players' Skill
> Group will be displayed after they achieve at least 10 competitive match
> wins.****
>
> - Reworked conditions of valid match leaving: A vote to concede becomes
> available to the team that lost a player. Otherwise the match continues.**
> **
>
> - Number of players searching for a competitive match will display number
> of players compatible with the game type selected by player, for example
> players searching for "Dust II" will see a number of players searching for
> "Dust II" + "Defuse Mission", players searching for "Defuse Mission" will
> see sum of all players searching for "Defuse Mission" or any specific
> defuse map, and so on.****
>
> - Estimated wait time for a competitive match now more accurately displays
> wait time based on the game type selected by player.****
>
> ** **
>
> [ SERVER ADMINISTRATION ]****
>
> - Added Save/Restore of match state.****
>
>    - Added convar 'mp_backup_round_file [fileprefix]' -- If set then
> server will save all played rounds information to files with this prefix.
> Backup file contains players information like KDA, MVPs, cash, kevlar,
> helmet, defuse kit, weapons and grenades and match score for first and
> second halves. In a case of a tournament server crash backup file can be
> loaded using ' mp_backup_restore_load_file'. The default is 'backup'****
>
>    - Added convar 'mp_backup_round_file_last' -- Every time a backup file
> is written the value of this convar gets updated to hold the name of the
> backup file.****
>
>     -Added concommand 'mp_backup_restore_list_files [number]' -- Lists
> recent backup round files matching the prefix, most recent files first,
> accepts a numeric parameter to limit the number of files displayed (default
> 5).****
>
>    - Added concommand 'mp_backup_restore_load_file [filename]' -- Loads
> the specified backup file and applies players information like KDA, MVPs,
> cash, kevlar, helmet, defuse kit, weapons and grenades; sets the match
> score for first and second half and starts next round.****
>
>    - Added convar 'mp_backup_round_file_pattern,' that defines the pattern
> for naming backup files using tokens. Example:
> %prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt.
> The default pattern results in 'backup_roundNN.txt'****
>
> - Whitelisted 'mp_logdetail' convar.****
>
> - Added convar 'sv_damage_print_enable', that determines whether damage
> given and received is visible in the console after a player is killed.****
>
> - Added 'cl_bobcycle' to 'sv_competitive_minspec'. It's now restricted to
> the defauklt 0.98 on servers that have 'sv_competitive_minspec' enabled.**
> **
>
> - Made all server cash_ convars notify players when they are changed.****
>
> - Servers running with sv_pausable 1 will now correctly display 'server
> paused' UI element on clients when server is paused using 'pause' command.
> ****
>
> - Added mp_spectators_max convar to control how many spectators are
> allowed in a match.****
>
> - Added convar mp_halftime_pausetimer that will indefinitely pause the
> halftime timer.****
>
> - Added convar mp_warmup_pausetimer that will pause the warmup period
> indefinitely. *Warmup periods shorter than 6 seconds cannot be paused.****
>
> ** **
>
> [ PERFORMANCE ]****
>
> - Performance improvements for users running on AMD systems.****
>
> - Fixed a major performance problem for users running Bitdefender
> antivirus software.****
>
> ** **
>
> [ BUG FIXES ]****
>
> - Fixed two crashes that could happen if you were on a team and went to
> spectator team.****
>
> - Fixed the timer display on the hud still showing even when the bomb was
> planted.****
>
> - Fixed avatar scaling issues on the spectator hud as well as the issues
> that would place the player slot avatars offset some distance from where
> they should be.****
>
> - Made some adjustments to the specttor UI and regular hud to account for
> hud_scaling set really high.****
>
> Fixed a really bad bug where going from the lobby to a game could prevent
> players from having input. This would result in not being able to select a
> team or move around.****
>
> - Changed flashbang visual effect in Spectator mode so that it is updated
> when the target changes.****
>
> ** **
>
> ** **
>
> *From:* [email protected] [
> mailto:[email protected]<[email protected]>]
> *On Behalf Of *Ido Magal
> *Sent:* Thursday, October 25, 2012 7:41 PM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] CSGO 1.21****
>
> ** **
>
> Soon.****
>
> ** **
>
> *From:* [email protected] [
> mailto:[email protected]<[email protected]>]
> *On Behalf Of *Winnie the Pooh
> *Sent:* Thursday, October 25, 2012 7:40 PM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] CSGO 1.21****
>
> ** **
>
> Ido,****
>
> Should we still be expecting this update tonight or has it been postponed?
> ****
>
> On Thu, Oct 25, 2012 at 4:59 PM, Ido Magal <[email protected]> wrote:*
> ***
>
> We hope to have a mandatory CSGO update within a couple of hours.****
>
>  ****
>
> Thanks.****
>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers****
>
>
>
> ****
>
> ** **
>
> --
> -Winnie the Pooh****
>
> TimetoKill.net****
>
> ** **
>
>
> _______________________________________________
> Csgo_servers mailing 
> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to