They seem to be only concerned about the competition side right now.... Well have to wait for them to finish that dev On Oct 25, 2012 9:02 PM, "pater.invictus" <[email protected]> wrote:
> So glad Valve didnt fix the Broken Menus! I love Being an admin on a > server where I can't use my plugins in Spec and Dead. cheers Valve! > > On Thu, Oct 25, 2012 at 9:35 PM, John <[email protected]>wrote: > >> When these are posted to the Steam news page, please don't backdate >> them. You posted this later than other updates, but it ended up far below >> the fold because it was listed with an incorrect time of 5:44pm PDT. >> >> -John >> >> >> On 10/25/2012 8:03 PM, Ido Magal wrote: >> >> It’s live. Thanks.**** >> >> ** ** >> >> ** ** >> >> Release Notes for 10/25/2012**** >> >> ** ** >> >> [ SPECTATING ]**** >> >> - Resurrected SourceTV as 'GOTV.'**** >> >> - Added a map overview that displays players, events, grenade >> detonations, etc. Can be drawn on in a select-able colored pen when >> spectating or if the "sv_competitive_official_5v5" convar is set to 1 on >> the server or if the client convar "mapoverview_allow_client_draw" is set >> on the client (drawings are not currently networked to other players).*** >> * >> >> - Added free camera to spectator modes cycle.**** >> >> clamped hud_scaling to 0.95.**** >> >> - Added convar 'cl_spec_show_bindings' that toggles the visibility of the >> spectator key bindings.**** >> >> - Added spectator ability to toggle competitive scoreboard player data >> using the 'drop' command.**** >> >> - Extended team clan name support to the Team Select Screen. To use team >> clan name, all humans should match their Team name in Games->Settings, or >> the server admin can use the 'mp_teamname_1' and 'mp_teamname_2 convars.' >> **** >> >> - After halftime, teams no longer switch sides visually on the spectator >> screen, they now stay where they are and the team colors switch instead.* >> *** >> >> - Created a server convar that lets you swap the default player side >> position manually (CTs on right and T's on left) called >> mp_spec_swapplayersides.**** >> >> - Made the hotkey that's assigned to jump to a player not change after >> half-time.**** >> >> - You can now display a country flag next to your custom team name on the >> spectator scoreboard by setting "mp_teamflag_1/2" to ISO Alpha-2 country >> code of the country you want to display.**** >> >> ** ** >> >> [ CLASSIC COMPETITIVE ]**** >> >> - Introduced "Skill Groups", the new Skill Group emblems are now visible >> in the main menu and at the end of a competitive match. A players' Skill >> Group will be displayed after they achieve at least 10 competitive match >> wins.**** >> >> - Reworked conditions of valid match leaving: A vote to concede becomes >> available to the team that lost a player. Otherwise the match continues.* >> *** >> >> - Number of players searching for a competitive match will display number >> of players compatible with the game type selected by player, for example >> players searching for "Dust II" will see a number of players searching for >> "Dust II" + "Defuse Mission", players searching for "Defuse Mission" will >> see sum of all players searching for "Defuse Mission" or any specific >> defuse map, and so on.**** >> >> - Estimated wait time for a competitive match now more accurately >> displays wait time based on the game type selected by player.**** >> >> ** ** >> >> [ SERVER ADMINISTRATION ]**** >> >> - Added Save/Restore of match state.**** >> >> - Added convar 'mp_backup_round_file [fileprefix]' -- If set then >> server will save all played rounds information to files with this prefix. >> Backup file contains players information like KDA, MVPs, cash, kevlar, >> helmet, defuse kit, weapons and grenades and match score for first and >> second halves. In a case of a tournament server crash backup file can be >> loaded using ' mp_backup_restore_load_file'. The default is 'backup'**** >> >> - Added convar 'mp_backup_round_file_last' -- Every time a backup file >> is written the value of this convar gets updated to hold the name of the >> backup file.