Are all of you with the same problems having pak01_051.vpk having a bunch of reads a second on it as well during the time it starts to drop FPS?
Does anyone know what specifically is in pak01_051.vpk? I opened up pak01_dir.vpk in GFScape and it contains: /materials. /models /particles /resource /scenes /scripts /sound Maybe if we can find out what part of pak01_dir.vpk pak01_051.vpk points to it could help? On Thu, Nov 8, 2012 at 11:56 AM, Andreas Grimm <[email protected]> wrote: > I can confirm this problem.**** > > ** ** > > Running demolition maps, 32 slots, much mapchanges. After ~12 hours uptime > the server fps have a constant value of 5-10.**** > > cpu usage is low and only a full gameserver restart solves this issue.**** > > ** ** > > - Andreas **** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Winnie the > Pooh > *Sent:* Thursday, November 08, 2012 7:13 PM > > *To:* [email protected] > *Subject:* Re: [Csgo_servers] Server Memory Leak?**** > > ** ** > > Can anyone else shed any light on this issue? Or help figure out what is > going on?**** > > ** ** > > You can see what I've put together over time here:**** > > > http://64bitvps.com/csgo/ticket/srcds-memory-consumption-increases-every-map-change-and-eventually-affects-server-fps/ > **** > > https://forums.alliedmods.net/showthread.php?t=199175**** > > ** ** > > Basically, **** > > - It has been seen for sure on Windows Server 2012, 2008 R2, and 2003. > (x86 and x64)**** > - It is NOT a plugin issue. This has been tested and happens on > servers without an /addons/ directory with just vanilla configs**** > - It happens with both sv_pure 0 and sv_pure 1**** > - Memory increases each map change (this may be by design)**** > - /pak01_051.vpk gets read abnormally like a handle isn't closed after > ~550mb of RAM use**** > - It is based on population - highly populated servers, frequent map > changing sees this more clearly**** > - It is not an issue of file corruption or setup - the servers have > been deleted and recreated from scratch**** > - When FPS drops, CPU utilization almost doubles and I/O is high > (reading /pak01_051.vpk)**** > > > - I/O is not the limiter - has happened on a RAMdisk**** > - CPU Affinity or priority doesn't seem to affect it**** > > > - Running -debug -dev doesn't tell much in server console except that > client cmd rates are off during the CPU spike **** > > ** ** > > On more populated servers I have yet to ever hit an uptime of more than 20 > hours! ( http://i45.tinypic.com/2n0qyw.png ) **** > > Yes, yes, yes I know I can fire up a Linux VM and call it a day(maybe. > some report it happening on centOS too) but that isn't really the solution > here.**** > > ** ** > > I've created a full memory .dmp during the time of the FPS drop and will > see if I can find anything in it after I get home. If anyone with more > WinDbg experience wants to take a look at this, let me know.**** > > ** ** > > If you have any information or have this same issue, please chime in.**** > > ** ** > > -- > -Winnie the Pooh**** > > TimetoKill.net**** > > ** ** > > ** ** > > ** ** > > --------------------------------------------------------------------- **** > > Rest of the conversation truncated. Look in your inbox.**** > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -- -Winnie the Pooh TimetoKill.net
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