Yeah, I'm having the same issue - with TV enabled in any of my commandlines, 
not only does the slot disappear, but in the server listings AND on HLSW the 
map disappears too - it just shows a blank space where the current map should 
be showing...


-----Original Message-----
From: Adam Thompson <[email protected]>
Sender: [email protected]
Date: Fri, 26 Oct 2012 16:59:50 
To: <[email protected]>
Reply-To: [email protected]
Subject: Re: [Csgo_servers] CSGO 1.21

GOTV Joins my server then will leave split seconds after -
http://i50.tinypic.com/ux46t.png

Shows up in the players list for a split second then leaves,

Whats the problem here?

On 26 October 2012 11:40, Thomas Wietzorek <[email protected]> wrote:
> Just change the map and check if its enabled in your console
>
> tv_status
>
> Mit freundlichen Grüßen / Best regards
> Thomas ´lasi´ Wietzorek
>
> www.FSHost.de
> First-Colo GmbH
> Kastelburgstr. 74c
> D-81245 München
> www.first-colo.de
>
> Tel: +49 (0)180 368 439 1385 (9:00 Uhr - 20:00 Uhr)
> Fax: +49 (0)89 420 950 9149 (0:00 Uhr - 24:00 Uhr)
>
> Geschäftsführer: Martin Verges, Jerome Evans
> Handelsregister: Amtsgericht München HRB 156578
> USt-IdNr: DE814355796
>
> Email: [email protected]
>
> Am 26.10.2012 12:32, schrieb Adam Thompson:
>
> has anyone got GOTV Working?
>
> Ive added +tv_enable 1 to my Servers CMD Line - However its not
> joining the server?
>
> What Have I Done wrong?
>
> On 26 October 2012 10:56, Asher Baker <[email protected]> wrote:
>
> On Fri, Oct 26, 2012 at 6:32 AM, Techgunner
> <[email protected]> wrote:
>
> I understand your frustration guys. I use Mani Admin Plugin to administrate
> our servers. However, I will play devil's advocate here. It is not Valve's
> responsibility to make sure "their" game works with third party mods. It is
> the responsibility of the third party developer to make the mod work with
> the game.
>
> Except there is nothing us plugin developers can do - HPE broke it on
> the client side.
>
>
> On Fri, Oct 26, 2012 at 6:32 AM, Techgunner
> <[email protected]> wrote:
>
> I understand your frustration guys. I use Mani Admin Plugin to administrate
> our servers. However, I will play devil's advocate here. It is not Valve's
> responsibility to make sure "their" game works with third party mods. It is
> the responsibility of the third party developer to make the mod work with
> the game. There is a workaround that you can use. It is a bit time
> consuming, but so is bitching and whining. Just bind your "menuselect"
> options to other keys (I don't know...maybe the 10-keys...just a thought). I
> have no problems at all when dead or spectate to bring up mani admin to
> control the server. While in-game, bring up console and start binding keys
> for your admin menu:
> type: bind Kp_End "menuselect 1"
> type: bind Kp_DnArrow "menuselect 2"
> type: bind Kp_PgDn "menuselect 3"
> type: bind Kp_RightArrow "menuselect 4"
> type: bind Kp_5 "menuselect 5"
> And so on and so on. You will find that using the 10-keys to admin your
> server will actually work better for you.
>
> {{A-BS}}Techgunner
> Clan Leader/Founder
> American BloodSport Gaming Community
> www.americanbloodsport.com
>
> On 10/25/2012 9:28 PM, Zeta8706 wrote:
>
> You'd think they would test most of these problems prior to release, not to
> mention the minor things like reassignment of number keys for plugins. I
> understand competition is of the utmost importance as they'll get their name
> and csgo in mlg and such but people are spending hundreds and even thousands
> each on building or renting servers. We can't get public servers filled when
> CS:S is more stable and developed and GO doesn't offer anything but visual
> upgrades and a weapon or two (that no one wants to use anyway).
> -iLL
>
> On Oct 26, 2012, at 12:12 AM, David Fountain <[email protected]> wrote:
>
> They seem to be only concerned about the competition side right now.... Well
> have to wait for them to finish that dev
>
> On Oct 25, 2012 9:02 PM, "pater.invictus" <[email protected]> wrote:
>
> So glad Valve didnt fix the Broken Menus!  I love Being an admin on a
> server where I can't use my plugins in Spec and Dead.  cheers Valve!
>
> On Thu, Oct 25, 2012 at 9:35 PM, John <[email protected]>
> wrote:
>
> When these are posted to the Steam news page, please don't backdate them.
> You posted this later than other updates, but it ended up far below the fold
> because it was listed with an incorrect time of 5:44pm PDT.
>
> -John
>
>
> On 10/25/2012 8:03 PM, Ido Magal wrote:
>
> It’s live. Thanks.
>
>
>
>
>
> Release Notes for 10/25/2012
>
>
>
> [ SPECTATING ]
>
> - Resurrected SourceTV as 'GOTV.'
>
> - Added a map overview that displays players, events, grenade
> detonations, etc. Can be drawn on in a select-able colored pen when
> spectating or if the "sv_competitive_official_5v5" convar is set to 1 on the
> server or if the client convar "mapoverview_allow_client_draw" is set on the
> client (drawings are not currently networked to other players).
>
> - Added free camera to spectator modes cycle.
>
> clamped hud_scaling to 0.95.
>
> - Added convar 'cl_spec_show_bindings' that toggles the visibility of the
> spectator key bindings.
>
> - Added spectator ability to toggle competitive scoreboard player data
> using the 'drop' command.
>
> - Extended team clan name support to the Team Select Screen. To use team
> clan name, all humans should match their Team name in Games->Settings, or
> the server admin can use the 'mp_teamname_1' and 'mp_teamname_2 convars.'
>
> - After halftime, teams no longer switch sides visually on the spectator
