They seem to be only concerned about the competition side right now....
Well have to wait for them to finish that dev
On Oct 25, 2012 9:02 PM, "pater.invictus" <[email protected]> wrote:

> So glad Valve didnt fix the Broken Menus!  I love Being an admin on a
> server where I can't use my plugins in Spec and Dead.  cheers Valve!
>
> On Thu, Oct 25, 2012 at 9:35 PM, John <[email protected]>wrote:
>
>>  When these are posted to the Steam news page, please don't backdate
>> them. You posted this later than other updates, but it ended up far below
>> the fold because it was listed with an incorrect time of 5:44pm PDT.
>>
>> -John
>>
>>
>> On 10/25/2012 8:03 PM, Ido Magal wrote:
>>
>>  It’s live. Thanks.****
>>
>> ** **
>>
>> ** **
>>
>> Release Notes for 10/25/2012****
>>
>> ** **
>>
>> [ SPECTATING ]****
>>
>> - Resurrected SourceTV as 'GOTV.'****
>>
>> - Added a map overview that displays players, events, grenade
>> detonations, etc. Can be drawn on in a select-able colored pen when
>> spectating or if the "sv_competitive_official_5v5" convar is set to 1 on
>> the server or if the client convar "mapoverview_allow_client_draw" is set
>> on the client (drawings are not currently networked to other players).***
>> *
>>
>> - Added free camera to spectator modes cycle.****
>>
>> clamped hud_scaling to 0.95.****
>>
>> - Added convar 'cl_spec_show_bindings' that toggles the visibility of the
>> spectator key bindings.****
>>
>> - Added spectator ability to toggle competitive scoreboard player data
>> using the 'drop' command.****
>>
>> - Extended team clan name support to the Team Select Screen. To use team
>> clan name, all humans should match their Team name in Games->Settings, or
>> the server admin can use the 'mp_teamname_1' and 'mp_teamname_2 convars.'
>> ****
>>
>> - After halftime, teams no longer switch sides visually on the spectator
>> screen, they now stay where they are and the team colors switch instead.*
>> ***
>>
>> - Created a server convar that lets you swap the default player side
>> position manually (CTs on right and T's on left) called
>> mp_spec_swapplayersides.****
>>
>> - Made the hotkey that's assigned to jump to a player not change after
>> half-time.****
>>
>> - You can now display a country flag next to your custom team name on the
>> spectator scoreboard by setting "mp_teamflag_1/2" to ISO Alpha-2 country
>> code of the country you want to display.****
>>
>> ** **
>>
>> [ CLASSIC COMPETITIVE ]****
>>
>> - Introduced "Skill Groups", the new Skill Group emblems are now visible
>> in the main menu and at the end of a competitive match. A players' Skill
>> Group will be displayed after they achieve at least 10 competitive match
>> wins.****
>>
>> - Reworked conditions of valid match leaving: A vote to concede becomes
>> available to the team that lost a player. Otherwise the match continues.*
>> ***
>>
>> - Number of players searching for a competitive match will display number
>> of players compatible with the game type selected by player, for example
>> players searching for "Dust II" will see a number of players searching for
>> "Dust II" + "Defuse Mission", players searching for "Defuse Mission" will
>> see sum of all players searching for "Defuse Mission" or any specific
>> defuse map, and so on.****
>>
>> - Estimated wait time for a competitive match now more accurately
>> displays wait time based on the game type selected by player.****
>>
>> ** **
>>
>> [ SERVER ADMINISTRATION ]****
>>
>> - Added Save/Restore of match state.****
>>
>>    - Added convar 'mp_backup_round_file [fileprefix]' -- If set then
>> server will save all played rounds information to files with this prefix.
