Just change the map and check if its enabled in your console

tv_status

Mit freundlichen Grüßen / Best regards
Thomas ´lasi´ Wietzorek

www.FSHost.de
First-Colo GmbH
Kastelburgstr. 74c
D-81245 München
www.first-colo.de
Tel: +49 (0)180 368 439 1385 (9:00 Uhr - 20:00 Uhr)
Fax: +49 (0)89 420 950 9149 (0:00 Uhr - 24:00 Uhr)
Geschäftsführer: Martin Verges, Jerome Evans
Handelsregister: Amtsgericht München HRB 156578
USt-IdNr: DE814355796

Email: [email protected]

Am 26.10.2012 12:32, schrieb Adam Thompson:
has anyone got GOTV Working?

Ive added +tv_enable 1 to my Servers CMD Line - However its not
joining the server?

What Have I Done wrong?

On 26 October 2012 10:56, Asher Baker <[email protected]> wrote:
On Fri, Oct 26, 2012 at 6:32 AM, Techgunner
<[email protected]> wrote:
I understand your frustration guys. I use Mani Admin Plugin to administrate
our servers. However, I will play devil's advocate here. It is not Valve's
responsibility to make sure "their" game works with third party mods. It is
the responsibility of the third party developer to make the mod work with
the game.
Except there is nothing us plugin developers can do - HPE broke it on
the client side.


On Fri, Oct 26, 2012 at 6:32 AM, Techgunner
<[email protected]> wrote:
I understand your frustration guys. I use Mani Admin Plugin to administrate
our servers. However, I will play devil's advocate here. It is not Valve's
responsibility to make sure "their" game works with third party mods. It is
the responsibility of the third party developer to make the mod work with
the game. There is a workaround that you can use. It is a bit time
consuming, but so is bitching and whining. Just bind your "menuselect"
options to other keys (I don't know...maybe the 10-keys...just a thought). I
have no problems at all when dead or spectate to bring up mani admin to
control the server. While in-game, bring up console and start binding keys
for your admin menu:
type: bind Kp_End "menuselect 1"
type: bind Kp_DnArrow "menuselect 2"
type: bind Kp_PgDn "menuselect 3"
type: bind Kp_RightArrow "menuselect 4"
type: bind Kp_5 "menuselect 5"
And so on and so on. You will find that using the 10-keys to admin your
server will actually work better for you.

{{A-BS}}Techgunner
Clan Leader/Founder
American BloodSport Gaming Community
www.americanbloodsport.com

On 10/25/2012 9:28 PM, Zeta8706 wrote:

You'd think they would test most of these problems prior to release, not to
mention the minor things like reassignment of number keys for plugins. I
understand competition is of the utmost importance as they'll get their name
and csgo in mlg and such but people are spending hundreds and even thousands
each on building or renting servers. We can't get public servers filled when
CS:S is more stable and developed and GO doesn't offer anything but visual
upgrades and a weapon or two (that no one wants to use anyway).
-iLL

On Oct 26, 2012, at 12:12 AM, David Fountain <[email protected]> wrote:

They seem to be only concerned about the competition side right now.... Well
have to wait for them to finish that dev

On Oct 25, 2012 9:02 PM, "pater.invictus" <[email protected]> wrote:
So glad Valve didnt fix the Broken Menus!  I love Being an admin on a
server where I can't use my plugins in Spec and Dead.  cheers Valve!

On Thu, Oct 25, 2012 at 9:35 PM, John <[email protected]>
wrote:
When these are posted to the Steam news page, please don't backdate them.
You posted this later than other updates, but it ended up far below the fold
because it was listed with an incorrect time of 5:44pm PDT.

-John


On 10/25/2012 8:03 PM, Ido Magal wrote:

It’s live. Thanks.





Release Notes for 10/25/2012



[ SPECTATING ]

- Resurrected SourceTV as 'GOTV.'

- Added a map overview that displays players, events, grenade
detonations, etc. Can be drawn on in a select-able colored pen when
spectating or if the "sv_competitive_official_5v5" convar is set to 1 on the
server or if the client convar "mapoverview_allow_client_draw" is set on the
client (drawings are not currently networked to other players).

- Added free camera to spectator modes cycle.

clamped hud_scaling to 0.95.

- Added convar 'cl_spec_show_bindings' that toggles the visibility of the
spectator key bindings.

- Added spectator ability to toggle competitive scoreboard player data
using the 'drop' command.

- Extended team clan name support to the Team Select Screen. To use team
clan name, all humans should match their Team name in Games->Settings, or
the server admin can use the 'mp_teamname_1' and 'mp_teamname_2 convars.'

- After halftime, teams no longer switch sides visually on the spectator
screen, they now stay where they are and the team colors switch instead.

