Im currently using Ubuntu and memory usage does increase, but I don't get the performance hit like I did on windows. The servers seem to top out around 850-900mb. I'm thinking it is just caching each map, not exactly 'leaking' memory. Not sure why there is such a big problem with windows based servers though. We had our 32 player 128 tick up for most of the week without a single crash, and this is running multiple sourcemod plugins including stats via GameMe. Most other plugs are stock sourcemod.and I think I have kigen anti-cheat on there. You can check the specs here - http://www.gametracker.com/server_info/74.91.124.88:27015/
From: [email protected] [mailto:[email protected]] On Behalf Of Absurd Minds Sent: Wednesday, October 03, 2012 1:10 PM To: [email protected] Subject: Re: [Csgo_servers] Server Memory Leak? I got this problem in centos On Oct 3, 2012 1:09 PM, "Mike Didiano" <[email protected]> wrote: I haven't had this problem since switching to linux. What OS are you running? From: [email protected] [mailto:[email protected]] On Behalf Of Winnie the Pooh Sent: Wednesday, October 03, 2012 1:12 AM To: [email protected] Subject: Re: [Csgo_servers] Server Memory Leak? I'm still seeing this after 1.20.x.x. Any one else? I've started this: http://64bitvps.com/csgo/ticket/srcds-memory-consumption-increases-every-map -change-and-eventually-affects-server-fps/ Please contribute / clarify the issue if you are seeing it. On Sun, Sep 16, 2012 at 9:23 PM, Mike Didiano <[email protected]> wrote: After switching to linux I have not had to restart. Our primary 32 slot 128tick server hasn't restarted once since the 1.19 update. Memory maxes out around 800-900 but server tickrate is stable. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Archimage Sent: Monday, September 17, 2012 12:17 AM To: [email protected] Subject: Re: [Csgo_servers] Server Memory Leak? Same problem ... need to restart server daily. .. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ From: [email protected] To: [email protected] Date: 23:00:01, 09.16.2012 Subject: Csgo_servers Digest, Vol 6, Issue 114 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ >>Send Csgo_servers mailing list submissions to >>[email protected] >> >> To subscribe or unsubscribe via the World Wide Web, visit >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> or, via email, send a message with subject or body 'help' to >> [email protected] >> >> You can reach the person managing the list at >> [email protected] >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of Csgo_servers digest..." >> >> >> Today's Topics: >> >> 1. Re: Server Memory Leak? (Winnie the Pooh) 2. Re: Server Memory >> Leak? (Pater Invictus) >> >> >> --------------------------------------------------------------------- >> - >> >> Message: 1 >> Date: Sun, 16 Sep 2012 00:01:15 -0700 >> From: Winnie the Pooh <[email protected]> >> To: [email protected] >> Subject: Re: [Csgo_servers] Server Memory Leak? >> Message-ID: >> <CAJNceZRF+=mGZ2P+=eqtaf+fxgx1ih9ux0fr14dl4abdg80...@mail.gmail.com <mailto:eqtaf%[email protected]> > >> Content-Type: text/plain; charset="iso-8859-1" >> >> Has any one else noticed this get worse with the 1.19.0.x update? >> >> It seems to become unstable faster than before. It only takes about >> 750mb or 800mb of RAM utilization for the server FPS to become unstable. >> >> -winnie >> On Sep 11, 2012 12:51 PM, "Tackdriver" <[email protected]> wrote: >> >> > I've seen most of this thread already and not disagreeing with >> > anything already said, but there is also a decent sourcemod plugin >> > called "server crontab" I've been using for years now. It is quite >> > stable and not too picky about the game/mod (although IIRC it >> > doesn't work on L4D/L4D2 because of hibernating). >> > >> > Here's the SM forums post for it: >> > https://forums.alliedmods.net/showthread.php?p=523298 >> > >> > I use it to reboot the servers each day at 6am, and also have it do >> > an sm_hsay a few times (starting at 10 'til 6am) to pop up a >> > hintbox msg that the server will be doing its daily reboot in a few minutes. >> > >> > Although from the sounds of it, not sure once a day would be enough. >> > Could always set it up to reboot more frequently I guess. >> > >> > FWIW these are the jobs I run: >> > >> > // SERVER REBOOT WARNINGS >> > sc_addjob ? ? 5 5 50 51 "sm_hsay Daily Game Reboot in 10 Minutes" >> > sc_addjob ? ? 5 5 55 56 "sm_hsay Daily Game Reboot in 5 Minutes" >> > sc_addjob ? ? 5 5 57 58 "sm_hsay Daily Game Reboot in 3 Minutes!" >> > sc_addjob ? ? 5 5 59 0 "sm_hsay Daily Game Reboot in 1 Minute!!!" >> > >> > // Reboot the server everyday of the week at 6am sc_addjob ? ? 6 6 >> > 0 1 "quit" >> > >> > Has worked very reliably for me. The one "note" is - just something >> > to be aware of - it doesn't fire at exactly the top of the minute, >> > it can happen at any time during that minute (thus my "start time" >> > of 5:50am and "stop time" of 5:51am for the reboot in 10 minutes hsay, for example). >> > >> > >> > >> > > I always thought this was par for the course for srcds. This same >> > > thing happens to my TF2 servers running on Debian Squeeze. >> > > >> > > On 9/9/2012 11:28 AM, Mike Didiano wrote: >> > >> >> > >> Been having issues with*memory*problems for CS:GO on Windows >> > >> server 2008. Every map change the*memory*seems to go up around >> > >> 50MB(possibly caching all map files?) but they are not released >> > >> at the next map change. >> > >> >> > >> After half a day of running a full server*memory*usage is up >> > >> over 700mb and usually tops out just over 900mb. The higher the >> > >> memory