Yeah, I'm having the same issue - with TV enabled in any of my commandlines, not only does the slot disappear, but in the server listings AND on HLSW the map disappears too - it just shows a blank space where the current map should be showing...
-----Original Message----- From: Adam Thompson <[email protected]> Sender: [email protected] Date: Fri, 26 Oct 2012 16:59:50 To: <[email protected]> Reply-To: [email protected] Subject: Re: [Csgo_servers] CSGO 1.21 GOTV Joins my server then will leave split seconds after - http://i50.tinypic.com/ux46t.png Shows up in the players list for a split second then leaves, Whats the problem here? On 26 October 2012 11:40, Thomas Wietzorek <[email protected]> wrote: > Just change the map and check if its enabled in your console > > tv_status > > Mit freundlichen Grüßen / Best regards > Thomas ´lasi´ Wietzorek > > www.FSHost.de > First-Colo GmbH > Kastelburgstr. 74c > D-81245 München > www.first-colo.de > > Tel: +49 (0)180 368 439 1385 (9:00 Uhr - 20:00 Uhr) > Fax: +49 (0)89 420 950 9149 (0:00 Uhr - 24:00 Uhr) > > Geschäftsführer: Martin Verges, Jerome Evans > Handelsregister: Amtsgericht München HRB 156578 > USt-IdNr: DE814355796 > > Email: [email protected] > > Am 26.10.2012 12:32, schrieb Adam Thompson: > > has anyone got GOTV Working? > > Ive added +tv_enable 1 to my Servers CMD Line - However its not > joining the server? > > What Have I Done wrong? > > On 26 October 2012 10:56, Asher Baker <[email protected]> wrote: > > On Fri, Oct 26, 2012 at 6:32 AM, Techgunner > <[email protected]> wrote: > > I understand your frustration guys. I use Mani Admin Plugin to administrate > our servers. However, I will play devil's advocate here. It is not Valve's > responsibility to make sure "their" game works with third party mods. It is > the responsibility of the third party developer to make the mod work with > the game. > > Except there is nothing us plugin developers can do - HPE broke it on > the client side. > > > On Fri, Oct 26, 2012 at 6:32 AM, Techgunner > <[email protected]> wrote: > > I understand your frustration guys. I use Mani Admin Plugin to administrate > our servers. However, I will play devil's advocate here. It is not Valve's > responsibility to make sure "their" game works with third party mods. It is > the responsibility of the third party developer to make the mod work with > the game. There is a workaround that you can use. It is a bit time > consuming, but so is bitching and whining. Just bind your "menuselect" > options to other keys (I don't know...maybe the 10-keys...just a thought). I > have no problems at all when dead or spectate to bring up mani admin to > control the server. While in-game, bring up console and start binding keys > for your admin menu: > type: bind Kp_End "menuselect 1" > type: bind Kp_DnArrow "menuselect 2" > type: bind Kp_PgDn "menuselect 3" > type: bind Kp_RightArrow "menuselect 4" > type: bind Kp_5 "menuselect 5" > And so on and so on. You will find that using the 10-keys to admin your > server will actually work better for you. > > {{A-BS}}Techgunner > Clan Leader/Founder > American BloodSport Gaming Community > www.americanbloodsport.com > > On 10/25/2012 9:28 PM, Zeta8706 wrote: > > You'd think they would test most of these problems prior to release, not to > mention the minor things like reassignment of number keys for plugins. I > understand competition is of the utmost importance as they'll get their name > and csgo in mlg and such but people are spending hundreds and even thousands > each on building or renting servers. We can't get public servers filled when > CS:S is more stable and developed and GO doesn't offer anything but visual > upgrades and a weapon or two (that no one wants to use anyway). > -iLL > > On Oct 26, 2012, at 12:12 AM, David Fountain <[email protected]> wrote: > > They seem to be only concerned about the competition side right now.... Well > have to wait for them to finish that dev > > On Oct 25, 2012 9:02 PM, "pater.invictus" <[email protected]> wrote: > > So glad Valve didnt fix the Broken Menus! I love Being an admin on a > server where I can't use my plugins in Spec and Dead. cheers Valve! > > On Thu, Oct 25, 2012 at 9:35 PM, John <[email protected]> > wrote: > > When these are posted to the Steam news page, please don't backdate them. > You posted this later than other updates, but it ended up far below the fold > because it was listed with an incorrect time of 5:44pm PDT. > > -John > > > On 10/25/2012 8:03 PM, Ido Magal wrote: > > It’s live. Thanks. > > > > > > Release Notes for 10/25/2012 > > > > [ SPECTATING ] > > - Resurrected SourceTV as 'GOTV.' > > - Added a map overview that displays players, events, grenade > detonations, etc. Can be drawn on in a select-able colored pen when > spectating or if the "sv_competitive_official_5v5" convar is set to 1 on the > server or if the client convar "mapoverview_allow_client_draw" is set on the > client (drawings are not currently networked to other players). > > - Added free camera to spectator modes cycle. > > clamped hud_scaling to 0.95. > > - Added convar 'cl_spec_show_bindings' that toggles the visibility of the > spectator key bindings. > > - Added spectator ability to toggle competitive scoreboard player data > using the 'drop' command. > > - Extended team clan name support to the Team Select Screen. To use team > clan name, all humans should match their Team name in Games->Settings, or > the server admin can use the 'mp_teamname_1' and 'mp_teamname_2 convars.' > > - After halftime, teams no longer switch sides visually on the spectator > screen, they now stay where they are and