To anyone out there still listening, this is still happening as of 1.21.5.2....
On Thu, Nov 8, 2012 at 8:35 PM, Tom Schumann <[email protected]> wrote: > If you open it in a text editor the first four bytes are VTF\0 which I > believe corresponds to the first four bytes of a .vtf file. > I'm not sure about the structure of .vpk files so I don't know if the file > names are stored with the files. > > > On 9 November 2012 13:30, Winnie the Pooh <[email protected]> wrote: > >> Are all of you with the same problems having pak01_051.vpk having a bunch >> of reads a second on it as well during the time it starts to drop FPS? >> >> Does anyone know what specifically is in pak01_051.vpk? I opened up >> pak01_dir.vpk in GFScape and it contains: >> /materials. >> /models >> /particles >> /resource >> /scenes >> /scripts >> /sound >> >> Maybe if we can find out what part of pak01_dir.vpk pak01_051.vpk points >> to it could help? >> >> >> On Thu, Nov 8, 2012 at 11:56 AM, Andreas Grimm <[email protected]> wrote: >> >>> I can confirm this problem.**** >>> >>> ** ** >>> >>> Running demolition maps, 32 slots, much mapchanges. After ~12 hours >>> uptime the server fps have a constant value of 5-10.**** >>> >>> cpu usage is low and only a full gameserver restart solves this issue.** >>> ** >>> >>> ** ** >>> >>> - Andreas **** >>> >>> ** ** >>> >>> *From:* [email protected] [mailto: >>> [email protected]] *On Behalf Of *Winnie the >>> Pooh >>> *Sent:* Thursday, November 08, 2012 7:13 PM >>> >>> *To:* [email protected] >>> *Subject:* Re: [Csgo_servers] Server Memory Leak?**** >>> >>> ** ** >>> >>> Can anyone else shed any light on this issue? Or help figure out what is >>> going on?**** >>> >>> ** ** >>> >>> You can see what I've put together over time here:**** >>> >>> >>> http://64bitvps.com/csgo/ticket/srcds-memory-consumption-increases-every-map-change-and-eventually-affects-server-fps/ >>> **** >>> >>> https://forums.alliedmods.net/showthread.php?t=199175**** >>> >>> ** ** >>> >>> Basically, **** >>> >>> - It has been seen for sure on Windows Server 2012, 2008 R2, and >>> 2003. (x86 and x64)**** >>> - It is NOT a plugin issue. This has been tested and happens on >>> servers without an /addons/ directory with just vanilla configs**** >>> - It happens with both sv_pure 0 and sv_pure 1**** >>> - Memory increases each map change (this may be by design)**** >>> - /pak01_051.vpk gets read abnormally like a handle isn't closed >>> after ~550mb of RAM use**** >>> - It is based on population - highly populated servers, frequent map >>> changing sees this more clearly**** >>> - It is not an issue of file corruption or setup - the servers have >>> been deleted and recreated from scratch**** >>> - When FPS drops, CPU utilization almost doubles and I/O is high >>> (reading /pak01_051.vpk)**** >>> >>> >>> - I/O is not the limiter - has happened on a RAMdisk**** >>> - CPU Affinity or priority doesn't seem to affect it**** >>> >>> >>> - Running -debug -dev doesn't tell much in server console except >>> that client cmd rates are off during the CPU spike **** >>> >>> ** ** >>> >>> On more populated servers I have yet to ever hit an uptime of more than >>> 20 hours! ( http://i45.tinypic.com/2n0qyw.png ) **** >>> >>> Yes, yes, yes I know I can fire up a Linux VM and call it a day(maybe. >>> some report it happening on centOS too) but that isn't really the solution >>> here.**** >>> >>> ** ** >>> >>> I've created a full memory .dmp during the time of the FPS drop and will >>> see if I can find anything in it after I get home. If anyone with more >>> WinDbg experience wants to take a look at this, let me know.**** >>> >>> ** ** >>> >>> If you have any information or have this same issue, please chime in.*** >>> * >>> >>> ** ** >>> >>> -- >>> -Winnie the Pooh**** >>> >>> TimetoKill.net**** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> --------------------------------------------------------------------- ** >>> ** >>> >>> Rest of the conversation truncated. Look in your inbox.**** >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> >> -- >> -Winnie the Pooh >> TimetoKill.net >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -- -Winnie the Pooh TimetoKill.net
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