usage, the worse the server performance gets. Tops out >> > >> just over 900mb and at this point the game is unplayable. >> > >> >> > >> >> > >> Is valve aware of this or are there any fixes other than >> > >> restarting the server every 4 hours? >> > >> >> > >> >> > >> >> > >> _______________________________________________ >> > >> Csgo_servers mailing list >> > >> [email protected] >> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_ser >> > >> vers >> > > >> > > _______________________________________________ >> > > Csgo_servers mailing list >> > > [email protected] >> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_serv >> > > ers >> > >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_server >> > s >> > >> -------------- next part -------------- An HTML attachment was >> scrubbed... >> URL: >> <http://list.valvesoftware.com/pipermail/csgo_servers/attachments/201 >> 20916/dbd371c7/attachment-0001.html> >> >> ------------------------------ >> >> Message: 2 >> Date: Sun, 16 Sep 2012 08:48:17 -0600 >> From: Pater Invictus <[email protected]> >> To: [email protected] >> Subject: Re: [Csgo_servers] Server Memory Leak? >> Message-ID: >> <canmw9swotfymzeeiir1dcltcofp6ymrvrnovuegvre46jyb...@mail.gmail.com> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Is there a way we can get the server to restart on the last map that >> was played....instead of starting up with our default dust2 every >> time? Any ideas for this? thanks. >> >> On Sun, Sep 16, 2012 at 1:01 AM, Winnie the Pooh <[email protected]>wrote: >> >> > Has any one else noticed this get worse with the 1.19.0.x update? >> > >> > It seems to become unstable faster than before. It only takes about >> > 750mb or 800mb of RAM utilization for the server FPS to become unstable. >> > >> > -winnie >> > On Sep 11, 2012 12:51 PM, "Tackdriver" <[email protected]> wrote: >> > >> >> I've seen most of this thread already and not disagreeing with >> >> anything already said, but there is also a decent sourcemod plugin >> >> called "server crontab" I've been using for years now. It is quite >> >> stable and not too picky about the game/mod (although IIRC it >> >> doesn't work on L4D/L4D2 because of hibernating). >> >> >> >> Here's the SM forums post for it: >> >> https://forums.alliedmods.net/showthread.php?p=523298 >> >> >> >> I use it to reboot the servers each day at 6am, and also have it >> >> do an sm_hsay a few times (starting at 10 'til 6am) to pop up a >> >> hintbox msg that the server will be doing its daily reboot in a few minutes. >> >> >> >> Although from the sounds of it, not sure once a day would be enough. >> >> Could always set it up to reboot more frequently I guess. >> >> >> >> FWIW these are the jobs I run: >> >> >> >> // SERVER REBOOT WARNINGS >> >> sc_addjob ? ? 5 5 50 51 "sm_hsay Daily Game Reboot in 10 Minutes" >> >> sc_addjob ? ? 5 5 55 56 "sm_hsay Daily Game Reboot in 5 Minutes" >> >> sc_addjob ? ? 5 5 57 58 "sm_hsay Daily Game Reboot in 3 Minutes!" >> >> sc_addjob ? ? 5 5 59 0 "sm_hsay Daily Game Reboot in 1 Minute!!!" >> >> >> >> // Reboot the server everyday of the week at 6am sc_addjob ? ? 6 6 >> >> 0 1 "quit" >> >> >> >> Has worked very reliably for me. The one "note" is - just >> >> something to be aware of - it doesn't fire at exactly the top of >> >> the minute, it can happen at any time during that minute (thus my >> >> "start time" of 5:50am and "stop time" of 5:51am for the reboot in 10 minutes hsay, for example). >> >> >> >> >> >> >> >> > I always thought this was par for the course for srcds. This >> >> > same thing happens to my TF2 servers running on Debian Squeeze. >> >> > >> >> > On 9/9/2012 11:28 AM, Mike Didiano wrote: >> >> >> >> >> >> Been having issues with*memory*problems for CS:GO on Windows >> >> >> server 2008. Every map change the*memory*seems to go up around >> >> >> 50MB(possibly caching all map files?) but they are not released >> >> >> at the next map change. >> >> >> >> >> >> After half a day of running a full server*memory*usage is up >> >> >> over 700mb and usually tops out just over 900mb. The higher the >> >> >> memory usage, the worse the server performance gets. Tops out >> >> >> just over 900mb and at this point the game is unplayable. >> >> >> >> >> >> >> >> >> Is valve aware of this or are there any fixes other than >> >> >> restarting the server every 4 hours? >> >> >> >> >> >> >> >> >> >> >> >> _______________________________________________ >> >> >> Csgo_servers mailing list >> >> >> [email protected] >> >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_se >> >> >> rvers >> >> > >> >> > _______________________________________________ >> >> > Csgo_servers mailing list >> >> > [email protected] >> >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_ser >> >> > vers >> >> >> >> >> >> _______________________________________________ >> >> Csgo_servers mailing list >> >> [email protected] >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_serve >> >> rs >> >> >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_server >> > s >> > >> -------------- next part -------------- An HTML attachment was >> scrubbed... >> URL: >> <http://list.valvesoftware.com/pipermail/csgo_servers/attachments/201 >> 20916/20b7b111/attachment-0001.html> >> >> ------------------------------ >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> End of Csgo_servers Digest, Vol 6, Issue 114 >> ******************************************** >> >> _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- -Winnie the Pooh TimetoKill.net _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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