**** >> >> -Added concommand 'mp_backup_restore_list_files [number]' -- Lists >> recent backup round files matching the prefix, most recent files first, >> accepts a numeric parameter to limit the number of files displayed (default >> 5).**** >> >> - Added concommand 'mp_backup_restore_load_file [filename]' -- Loads >> the specified backup file and applies players information like KDA, MVPs, >> cash, kevlar, helmet, defuse kit, weapons and grenades; sets the match >> score for first and second half and starts next round.**** >> >> - Added convar 'mp_backup_round_file_pattern,' that defines the >> pattern for naming backup files using tokens. Example: >> %prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt. >> The default pattern results in 'backup_roundNN.txt'**** >> >> - Whitelisted 'mp_logdetail' convar.**** >> >> - Added convar 'sv_damage_print_enable', that determines whether damage >> given and received is visible in the console after a player is killed.*** >> * >> >> - Added 'cl_bobcycle' to 'sv_competitive_minspec'. It's now restricted to >> the defauklt 0.98 on servers that have 'sv_competitive_minspec' enabled.* >> *** >> >> - Made all server cash_ convars notify players when they are changed.**** >> >> - Servers running with sv_pausable 1 will now correctly display 'server >> paused' UI element on clients when server is paused using 'pause' command. >> **** >> >> - Added mp_spectators_max convar to control how many spectators are >> allowed in a match.**** >> >> - Added convar mp_halftime_pausetimer that will indefinitely pause the >> halftime timer.**** >> >> - Added convar mp_warmup_pausetimer that will pause the warmup period >> indefinitely. *Warmup periods shorter than 6 seconds cannot be paused.*** >> * >> >> ** ** >> >> [ PERFORMANCE ]**** >> >> - Performance improvements for users running on AMD systems.**** >> >> - Fixed a major performance problem for users running Bitdefender >> antivirus software.**** >> >> ** ** >> >> [ BUG FIXES ]**** >> >> - Fixed two crashes that could happen if you were on a team and went to >> spectator team.**** >> >> - Fixed the timer display on the hud still showing even when the bomb was >> planted.**** >> >> - Fixed avatar scaling issues on the spectator hud as well as the issues >> that would place the player slot avatars offset some distance from where >> they should be.**** >> >> - Made some adjustments to the specttor UI and regular hud to account for >> hud_scaling set really high.**** >> >> Fixed a really bad bug where going from the lobby to a game could prevent >> players from having input. This would result in not being able to select a >> team or move around.**** >> >> - Changed flashbang visual effect in Spectator mode so that it is updated >> when the target changes.**** >> >> ** ** >> >> ** ** >> >> *From:* [email protected] [ >> mailto:[email protected]<[email protected]>] >> *On Behalf Of *Ido Magal >> *Sent:* Thursday, October 25, 2012 7:41 PM >> *To:* [email protected] >> *Subject:* Re: [Csgo_servers] CSGO 1.21**** >> >> ** ** >> >> Soon.**** >> >> ** ** >> >> *From:* [email protected] [ >> mailto:[email protected]<[email protected]>] >> *On Behalf Of *Winnie the Pooh >> *Sent:* Thursday, October 25, 2012 7:40 PM >> *To:* [email protected] >> *Subject:* Re: [Csgo_servers] CSGO 1.21**** >> >> ** ** >> >> Ido,**** >> >> Should we still be expecting this update tonight or has it been postponed? >> **** >> >> On Thu, Oct 25, 2012 at 4:59 PM, Ido Magal <[email protected]> wrote: >> **** >> >> We hope to have a mandatory CSGO update within a couple of hours.**** >> >> **** >> >> Thanks.**** >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers**** >> >> >> >> **** >> >> ** ** >> >> -- >> -Winnie the Pooh**** >> >> TimetoKill.net**** >> >> ** ** >> >> >> _______________________________________________ >> Csgo_servers mailing >> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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