I just want to say: THANK YOU DEV TEAM!!!

[ PERFORMANCE ]
- Performance improvements for users running on AMD systems.

I have more 10~15 fps in my game, and is running much more "smooth" :D

Now I'm playing with 60~70fps, with the same configuration.

Just FYI, my processor is a Phenom II X4 920 @ 3Ghz

BR,
lcz # GalegO




________________________________
 De: Ido Magal <[email protected]>
Para: "[email protected]" 
<[email protected]> 
Enviadas: Sexta-feira, 26 de Outubro de 2012 1:03
Assunto: Re: [Csgo_servers] CSGO 1.21
 

 
It’s live. Thanks.
 
 
Release Notes for 10/25/2012
 
[ SPECTATING ]
- Resurrected SourceTV as 'GOTV.'
- Added a map overview that displays players, events, grenade detonations, etc. 
Can be drawn on in a select-able colored pen when spectating or if the 
"sv_competitive_official_5v5" convar is set to 1 on the server or if the client 
convar "mapoverview_allow_client_draw" is set on the client (drawings are not 
currently networked to other players).
- Added free camera to spectator modes cycle.
clamped hud_scaling to 0.95.
- Added convar 'cl_spec_show_bindings' that toggles the visibility of the 
spectator key bindings.
- Added spectator ability to toggle competitive scoreboard player data using 
the 'drop' command.
- Extended team clan name support to the Team Select Screen. To use team clan 
name, all humans should match their Team name in Games->Settings, or the server 
admin can use the 'mp_teamname_1' and 'mp_teamname_2 convars.'
- After halftime, teams no longer switch sides visually on the spectator 
screen, they now stay where they are and the team colors switch instead.
- Created a server convar that lets you swap the default player side position 
manually (CTs on right and T's on left) called mp_spec_swapplayersides.
- Made the hotkey that's assigned to jump to a player not change after 
half-time.
- You can now display a country flag next to your custom team name on the 
spectator scoreboard by setting "mp_teamflag_1/2" to ISO Alpha-2 country code 
of the country you want to display.
 
[ CLASSIC COMPETITIVE ]
- Introduced "Skill Groups", the new Skill Group emblems are now visible in the 
main menu and at the end of a competitive match. A players' Skill Group will be 
displayed after they achieve at least 10 competitive match wins.
- Reworked conditions of valid match leaving: A vote to concede becomes 
available to the team that lost a player. Otherwise the match continues.
- Number of players searching for a competitive match will display number of 
players compatible with the game type selected by player, for example players 
searching for "Dust II" will see a number of players searching for "Dust II" + 
"Defuse Mission", players searching for "Defuse Mission" will see sum of all 
players searching for "Defuse Mission" or any specific defuse map, and so on.
- Estimated wait time for a competitive match now more accurately displays wait 
time based on the game type selected by player.
 
[ SERVER ADMINISTRATION ]
- Added Save/Restore of match state.
   - Added convar 'mp_backup_round_file [fileprefix]' -- If set then server 
will save all played rounds information to files with this prefix. Backup file 
contains players information like KDA, MVPs, cash, kevlar, helmet, defuse kit, 
weapons and grenades and match score for first and second halves. In a case of 
a tournament server crash backup file can be loaded using ' 
mp_backup_restore_load_file'. The default is 'backup'
   - Added convar 'mp_backup_round_file_last' -- Every time a backup file is 
written the value of this convar gets updated to hold the name of the backup 
file.
    -Added concommand 'mp_backup_restore_list_files [number]' -- Lists recent 
backup round files matching the prefix, most recent files first, accepts a 
numeric parameter to limit the number of files displayed (default 5).
   - Added concommand 'mp_backup_restore_load_file [filename]' -- Loads the 
specified backup file and applies players information like KDA, MVPs, cash, 
kevlar, helmet, defuse kit, weapons and grenades; sets the match score for 
first and second half and starts next round.
   - Added convar 'mp_backup_round_file_pattern,' that defines the pattern for 
naming backup files using tokens. Example: 
%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt.
 The default pattern results in 'backup_roundNN.txt'
- Whitelisted 'mp_logdetail' convar.
- Added convar 'sv_damage_print_enable', that determines whether damage given 
and received is visible in the console after a player is killed.
- Added 'cl_bobcycle' to 'sv_competitive_minspec'. It's now restricted to the 
defauklt 0.98 on servers that have 'sv_competitive_minspec' enabled.
- Made all server cash_ convars notify players when they are changed.
- Servers running with sv_pausable 1 will now correctly display 'server paused' 
UI element on clients when server is paused using 'pause' command.
- Added mp_spectators_max convar to control how many spectators are allowed in 
a match.
- Added convar mp_halftime_pausetimer that will indefinitely pause the halftime 
timer.
- Added convar mp_warmup_pausetimer that will pause the warmup period 
indefinitely. *Warmup periods shorter than 6 seconds cannot be paused.
 
[ PERFORMANCE ]
- Performance improvements for users running on AMD systems.
- Fixed a major performance problem for users running Bitdefender antivirus 
software.
 
[ BUG FIXES ]
- Fixed two crashes that could happen if you were on a team and went to 
spectator team.
- Fixed the timer display on the hud still showing even when the bomb was 
planted.
- Fixed avatar scaling issues on the spectator hud as well as the issues that 
would place the player slot avatars offset some distance from where they should 
be.
- Made some adjustments to the specttor UI and regular hud to account for 
hud_scaling set really high.
Fixed a really bad bug where going from the lobby to a game could prevent 
players from having input. This would result in not being able to select a team 
or move around.
- Changed flashbang visual effect in Spectator mode so that it is updated when 
the target changes.
 
 
From:[email protected] 
[mailto:[email protected]] On Behalf Of Ido Magal
Sent: Thursday, October 25, 2012 7:41 PM
To: [email protected]
Subject: Re: [Csgo_servers] CSGO 1.21
 
Soon.
 
From:[email protected] 
[mailto:[email protected]] On Behalf Of Winnie the 
Pooh
Sent: Thursday, October 25, 2012 7:40 PM
To: [email protected]
Subject: Re: [Csgo_servers] CSGO 1.21
 
Ido,
Should we still be expecting this update tonight or has it been postponed?
On Thu, Oct 25, 2012 at 4:59 PM, Ido Magal <[email protected]> wrote:
We hope to have a mandatory CSGO update within a couple of hours.
 
Thanks.

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-- 
-Winnie the Pooh
TimetoKill.net
 
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