On Fri, Oct 26, 2012 at 6:32 AM, Techgunner <[email protected]> wrote: > I understand your frustration guys. I use Mani Admin Plugin to administrate > our servers. However, I will play devil's advocate here. It is not Valve's > responsibility to make sure "their" game works with third party mods. It is > the responsibility of the third party developer to make the mod work with > the game.
Except there is nothing us plugin developers can do - HPE broke it on the client side. On Fri, Oct 26, 2012 at 6:32 AM, Techgunner <[email protected]> wrote: > I understand your frustration guys. I use Mani Admin Plugin to administrate > our servers. However, I will play devil's advocate here. It is not Valve's > responsibility to make sure "their" game works with third party mods. It is > the responsibility of the third party developer to make the mod work with > the game. There is a workaround that you can use. It is a bit time > consuming, but so is bitching and whining. Just bind your "menuselect" > options to other keys (I don't know...maybe the 10-keys...just a thought). I > have no problems at all when dead or spectate to bring up mani admin to > control the server. While in-game, bring up console and start binding keys > for your admin menu: > type: bind Kp_End "menuselect 1" > type: bind Kp_DnArrow "menuselect 2" > type: bind Kp_PgDn "menuselect 3" > type: bind Kp_RightArrow "menuselect 4" > type: bind Kp_5 "menuselect 5" > And so on and so on. You will find that using the 10-keys to admin your > server will actually work better for you. > > {{A-BS}}Techgunner > Clan Leader/Founder > American BloodSport Gaming Community > www.americanbloodsport.com > > On 10/25/2012 9:28 PM, Zeta8706 wrote: > > You'd think they would test most of these problems prior to release, not to > mention the minor things like reassignment of number keys for plugins. I > understand competition is of the utmost importance as they'll get their name > and csgo in mlg and such but people are spending hundreds and even thousands > each on building or renting servers. We can't get public servers filled when > CS:S is more stable and developed and GO doesn't offer anything but visual > upgrades and a weapon or two (that no one wants to use anyway). > -iLL > > On Oct 26, 2012, at 12:12 AM, David Fountain <[email protected]> wrote: > > They seem to be only concerned about the competition side right now.... Well > have to wait for them to finish that dev > > On Oct 25, 2012 9:02 PM, "pater.invictus" <[email protected]> wrote: >> >> So glad Valve didnt fix the Broken Menus! I love Being an admin on a >> server where I can't use my plugins in Spec and Dead. cheers Valve! >> >> On Thu, Oct 25, 2012 at 9:35 PM, John <[email protected]> >> wrote: >>> >>> When these are posted to the Steam news page, please don't backdate them. >>> You posted this later than other updates, but it ended up far below the fold >>> because it was listed with an incorrect time of 5:44pm PDT. >>> >>> -John >>> >>> >>> On 10/25/2012 8:03 PM, Ido Magal wrote: >>> >>> It’s live. Thanks. >>> >>> >>> >>> >>> >>> Release Notes for 10/25/2012 >>> >>> >>> >>> [ SPECTATING ] >>> >>> - Resurrected SourceTV as 'GOTV.' >>> >>> - Added a map overview that displays players, events, grenade >>> detonations, etc. Can be drawn on in a select-able colored pen when >>> spectating or if the "sv_competitive_official_5v5" convar is set to 1 on the >>> server or if the client convar "mapoverview_allow_client_draw" is set on the >>> client (drawings are not currently networked to other players). >>> >>> - Added free camera to spectator modes cycle. >>> >>> clamped hud_scaling to 0.95. >>> >>> - Added convar 'cl_spec_show_bindings' that toggles the visibility of the >>> spectator key bindings. >>> >>> - Added spectator ability to toggle competitive scoreboard player data >>> using the 'drop' command. >>> >>> - Extended team clan name support to the Team Select Screen. To use team >>> clan name, all humans should match their Team name in Games->Settings, or >>> the server admin can use the 'mp_teamname_1' and 'mp_teamname_2 convars.' >>> >>> - After halftime, teams no longer switch sides visually on the spectator >>> screen, they now stay where they are and the team colors switch instead. >>> >>> - Created a server convar that lets you swap the default player side >>> position manually (CTs on right and T's on left) called >>> mp_spec_swapplayersides. >>> >>> - Made the hotkey that's assigned to jump to a player not change after >>> half-time. >>> >>> - You can now display a country flag next to your custom team name on the >>> spectator scoreboard by setting "mp_teamflag_1/2" to ISO Alpha-2 country >>> code of the country you want to display. >>> >>> >>> >>> [ CLASSIC COMPETITIVE ] >>> >>> - Introduced "Skill Groups", the new Skill Group emblems are now visible >>> in the main menu and at the end of a competitive match. A players' Skill >>> Group will be displayed after they achieve at least 10 competitive match >>> wins. >>> >>> - Reworked conditions of valid match leaving: A vote to concede becomes >>> available