Are all of you with the same problems having pak01_051.vpk having a bunch
of reads a second on it as well during the time it starts to drop FPS?

Does anyone know what specifically is in pak01_051.vpk? I opened up
pak01_dir.vpk in GFScape and it contains:
/materials.
/models
/particles
/resource
/scenes
/scripts
/sound

Maybe if we can find out what part of pak01_dir.vpk pak01_051.vpk points to
it could help?


On Thu, Nov 8, 2012 at 11:56 AM, Andreas Grimm <[email protected]> wrote:

>  I can confirm this problem.****
>
> ** **
>
> Running demolition maps, 32 slots, much mapchanges. After ~12 hours uptime
> the server fps have a  constant value of 5-10.****
>
> cpu usage is low and only a full gameserver restart solves this issue.****
>
> ** **
>
>   - Andreas ****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Winnie the
> Pooh
> *Sent:* Thursday, November 08, 2012 7:13 PM
>
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] Server Memory Leak?****
>
>  ** **
>
> Can anyone else shed any light on this issue? Or help figure out what is
> going on?****
>
> ** **
>
> You can see what I've put together over time here:****
>
>
> http://64bitvps.com/csgo/ticket/srcds-memory-consumption-increases-every-map-change-and-eventually-affects-server-fps/
> ****
>
> https://forums.alliedmods.net/showthread.php?t=199175****
>
> ** **
>
> Basically, ****
>
>    - It has been seen for sure on Windows Server 2012, 2008 R2, and 2003.
>    (x86 and x64)****
>    - It is NOT a plugin issue. This has been tested and happens on
>    servers without an /addons/ directory with just vanilla configs****
>    - It happens with both sv_pure 0 and sv_pure 1****
>    - Memory increases each map change (this may be by design)****
>    - /pak01_051.vpk gets read abnormally like a handle isn't closed after
>    ~550mb of RAM use****
>    - It is based on population - highly populated servers, frequent map
>    changing sees this more clearly****
>    - It is not an issue of file corruption or setup - the servers have
>    been deleted and recreated from scratch****
>    - When FPS drops, CPU utilization almost doubles and I/O is high
>    (reading /pak01_051.vpk)****
>
>
>     - I/O is not the limiter - has happened on a RAMdisk****
>       - CPU Affinity  or priority doesn't seem to affect it****
>
>
>    - Running -debug -dev doesn't tell much in server console except that
>    client cmd rates are off during the CPU spike ****
>
>  ** **
>
> On more populated servers I have yet to ever hit an uptime of more than 20
> hours! ( http://i45.tinypic.com/2n0qyw.png ) ****
>
> Yes, yes, yes I know I can fire up a Linux VM and call it a day(maybe.
> some report it happening on centOS too) but that isn't really the solution
> here.****
>
> ** **
>
> I've created a full memory .dmp during the time of the FPS drop and will
> see if I can find anything in it after I get home. If anyone with more
> WinDbg experience wants to take a look at this, let me know.****
>
> ** **
>
> If you have any information or have this same issue, please chime in.****
>
> ** **
>
> --
> -Winnie the Pooh****
>
> TimetoKill.net****
>
> ** **
>
> ** **
>
> ** **
>
> --------------------------------------------------------------------- ****
>
> Rest of the conversation truncated. Look in your inbox.****
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>



-- 
-Winnie the Pooh
TimetoKill.net
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