I understand what you're saying about the threading you're at least hitting
24 hours of uptime! I can't even get there.

What do you mean by optimize specifically? The hardware this has been
tested and reported on have been more than capable of handling it.

I am not running GoTV, I have -nohltv set in the launch parameters as well.

On Thu, Nov 8, 2012 at 10:26 AM, Kyle Sanderson <[email protected]> wrote:

> Memory consumption aside, it looks like you're hitting the horribly
> implemented threading in the various engines (Which is why your graphs
> indicate you're crashing when the FPS drops). If it's any consolation, I
> have the same problem. The only work around is to attempt to optimize your
> system as much as possible. Or you can totally disable threading, which
> would probably stop the crashing at the expense of performance.
>
> http://i.imgur.com/uK76I.png
>
> As far as memory usage, it's probably unrelated to the I/O you're seeing.
>
> Thanks,
> Kyle.
>
>
> On Thu, Nov 8, 2012 at 10:12 AM, Winnie the Pooh <[email protected]>wrote:
>
>> Can anyone else shed any light on this issue? Or help figure out what is
>> going on?
>>
>> You can see what I've put together over time here:
>>
>> http://64bitvps.com/csgo/ticket/srcds-memory-consumption-increases-every-map-change-and-eventually-affects-server-fps/
>> https://forums.alliedmods.net/showthread.php?t=199175
>>
>> Basically,
>>
>>    - It has been seen for sure on Windows Server 2012, 2008 R2, and
>>    2003. (x86 and x64)
>>    - It is NOT a plugin issue. This has been tested and happens on
>>    servers without an /addons/ directory with just vanilla configs
>>    - It happens with both sv_pure 0 and sv_pure 1
>>    - Memory increases each map change (this may be by design)
>>    - /pak01_051.vpk gets read abnormally like a handle isn't closed
>>    after ~550mb of RAM use
>>    - It is based on population - highly populated servers, frequent map
>>    changing sees this more clearly
>>    - It is not an issue of file corruption or setup - the servers have
>>    been deleted and recreated from scratch
>>    - When FPS drops, CPU utilization almost doubles and I/O is high
>>    (reading /pak01_051.vpk)
>>       - I/O is not the limiter - has happened on a RAMdisk
>>       - CPU Affinity  or priority doesn't seem to affect it
>>    - Running -debug -dev doesn't tell much in server console except that
>>    client cmd rates are off during the CPU spike
>>
>>
>> On more populated servers I have yet to ever hit an uptime of more than
>> 20 hours! ( http://i45.tinypic.com/2n0qyw.png )
>> Yes, yes, yes I know I can fire up a Linux VM and call it a day(maybe.
>> some report it happening on centOS too) but that isn't really the solution
>> here.
>>
>> I've created a full memory .dmp during the time of the FPS drop and will
>> see if I can find anything in it after I get home. If anyone with more
>> WinDbg experience wants to take a look at this, let me know.
>>
>> If you have any information or have this same issue, please chime in.
>>
>> --
>> -Winnie the Pooh
>> TimetoKill.net
>>
>>
>>
>> ---------------------------------------------------------------------
>> Rest of the conversation truncated. Look in your inbox.
>>
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>
>
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-- 
-Winnie the Pooh
TimetoKill.net
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