> screen, they now stay where they are and the team colors switch instead.
>
> - Created a server convar that lets you swap the default player side
> position manually (CTs on right and T's on left) called
> mp_spec_swapplayersides.
>
> - Made the hotkey that's assigned to jump to a player not change after
> half-time.
>
> - You can now display a country flag next to your custom team name on the
> spectator scoreboard by setting "mp_teamflag_1/2" to ISO Alpha-2 country
> code of the country you want to display.
>
>
>
> [ CLASSIC COMPETITIVE ]
>
> - Introduced "Skill Groups", the new Skill Group emblems are now visible
> in the main menu and at the end of a competitive match. A players' Skill
> Group will be displayed after they achieve at least 10 competitive match
> wins.
>
> - Reworked conditions of valid match leaving: A vote to concede becomes
> available to the team that lost a player. Otherwise the match continues.
>
> - Number of players searching for a competitive match will display number
> of players compatible with the game type selected by player, for example
> players searching for "Dust II" will see a number of players searching for
> "Dust II" + "Defuse Mission", players searching for "Defuse Mission" will
> see sum of all players searching for "Defuse Mission" or any specific defuse
> map, and so on.
>
> - Estimated wait time for a competitive match now more accurately
> displays wait time based on the game type selected by player.
>
>
>
> [ SERVER ADMINISTRATION ]
>
> - Added Save/Restore of match state.
>
>    - Added convar 'mp_backup_round_file [fileprefix]' -- If set then
> server will save all played rounds information to files with this prefix.
> Backup file contains players information like KDA, MVPs, cash, kevlar,
> helmet, defuse kit, weapons and grenades and match score for first and
> second halves. In a case of a tournament server crash backup file can be
> loaded using ' mp_backup_restore_load_file'. The default is 'backup'
>
>    - Added convar 'mp_backup_round_file_last' -- Every time a backup file
> is written the value of this convar gets updated to hold the name of the
> backup file.
>
>     -Added concommand 'mp_backup_restore_list_files [number]' -- Lists
> recent backup round files matching the prefix, most recent files first,
> accepts a numeric parameter to limit the number of files displayed (default
> 5).
>
>    - Added concommand 'mp_backup_restore_load_file [filename]' -- Loads
> the specified backup file and applies players information like KDA, MVPs,
> cash, kevlar, helmet, defuse kit, weapons and grenades; sets the match score
> for first and second half and starts next round.
>
>    - Added convar 'mp_backup_round_file_pattern,' that defines the
> pattern for naming backup files using tokens. Example:
> %prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt.
> The default pattern results in 'backup_roundNN.txt'
>
> - Whitelisted 'mp_logdetail' convar.
>
> - Added convar 'sv_damage_print_enable', that determines whether damage
> given and received is visible in the console after a player is killed.
>
> - Added 'cl_bobcycle' to 'sv_competitive_minspec'. It's now restricted to
> the defauklt 0.98 on servers that have 'sv_competitive_minspec' enabled.
>
> - Made all server cash_ convars notify players when they are changed.
>
> - Servers running with sv_pausable 1 will now correctly display 'server
> paused' UI element on clients when server is paused using 'pause' command.
>
> - Added mp_spectators_max convar to control how many spectators are
> allowed in a match.
>
> - Added convar mp_halftime_pausetimer that will indefinitely pause the
> halftime timer.
>
> - Added convar mp_warmup_pausetimer that will pause the warmup period
> indefinitely. *Warmup periods shorter than 6 seconds cannot be paused.
>
>
>
> [ PERFORMANCE ]
>
> - Performance improvements for users running on AMD systems.
>
> - Fixed a major performance problem for users running Bitdefender
> antivirus software.
>
>
>
> [ BUG FIXES ]
>
> - Fixed two crashes that could happen if you were on a team and went to
> spectator team.
>
> - Fixed the timer display on the hud still showing even when the bomb was
> planted.
>
> - Fixed avatar scaling issues on the spectator hud as well as the issues
> that would place the player slot avatars offset some distance from where
> they should be.
>
> - Made some adjustments to the specttor UI and regular hud to account for
> hud_scaling set really high.
>
> Fixed a really bad bug where going from the lobby to a game could prevent
> players from having input. This would result in not being able to select a
> team or move around.
>
> - Changed flashbang visual effect in Spectator mode so that it is updated
> when the target changes.
>
>
>
>
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Ido Magal
> Sent: Thursday, October 25, 2012 7:41 PM
> To: [email protected]
> Subject: Re: [Csgo_servers] CSGO 1.21
>
>
>
> Soon.
>
>
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Winnie the
> Pooh
> Sent: Thursday, October 25, 2012 7:40 PM
> To: [email protected]
> Subject: Re: [Csgo_servers] CSGO 1.21
>
>
>
> Ido,
>
> Should we still be expecting this update tonight or has it been
> postponed?
>
> On Thu, Oct 25, 2012 at 4:59 PM, Ido Magal <[email protected]> wrote:
>
> We hope to have a mandatory CSGO update within a couple of hours.
>
>
>
> Thanks.
>
>
> _______________________________________________
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>
>
>
>
>
> --
> -Winnie the Pooh
>
> TimetoKill.net
>
>
>
>
>
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