On Fri, Oct 26, 2012 at 6:32 AM, Techgunner
<[email protected]> wrote:
> I understand your frustration guys. I use Mani Admin Plugin to administrate
> our servers. However, I will play devil's advocate here. It is not Valve's
> responsibility to make sure "their" game works with third party mods. It is
> the responsibility of the third party developer to make the mod work with
> the game.

Except there is nothing us plugin developers can do - HPE broke it on
the client side.


On Fri, Oct 26, 2012 at 6:32 AM, Techgunner
<[email protected]> wrote:
> I understand your frustration guys. I use Mani Admin Plugin to administrate
> our servers. However, I will play devil's advocate here. It is not Valve's
> responsibility to make sure "their" game works with third party mods. It is
> the responsibility of the third party developer to make the mod work with
> the game. There is a workaround that you can use. It is a bit time
> consuming, but so is bitching and whining. Just bind your "menuselect"
> options to other keys (I don't know...maybe the 10-keys...just a thought). I
> have no problems at all when dead or spectate to bring up mani admin to
> control the server. While in-game, bring up console and start binding keys
> for your admin menu:
> type: bind Kp_End "menuselect 1"
> type: bind Kp_DnArrow "menuselect 2"
> type: bind Kp_PgDn "menuselect 3"
> type: bind Kp_RightArrow "menuselect 4"
> type: bind Kp_5 "menuselect 5"
> And so on and so on. You will find that using the 10-keys to admin your
> server will actually work better for you.
>
> {{A-BS}}Techgunner
> Clan Leader/Founder
> American BloodSport Gaming Community
> www.americanbloodsport.com
>
> On 10/25/2012 9:28 PM, Zeta8706 wrote:
>
> You'd think they would test most of these problems prior to release, not to
> mention the minor things like reassignment of number keys for plugins. I
> understand competition is of the utmost importance as they'll get their name
> and csgo in mlg and such but people are spending hundreds and even thousands
> each on building or renting servers. We can't get public servers filled when
> CS:S is more stable and developed and GO doesn't offer anything but visual
> upgrades and a weapon or two (that no one wants to use anyway).
> -iLL
>
> On Oct 26, 2012, at 12:12 AM, David Fountain <[email protected]> wrote:
>
> They seem to be only concerned about the competition side right now.... Well
> have to wait for them to finish that dev
>
> On Oct 25, 2012 9:02 PM, "pater.invictus" <[email protected]> wrote:
>>
>> So glad Valve didnt fix the Broken Menus!  I love Being an admin on a
>> server where I can't use my plugins in Spec and Dead.  cheers Valve!
>>
>> On Thu, Oct 25, 2012 at 9:35 PM, John <[email protected]>
>> wrote:
>>>
>>> When these are posted to the Steam news page, please don't backdate them.
>>> You posted this later than other updates, but it ended up far below the fold
>>> because it was listed with an incorrect time of 5:44pm PDT.
>>>
>>> -John
>>>
>>>
>>> On 10/25/2012 8:03 PM, Ido Magal wrote:
>>>
>>> It’s live. Thanks.
>>>
>>>
>>>
>>>
>>>
>>> Release Notes for 10/25/2012
>>>
>>>
>>>
>>> [ SPECTATING ]
>>>
>>> - Resurrected SourceTV as 'GOTV.'
>>>
>>> - Added a map overview that displays players, events, grenade
>>> detonations, etc. Can be drawn on in a select-able colored pen when
>>> spectating or if the "sv_competitive_official_5v5" convar is set to 1 on the
>>> server or if the client convar "mapoverview_allow_client_draw" is set on the
>>> client (drawings are not currently networked to other players).
>>>
>>> - Added free camera to spectator modes cycle.
>>>
>>> clamped hud_scaling to 0.95.
>>>
>>> - Added convar 'cl_spec_show_bindings' that toggles the visibility of the
>>> spectator key bindings.
>>>
>>> - Added spectator ability to toggle competitive scoreboard player data
>>> using the 'drop' command.
>>>
>>> - Extended team clan name support to the Team Select Screen. To use team
>>> clan name, all humans should match their Team name in Games->Settings, or
>>> the server admin can use the 'mp_teamname_1' and 'mp_teamname_2 convars.'
>>>
>>> - After halftime, teams no longer switch sides visually on the spectator
>>> screen, they now stay where they are and the team colors switch instead.
>>>
>>> - Created a server convar that lets you swap the default player side
>>> position manually (CTs on right and T's on left) called
>>> mp_spec_swapplayersides.
>>>
>>> - Made the hotkey that's assigned to jump to a player not change after
>>> half-time.
>>>
>>> - You can now display a country flag next to your custom team name on the
>>> spectator scoreboard by setting "mp_teamflag_1/2" to ISO Alpha-2 country
>>> code of the country you want to display.
>>>
>>>
>>>
>>> [ CLASSIC COMPETITIVE ]
>>>
>>> - Introduced "Skill Groups", the new Skill Group emblems are now visible
>>> in the main menu and at the end of a competitive match. A players' Skill
>>> Group will be displayed after they achieve at least 10 competitive match
>>> wins.
