To anyone out there still listening, this is still happening as of
1.21.5.2....

On Thu, Nov 8, 2012 at 8:35 PM, Tom Schumann <[email protected]> wrote:

> If you open it in a text editor the first four bytes are VTF\0 which I
> believe corresponds to the first four bytes of a .vtf file.
> I'm not sure about the structure of .vpk files so I don't know if the file
> names are stored with the files.
>
>
> On 9 November 2012 13:30, Winnie the Pooh <[email protected]> wrote:
>
>> Are all of you with the same problems having pak01_051.vpk having a bunch
>> of reads a second on it as well during the time it starts to drop FPS?
>>
>> Does anyone know what specifically is in pak01_051.vpk? I opened up
>> pak01_dir.vpk in GFScape and it contains:
>> /materials.
>> /models
>> /particles
>> /resource
>> /scenes
>> /scripts
>> /sound
>>
>> Maybe if we can find out what part of pak01_dir.vpk pak01_051.vpk points
>> to it could help?
>>
>>
>> On Thu, Nov 8, 2012 at 11:56 AM, Andreas Grimm <[email protected]> wrote:
>>
>>>  I can confirm this problem.****
>>>
>>> ** **
>>>
>>> Running demolition maps, 32 slots, much mapchanges. After ~12 hours
>>> uptime the server fps have a  constant value of 5-10.****
>>>
>>> cpu usage is low and only a full gameserver restart solves this issue.**
>>> **
>>>
>>> ** **
>>>
>>>   - Andreas ****
>>>
>>> ** **
>>>
>>> *From:* [email protected] [mailto:
>>> [email protected]] *On Behalf Of *Winnie the
>>> Pooh
>>> *Sent:* Thursday, November 08, 2012 7:13 PM
>>>
>>> *To:* [email protected]
>>> *Subject:* Re: [Csgo_servers] Server Memory Leak?****
>>>
>>>  ** **
>>>
>>> Can anyone else shed any light on this issue? Or help figure out what is
>>> going on?****
>>>
>>> ** **
>>>
>>> You can see what I've put together over time here:****
>>>
>>>
>>> http://64bitvps.com/csgo/ticket/srcds-memory-consumption-increases-every-map-change-and-eventually-affects-server-fps/
>>> ****
>>>
>>> https://forums.alliedmods.net/showthread.php?t=199175****
>>>
>>> ** **
>>>
>>> Basically, ****
>>>
>>>    - It has been seen for sure on Windows Server 2012, 2008 R2, and
>>>    2003. (x86 and x64)****
>>>    - It is NOT a plugin issue. This has been tested and happens on
>>>    servers without an /addons/ directory with just vanilla configs****
>>>    - It happens with both sv_pure 0 and sv_pure 1****
>>>    - Memory increases each map change (this may be by design)****
>>>    - /pak01_051.vpk gets read abnormally like a handle isn't closed
>>>    after ~550mb of RAM use****
>>>    - It is based on population - highly populated servers, frequent map
>>>    changing sees this more clearly****
>>>    - It is not an issue of file corruption or setup - the servers have
>>>    been deleted and recreated from scratch****
>>>    - When FPS drops, CPU utilization almost doubles and I/O is high
>>>    (reading /pak01_051.vpk)****
>>>
>>>
>>>     - I/O is not the limiter - has happened on a RAMdisk****
>>>       - CPU Affinity  or priority doesn't seem to affect it****
>>>
>>>
>>>    - Running -debug -dev doesn't tell much in server console except
>>>    that client cmd rates are off during the CPU spike ****
>>>
>>>  ** **
>>>
>>> On more populated servers I have yet to ever hit an uptime of more than
>>> 20 hours! ( http://i45.tinypic.com/2n0qyw.png ) ****
>>>
>>> Yes, yes, yes I know I can fire up a Linux VM and call it a day(maybe.
>>> some report it happening on centOS too) but that isn't really the solution
>>> here.****
>>>
>>> ** **
>>>
>>> I've created a full memory .dmp during the time of the FPS drop and will
>>> see if I can find anything in it after I get home. If anyone with more
>>> WinDbg experience wants to take a look at this, let me know.****
>>>
>>> ** **
>>>
>>> If you have any information or have this same issue, please chime in.***
>>> *
>>>
>>> ** **
>>>
>>> --
>>> -Winnie the Pooh****
>>>
>>> TimetoKill.net****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> --------------------------------------------------------------------- **
>>> **
>>>
>>> Rest of the conversation truncated. Look in your inbox.****
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
>>
>> --
>> -Winnie the Pooh
>> TimetoKill.net
>>
>>
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>>
>
>
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>



-- 
-Winnie the Pooh
TimetoKill.net
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