>> Backup file contains players information like KDA, MVPs, cash, kevlar,
>> helmet, defuse kit, weapons and grenades and match score for first and
>> second halves. In a case of a tournament server crash backup file can be
>> loaded using ' mp_backup_restore_load_file'. The default is 'backup'****
>>
>>    - Added convar 'mp_backup_round_file_last' -- Every time a backup file
>> is written the value of this convar gets updated to hold the name of the
>> backup file.****
>>
>>     -Added concommand 'mp_backup_restore_list_files [number]' -- Lists
>> recent backup round files matching the prefix, most recent files first,
>> accepts a numeric parameter to limit the number of files displayed (default
>> 5).****
>>
>>    - Added concommand 'mp_backup_restore_load_file [filename]' -- Loads
>> the specified backup file and applies players information like KDA, MVPs,
>> cash, kevlar, helmet, defuse kit, weapons and grenades; sets the match
>> score for first and second half and starts next round.****
>>
>>    - Added convar 'mp_backup_round_file_pattern,' that defines the
>> pattern for naming backup files using tokens. Example:
>> %prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt.
>> The default pattern results in 'backup_roundNN.txt'****
>>
>> - Whitelisted 'mp_logdetail' convar.****
>>
>> - Added convar 'sv_damage_print_enable', that determines whether damage
>> given and received is visible in the console after a player is killed.***
>> *
>>
>> - Added 'cl_bobcycle' to 'sv_competitive_minspec'. It's now restricted to
>> the defauklt 0.98 on servers that have 'sv_competitive_minspec' enabled.*
>> ***
>>
>> - Made all server cash_ convars notify players when they are changed.****
>>
>> - Servers running with sv_pausable 1 will now correctly display 'server
>> paused' UI element on clients when server is paused using 'pause' command.
>> ****
>>
>> - Added mp_spectators_max convar to control how many spectators are
>> allowed in a match.****
>>
>> - Added convar mp_halftime_pausetimer that will indefinitely pause the
>> halftime timer.****
>>
>> - Added convar mp_warmup_pausetimer that will pause the warmup period
>> indefinitely. *Warmup periods shorter than 6 seconds cannot be paused.***
>> *
>>
>> ** **
>>
>> [ PERFORMANCE ]****
>>
>> - Performance improvements for users running on AMD systems.****
>>
>> - Fixed a major performance problem for users running Bitdefender
>> antivirus software.****
>>
>> ** **
>>
>> [ BUG FIXES ]****
>>
>> - Fixed two crashes that could happen if you were on a team and went to
>> spectator team.****
>>
>> - Fixed the timer display on the hud still showing even when the bomb was
>> planted.****
>>
>> - Fixed avatar scaling issues on the spectator hud as well as the issues
>> that would place the player slot avatars offset some distance from where
>> they should be.****
>>
>> - Made some adjustments to the specttor UI and regular hud to account for
>> hud_scaling set really high.****
>>
>> Fixed a really bad bug where going from the lobby to a game could prevent
>> players from having input. This would result in not being able to select a
>> team or move around.****
>>
>> - Changed flashbang visual effect in Spectator mode so that it is updated
>> when the target changes.****
>>
>> ** **
>>
>> ** **
>>
>> *From:* [email protected] [
>> mailto:[email protected]<[email protected]>]
>> *On Behalf Of *Ido Magal
>> *Sent:* Thursday, October 25, 2012 7:41 PM
>> *To:* [email protected]
>> *Subject:* Re: [Csgo_servers] CSGO 1.21****
>>
>> ** **
>>
>> Soon.****
>>
>> ** **
>>
>> *From:* [email protected] [
>> mailto:[email protected]<[email protected]>]
>> *On Behalf Of *Winnie the Pooh
>> *Sent:* Thursday, October 25, 2012 7:40 PM
>> *To:* [email protected]
>> *Subject:* Re: [Csgo_servers] CSGO 1.21****
>>
>> ** **
>>
>> Ido,****
>>
>> Should we still be expecting this update tonight or has it been postponed?
>> ****
>>
>> On Thu, Oct 25, 2012 at 4:59 PM, Ido Magal <[email protected]> wrote:
>> ****
>>
>> We hope to have a mandatory CSGO update within a couple of hours.****
>>
>>  ****
>>
>> Thanks.****
>>
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers****
>>
>>
>>
>> ****
>>
>> ** **
>>
>> --
>> -Winnie the Pooh****
>>
>> TimetoKill.net****
>>
>> ** **
>>
>>
>> _______________________________________________
>> Csgo_servers mailing 
>> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
>>
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>
>
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