the team colors switch instead. > > - Created a server convar that lets you swap the default player side > position manually (CTs on right and T's on left) called > mp_spec_swapplayersides. > > - Made the hotkey that's assigned to jump to a player not change after > half-time. > > - You can now display a country flag next to your custom team name on the > spectator scoreboard by setting "mp_teamflag_1/2" to ISO Alpha-2 country > code of the country you want to display. > > > > [ CLASSIC COMPETITIVE ] > > - Introduced "Skill Groups", the new Skill Group emblems are now visible > in the main menu and at the end of a competitive match. A players' Skill > Group will be displayed after they achieve at least 10 competitive match > wins. > > - Reworked conditions of valid match leaving: A vote to concede becomes > available to the team that lost a player. Otherwise the match continues. > > - Number of players searching for a competitive match will display number > of players compatible with the game type selected by player, for example > players searching for "Dust II" will see a number of players searching for > "Dust II" + "Defuse Mission", players searching for "Defuse Mission" will > see sum of all players searching for "Defuse Mission" or any specific defuse > map, and so on. > > - Estimated wait time for a competitive match now more accurately > displays wait time based on the game type selected by player. > > > > [ SERVER ADMINISTRATION ] > > - Added Save/Restore of match state. > > - Added convar 'mp_backup_round_file [fileprefix]' -- If set then > server will save all played rounds information to files with this prefix. > Backup file contains players information like KDA, MVPs, cash, kevlar, > helmet, defuse kit, weapons and grenades and match score for first and > second halves. In a case of a tournament server crash backup file can be > loaded using ' mp_backup_restore_load_file'. The default is 'backup' > > - Added convar 'mp_backup_round_file_last' -- Every time a backup file > is written the value of this convar gets updated to hold the name of the > backup file. > > -Added concommand 'mp_backup_restore_list_files [number]' -- Lists > recent backup round files matching the prefix, most recent files first, > accepts a numeric parameter to limit the number of files displayed (default > 5). > > - Added concommand 'mp_backup_restore_load_file [filename]' -- Loads > the specified backup file and applies players information like KDA, MVPs, > cash, kevlar, helmet, defuse kit, weapons and grenades; sets the match score > for first and second half and starts next round. > > - Added convar 'mp_backup_round_file_pattern,' that defines the > pattern for naming backup files using tokens. Example: > %prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt. > The default pattern results in 'backup_roundNN.txt' > > - Whitelisted 'mp_logdetail' convar. > > - Added convar 'sv_damage_print_enable', that determines whether damage > given and received is visible in the console after a player is killed. > > - Added 'cl_bobcycle' to 'sv_competitive_minspec'. It's now restricted to > the defauklt 0.98 on servers that have 'sv_competitive_minspec' enabled. > > - Made all server cash_ convars notify players when they are changed. > > - Servers running with sv_pausable 1 will now correctly display 'server > paused' UI element on clients when server is paused using 'pause' command. > > - Added mp_spectators_max convar to control how many spectators are > allowed in a match. > > - Added convar mp_halftime_pausetimer that will indefinitely pause the > halftime timer. > > - Added convar mp_warmup_pausetimer that will pause the warmup period > indefinitely. *Warmup periods shorter than 6 seconds cannot be paused. > > > > [ PERFORMANCE ] > > - Performance improvements for users running on AMD systems. > > - Fixed a major performance problem for users running Bitdefender > antivirus software. > > > > [ BUG FIXES ] > > - Fixed two crashes that could happen if you were on a team and went to > spectator team. > > - Fixed the timer display on the hud still showing even when the bomb was > planted. > > - Fixed avatar scaling issues on the spectator hud as well as the issues > that would place the player slot avatars offset some distance from where > they should be. > > - Made some adjustments to the specttor UI and regular hud to account for > hud_scaling set really high. > > Fixed a really bad bug where going from the lobby to a game could prevent > players from having input. This would result in not being able to select a > team or move around. > > - Changed flashbang visual effect in Spectator mode so that it is updated > when the target changes. > > > > > > From: [email protected] > [mailto:[email protected]] On Behalf Of Ido Magal > Sent: Thursday, October 25, 2012 7:41 PM > To: [email protected] > Subject: Re: [Csgo_servers] CSGO 1.21 > > > > Soon. > > > > From: [email protected] > [mailto:[email protected]] On Behalf Of Winnie the > Pooh > Sent: Thursday, October 25, 2012 7:40 PM > To: [email protected] > Subject: Re: [Csgo_servers] CSGO 1.21 > > > > Ido, > > Should we still be expecting this update tonight or has it been > postponed? > > On Thu, Oct 25, 2012 at 4:59 PM, Ido Magal <[email protected]> wrote: > > We hope to have a mandatory CSGO update within a couple of hours. > > > > Thanks. > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > > -- > -Winnie the Pooh > > TimetoKill.net > > > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2013.0.2742 / Virus Database: 2617/5853 - Release Date: 10/25/12 > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
