If you open it in a text editor the first four bytes are VTF\0 which I believe corresponds to the first four bytes of a .vtf file. I'm not sure about the structure of .vpk files so I don't know if the file names are stored with the files.
On 9 November 2012 13:30, Winnie the Pooh <[email protected]> wrote: > Are all of you with the same problems having pak01_051.vpk having a bunch > of reads a second on it as well during the time it starts to drop FPS? > > Does anyone know what specifically is in pak01_051.vpk? I opened up > pak01_dir.vpk in GFScape and it contains: > /materials. > /models > /particles > /resource > /scenes > /scripts > /sound > > Maybe if we can find out what part of pak01_dir.vpk pak01_051.vpk points > to it could help? > > > On Thu, Nov 8, 2012 at 11:56 AM, Andreas Grimm <[email protected]> wrote: > >> I can confirm this problem.**** >> >> ** ** >> >> Running demolition maps, 32 slots, much mapchanges. After ~12 hours >> uptime the server fps have a constant value of 5-10.**** >> >> cpu usage is low and only a full gameserver restart solves this issue.*** >> * >> >> ** ** >> >> - Andreas **** >> >> ** ** >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Winnie the >> Pooh >> *Sent:* Thursday, November 08, 2012 7:13 PM >> >> *To:* [email protected] >> *Subject:* Re: [Csgo_servers] Server Memory Leak?**** >> >> ** ** >> >> Can anyone else shed any light on this issue? Or help figure out what is >> going on?**** >> >> ** ** >> >> You can see what I've put together over time here:**** >> >> >> http://64bitvps.com/csgo/ticket/srcds-memory-consumption-increases-every-map-change-and-eventually-affects-server-fps/ >> **** >> >> https://forums.alliedmods.net/showthread.php?t=199175**** >> >> ** ** >> >> Basically, **** >> >> - It has been seen for sure on Windows Server 2012, 2008 R2, and >> 2003. (x86 and x64)**** >> - It is NOT a plugin issue. This has been tested and happens on >> servers without an /addons/ directory with just vanilla configs**** >> - It happens with both sv_pure 0 and sv_pure 1**** >> - Memory increases each map change (this may be by design)**** >> - /pak01_051.vpk gets read abnormally like a handle isn't closed >> after ~550mb of RAM use**** >> - It is based on population - highly populated servers, frequent map >> changing sees this more clearly**** >> - It is not an issue of file corruption or setup - the servers have >> been deleted and recreated from scratch**** >> - When FPS drops, CPU utilization almost doubles and I/O is high >> (reading /pak01_051.vpk)**** >> >> >> - I/O is not the limiter - has happened on a RAMdisk**** >> - CPU Affinity or priority doesn't seem to affect it**** >> >> >> - Running -debug -dev doesn't tell much in server console except that >> client cmd rates are off during the CPU spike **** >> >> ** ** >> >> On more populated servers I have yet to ever hit an uptime of more than >> 20 hours! ( http://i45.tinypic.com/2n0qyw.png ) **** >> >> Yes, yes, yes I know I can fire up a Linux VM and call it a day(maybe. >> some report it happening on centOS too) but that isn't really the solution >> here.**** >> >> ** ** >> >> I've created a full memory .dmp during the time of the FPS drop and will >> see if I can find anything in it after I get home. If anyone with more >> WinDbg experience wants to take a look at this, let me know.**** >> >> ** ** >> >> If you have any information or have this same issue, please chime in.**** >> >> ** ** >> >> -- >> -Winnie the Pooh**** >> >> TimetoKill.net**** >> >> ** ** >> >> ** ** >> >> ** ** >> >> --------------------------------------------------------------------- *** >> * >> >> Rest of the conversation truncated. Look in your inbox.**** >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > > -- > -Winnie the Pooh > TimetoKill.net > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
