I can confirm this problem.

 

Running demolition maps, 32 slots, much mapchanges. After ~12 hours uptime
the server fps have a  constant value of 5-10.

cpu usage is low and only a full gameserver restart solves this issue.

 

  - Andreas 

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Winnie the
Pooh
Sent: Thursday, November 08, 2012 7:13 PM
To: [email protected]
Subject: Re: [Csgo_servers] Server Memory Leak?

 

Can anyone else shed any light on this issue? Or help figure out what is
going on?

 

You can see what I've put together over time here:

http://64bitvps.com/csgo/ticket/srcds-memory-consumption-increases-every-map
-change-and-eventually-affects-server-fps/

https://forums.alliedmods.net/showthread.php?t=199175

 

Basically, 

*       It has been seen for sure on Windows Server 2012, 2008 R2, and 2003.
(x86 and x64)
*       It is NOT a plugin issue. This has been tested and happens on
servers without an /addons/ directory with just vanilla configs
*       It happens with both sv_pure 0 and sv_pure 1
*       Memory increases each map change (this may be by design)
*       /pak01_051.vpk gets read abnormally like a handle isn't closed after
~550mb of RAM use
*       It is based on population - highly populated servers, frequent map
changing sees this more clearly
*       It is not an issue of file corruption or setup - the servers have
been deleted and recreated from scratch
*       When FPS drops, CPU utilization almost doubles and I/O is high
(reading /pak01_051.vpk)

*       I/O is not the limiter - has happened on a RAMdisk
*       CPU Affinity  or priority doesn't seem to affect it

*       Running -debug -dev doesn't tell much in server console except that
client cmd rates are off during the CPU spike 

 

On more populated servers I have yet to ever hit an uptime of more than 20
hours! ( http://i45.tinypic.com/2n0qyw.png ) 

Yes, yes, yes I know I can fire up a Linux VM and call it a day(maybe. some
report it happening on centOS too) but that isn't really the solution here.

 

I've created a full memory .dmp during the time of the FPS drop and will see
if I can find anything in it after I get home. If anyone with more WinDbg
experience wants to take a look at this, let me know.

 

If you have any information or have this same issue, please chime in.

 

-- 
-Winnie the Pooh

TimetoKill.net

 

 

 

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