>>>
>>> - Reworked conditions of valid match leaving: A vote to concede becomes
>>> available to the team that lost a player. Otherwise the match continues.
>>>
>>> - Number of players searching for a competitive match will display number
>>> of players compatible with the game type selected by player, for example
>>> players searching for "Dust II" will see a number of players searching for
>>> "Dust II" + "Defuse Mission", players searching for "Defuse Mission" will
>>> see sum of all players searching for "Defuse Mission" or any specific defuse
>>> map, and so on.
>>>
>>> - Estimated wait time for a competitive match now more accurately
>>> displays wait time based on the game type selected by player.
>>>
>>>
>>>
>>> [ SERVER ADMINISTRATION ]
>>>
>>> - Added Save/Restore of match state.
>>>
>>>    - Added convar 'mp_backup_round_file [fileprefix]' -- If set then
>>> server will save all played rounds information to files with this prefix.
>>> Backup file contains players information like KDA, MVPs, cash, kevlar,
>>> helmet, defuse kit, weapons and grenades and match score for first and
>>> second halves. In a case of a tournament server crash backup file can be
>>> loaded using ' mp_backup_restore_load_file'. The default is 'backup'
>>>
>>>    - Added convar 'mp_backup_round_file_last' -- Every time a backup file
>>> is written the value of this convar gets updated to hold the name of the
>>> backup file.
>>>
>>>     -Added concommand 'mp_backup_restore_list_files [number]' -- Lists
>>> recent backup round files matching the prefix, most recent files first,
>>> accepts a numeric parameter to limit the number of files displayed (default
>>> 5).
>>>
>>>    - Added concommand 'mp_backup_restore_load_file [filename]' -- Loads
>>> the specified backup file and applies players information like KDA, MVPs,
>>> cash, kevlar, helmet, defuse kit, weapons and grenades; sets the match score
>>> for first and second half and starts next round.
>>>
>>>    - Added convar 'mp_backup_round_file_pattern,' that defines the
>>> pattern for naming backup files using tokens. Example:
>>> %prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt.
>>> The default pattern results in 'backup_roundNN.txt'
>>>
>>> - Whitelisted 'mp_logdetail' convar.
>>>
>>> - Added convar 'sv_damage_print_enable', that determines whether damage
>>> given and received is visible in the console after a player is killed.
>>>
>>> - Added 'cl_bobcycle' to 'sv_competitive_minspec'. It's now restricted to
>>> the defauklt 0.98 on servers that have 'sv_competitive_minspec' enabled.
>>>
>>> - Made all server cash_ convars notify players when they are changed.
>>>
>>> - Servers running with sv_pausable 1 will now correctly display 'server
>>> paused' UI element on clients when server is paused using 'pause' command.
>>>
>>> - Added mp_spectators_max convar to control how many spectators are
>>> allowed in a match.
>>>
>>> - Added convar mp_halftime_pausetimer that will indefinitely pause the
>>> halftime timer.
>>>
>>> - Added convar mp_warmup_pausetimer that will pause the warmup period
>>> indefinitely. *Warmup periods shorter than 6 seconds cannot be paused.
>>>
>>>
>>>
>>> [ PERFORMANCE ]
>>>
>>> - Performance improvements for users running on AMD systems.
>>>
>>> - Fixed a major performance problem for users running Bitdefender
>>> antivirus software.
>>>
>>>
>>>
>>> [ BUG FIXES ]
>>>
>>> - Fixed two crashes that could happen if you were on a team and went to
>>> spectator team.
>>>
>>> - Fixed the timer display on the hud still showing even when the bomb was
>>> planted.
>>>
>>> - Fixed avatar scaling issues on the spectator hud as well as the issues
>>> that would place the player slot avatars offset some distance from where
>>> they should be.
>>>
>>> - Made some adjustments to the specttor UI and regular hud to account for
>>> hud_scaling set really high.
>>>
>>> Fixed a really bad bug where going from the lobby to a game could prevent
>>> players from having input. This would result in not being able to select a
>>> team or move around.
>>>
>>> - Changed flashbang visual effect in Spectator mode so that it is updated
>>> when the target changes.
>>>
>>>
>>>
>>>
>>>
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of Ido Magal
>>> Sent: Thursday, October 25, 2012 7:41 PM
>>> To: [email protected]
>>> Subject: Re: [Csgo_servers] CSGO 1.21
>>>
>>>
>>>
>>> Soon.
>>>
>>>
>>>
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of Winnie the
>>> Pooh
>>> Sent: Thursday, October 25, 2012 7:40 PM
>>> To: [email protected]
>>> Subject: Re: [Csgo_servers] CSGO 1.21
>>>
>>>
>>>
>>> Ido,
>>>
>>> Should we still be expecting this update tonight or has it been
>>> postponed?
>>>
>>> On Thu, Oct 25, 2012 at 4:59 PM, Ido Magal <[email protected]> wrote:
>>>
>>> We hope to have a mandatory CSGO update within a couple of hours.
>>>
>>>
>>>
>>> Thanks.
>>>
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>>
>>>
>>>
>>>
>>> --
>>> -Winnie the Pooh
>>>
>>> TimetoKill.net
>>>
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>>
>>>
>>> _______________________________________________
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>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
>>
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