- Created a server convar that lets you swap the default player side
position manually (CTs on right and T's on left) called
mp_spec_swapplayersides.

- Made the hotkey that's assigned to jump to a player not change after
half-time.

- You can now display a country flag next to your custom team name on the
spectator scoreboard by setting "mp_teamflag_1/2" to ISO Alpha-2 country
code of the country you want to display.



[ CLASSIC COMPETITIVE ]

- Introduced "Skill Groups", the new Skill Group emblems are now visible
in the main menu and at the end of a competitive match. A players' Skill
Group will be displayed after they achieve at least 10 competitive match
wins.

- Reworked conditions of valid match leaving: A vote to concede becomes
available to the team that lost a player. Otherwise the match continues.

- Number of players searching for a competitive match will display number
of players compatible with the game type selected by player, for example
players searching for "Dust II" will see a number of players searching for
"Dust II" + "Defuse Mission", players searching for "Defuse Mission" will
see sum of all players searching for "Defuse Mission" or any specific defuse
map, and so on.

- Estimated wait time for a competitive match now more accurately
displays wait time based on the game type selected by player.



[ SERVER ADMINISTRATION ]

- Added Save/Restore of match state.

    - Added convar 'mp_backup_round_file [fileprefix]' -- If set then
server will save all played rounds information to files with this prefix.
Backup file contains players information like KDA, MVPs, cash, kevlar,
helmet, defuse kit, weapons and grenades and match score for first and
second halves. In a case of a tournament server crash backup file can be
loaded using ' mp_backup_restore_load_file'. The default is 'backup'

    - Added convar 'mp_backup_round_file_last' -- Every time a backup file
is written the value of this convar gets updated to hold the name of the
backup file.

     -Added concommand 'mp_backup_restore_list_files [number]' -- Lists
recent backup round files matching the prefix, most recent files first,
accepts a numeric parameter to limit the number of files displayed (default
5).

    - Added concommand 'mp_backup_restore_load_file [filename]' -- Loads
the specified backup file and applies players information like KDA, MVPs,
cash, kevlar, helmet, defuse kit, weapons and grenades; sets the match score
for first and second half and starts next round.

    - Added convar 'mp_backup_round_file_pattern,' that defines the
pattern for naming backup files using tokens. Example:
%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt.
The default pattern results in 'backup_roundNN.txt'

- Whitelisted 'mp_logdetail' convar.

- Added convar 'sv_damage_print_enable', that determines whether damage
given and received is visible in the console after a player is killed.

- Added 'cl_bobcycle' to 'sv_competitive_minspec'. It's now restricted to
the defauklt 0.98 on servers that have 'sv_competitive_minspec' enabled.

- Made all server cash_ convars notify players when they are changed.

- Servers running with sv_pausable 1 will now correctly display 'server
paused' UI element on clients when server is paused using 'pause' command.

- Added mp_spectators_max convar to control how many spectators are
allowed in a match.

- Added convar mp_halftime_pausetimer that will indefinitely pause the
halftime timer.

- Added convar mp_warmup_pausetimer that will pause the warmup period
indefinitely. *Warmup periods shorter than 6 seconds cannot be paused.



[ PERFORMANCE ]

- Performance improvements for users running on AMD systems.

- Fixed a major performance problem for users running Bitdefender
antivirus software.



[ BUG FIXES ]

- Fixed two crashes that could happen if you were on a team and went to
spectator team.

- Fixed the timer display on the hud still showing even when the bomb was
planted.

- Fixed avatar scaling issues on the spectator hud as well as the issues
that would place the player slot avatars offset some distance from where
they should be.

- Made some adjustments to the specttor UI and regular hud to account for
hud_scaling set really high.

Fixed a really bad bug where going from the lobby to a game could prevent
players from having input. This would result in not being able to select a
team or move around.

- Changed flashbang visual effect in Spectator mode so that it is updated
when the target changes.





From: [email protected]
[mailto:[email protected]] On Behalf Of Ido Magal
Sent: Thursday, October 25, 2012 7:41 PM
To: [email protected]
Subject: Re: [Csgo_servers] CSGO 1.21



Soon.



From: [email protected]
[mailto:[email protected]] On Behalf Of Winnie the
Pooh
Sent: Thursday, October 25, 2012 7:40 PM
To: [email protected]
Subject: Re: [Csgo_servers] CSGO 1.21



Ido,

Should we still be expecting this update tonight or has it been
postponed?

On Thu, Oct 25, 2012 at 4:59 PM, Ido Magal <[email protected]> wrote:

We hope to have a mandatory CSGO update within a couple of hours.



Thanks.


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--
-Winnie the Pooh

TimetoKill.net





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