to the team that lost a player. Otherwise the match continues. >>> >>> - Number of players searching for a competitive match will display number >>> of players compatible with the game type selected by player, for example >>> players searching for "Dust II" will see a number of players searching for >>> "Dust II" + "Defuse Mission", players searching for "Defuse Mission" will >>> see sum of all players searching for "Defuse Mission" or any specific defuse >>> map, and so on. >>> >>> - Estimated wait time for a competitive match now more accurately >>> displays wait time based on the game type selected by player. >>> >>> >>> >>> [ SERVER ADMINISTRATION ] >>> >>> - Added Save/Restore of match state. >>> >>> - Added convar 'mp_backup_round_file [fileprefix]' -- If set then >>> server will save all played rounds information to files with this prefix. >>> Backup file contains players information like KDA, MVPs, cash, kevlar, >>> helmet, defuse kit, weapons and grenades and match score for first and >>> second halves. In a case of a tournament server crash backup file can be >>> loaded using ' mp_backup_restore_load_file'. The default is 'backup' >>> >>> - Added convar 'mp_backup_round_file_last' -- Every time a backup file >>> is written the value of this convar gets updated to hold the name of the >>> backup file. >>> >>> -Added concommand 'mp_backup_restore_list_files [number]' -- Lists >>> recent backup round files matching the prefix, most recent files first, >>> accepts a numeric parameter to limit the number of files displayed (default >>> 5). >>> >>> - Added concommand 'mp_backup_restore_load_file [filename]' -- Loads >>> the specified backup file and applies players information like KDA, MVPs, >>> cash, kevlar, helmet, defuse kit, weapons and grenades; sets the match score >>> for first and second half and starts next round. >>> >>> - Added convar 'mp_backup_round_file_pattern,' that defines the >>> pattern for naming backup files using tokens. Example: >>> %prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt. >>> The default pattern results in 'backup_roundNN.txt' >>> >>> - Whitelisted 'mp_logdetail' convar. >>> >>> - Added convar 'sv_damage_print_enable', that determines whether damage >>> given and received is visible in the console after a player is killed. >>> >>> - Added 'cl_bobcycle' to 'sv_competitive_minspec'. It's now restricted to >>> the defauklt 0.98 on servers that have 'sv_competitive_minspec' enabled. >>> >>> - Made all server cash_ convars notify players when they are changed. >>> >>> - Servers running with sv_pausable 1 will now correctly display 'server >>> paused' UI element on clients when server is paused using 'pause' command. >>> >>> - Added mp_spectators_max convar to control how many spectators are >>> allowed in a match. >>> >>> - Added convar mp_halftime_pausetimer that will indefinitely pause the >>> halftime timer. >>> >>> - Added convar mp_warmup_pausetimer that will pause the warmup period >>> indefinitely. *Warmup periods shorter than 6 seconds cannot be paused. >>> >>> >>> >>> [ PERFORMANCE ] >>> >>> - Performance improvements for users running on AMD systems. >>> >>> - Fixed a major performance problem for users running Bitdefender >>> antivirus software. >>> >>> >>> >>> [ BUG FIXES ] >>> >>> - Fixed two crashes that could happen if you were on a team and went to >>> spectator team. >>> >>> - Fixed the timer display on the hud still showing even when the bomb was >>> planted. >>> >>> - Fixed avatar scaling issues on the spectator hud as well as the issues >>> that would place the player slot avatars offset some distance from where >>> they should be. >>> >>> - Made some adjustments to the specttor UI and regular hud to account for >>> hud_scaling set really high. >>> >>> Fixed a really bad bug where going from the lobby to a game could prevent >>> players from having input. This would result in not being able to select a >>> team or move around. >>> >>> - Changed flashbang visual effect in Spectator mode so that it is updated >>> when the target changes. >>> >>> >>> >>> >>> >>> From: [email protected] >>> [mailto:[email protected]] On Behalf Of Ido Magal >>> Sent: Thursday, October 25, 2012 7:41 PM >>> To: [email protected] >>> Subject: Re: [Csgo_servers] CSGO 1.21 >>> >>> >>> >>> Soon. >>> >>> >>> >>> From: [email protected] >>> [mailto:[email protected]] On Behalf Of Winnie the >>> Pooh >>> Sent: Thursday, October 25, 2012 7:40 PM >>> To: [email protected] >>> Subject: Re: [Csgo_servers] CSGO 1.21 >>> >>> >>> >>> Ido, >>> >>> Should we still be expecting this update tonight or has it been >>> postponed? >>> >>> On Thu, Oct 25, 2012 at 4:59 PM, Ido Magal <[email protected]> wrote: >>> >>> We hope to have a mandatory CSGO update within a couple of hours. >>> >>> >>> >>> Thanks. >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> >>> >>> >>> -- >>> -Winnie the Pooh >>> >>> TimetoKill.net >>> >>> >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2013.0.2742 / Virus Database: 2617/5853 - Release Date: 10/25/12 > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
