Its the same here. No leaks no crashes.
On Oct 3, 2012 3:29 PM, "Mike Didiano" <[email protected]> wrote:

> Im currently using Ubuntu and memory usage does increase, but I don’t get
> the performance hit like I did on windows.  The servers seem to top out
> around 850-900mb.  I’m thinking it is just caching each map, not exactly
> ‘leaking’ memory.  Not sure why there is such a big problem with windows
> based servers though.  We had our 32 player 128 tick up for most of the
> week without a single crash, and this is running multiple sourcemod plugins
> including stats via GameMe.  Most other plugs are stock sourcemod…and I
> think I have kigen anti-cheat on there.  You can check the specs here -
> http://www.gametracker.com/server_info/74.91.124.88:27015/****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Absurd Minds
> *Sent:* Wednesday, October 03, 2012 1:10 PM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] Server Memory Leak?****
>
> ** **
>
> I got this problem in centos ****
>
> On Oct 3, 2012 1:09 PM, "Mike Didiano" <[email protected]> wrote:****
>
> I haven’t had this problem since switching to linux.  What OS are  you
> running?****
>
>  ****
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Winnie the
> Pooh
> *Sent:* Wednesday, October 03, 2012 1:12 AM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] Server Memory Leak?****
>
>  ****
>
> I'm still seeing this after 1.20.x.x. Any one else?****
>
>  ****
>
> I've started this:
> http://64bitvps.com/csgo/ticket/srcds-memory-consumption-increases-every-map-change-and-eventually-affects-server-fps/
> ****
>
>  ****
>
> Please contribute / clarify the issue if you are seeing it.****
>
>  ****
>
> On Sun, Sep 16, 2012 at 9:23 PM, Mike Didiano <[email protected]>
> wrote:****
>
> After switching to linux I have not had to restart.  Our primary 32 slot
> 128tick server hasn't restarted once since the 1.19 update.  Memory maxes
> out around 800-900 but server tickrate is stable.****
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of
> Archimage
> Sent: Monday, September 17, 2012 12:17 AM
> To: [email protected]
> Subject: Re: [Csgo_servers] Server Memory Leak?****
>
> Same problem ... need to restart server daily. ..
>
>
> ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
> From: [email protected]
> To: [email protected]
> Date: 23:00:01, 09.16.2012
> Subject: Csgo_servers Digest, Vol 6, Issue 114 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
> ~
> ~ ~ ~
>
>
>
> >>Send Csgo_servers mailing list submissions to
> >>[email protected]
> >>
> >> To subscribe or unsubscribe via the World Wide Web, visit
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> >> or, via email, send a message with subject or body 'help' to
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> >>
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> >> than "Re: Contents of Csgo_servers digest..."
> >>
> >>
> >> Today's Topics:
> >>
> >> 1. Re: Server Memory Leak? (Winnie the Pooh) 2. Re: Server Memory
> >> Leak? (Pater Invictus)
> >>
> >>
> >> ---------------------------------------------------------------------
> >> -
> >>
> >> Message: 1
> >> Date: Sun, 16 Sep 2012 00:01:15 -0700
> >> From: Winnie the Pooh <[email protected]>
> >> To: [email protected]
> >> Subject: Re: [Csgo_servers] Server Memory Leak?
> >> Message-ID:
> >> <CAJNceZRF+=mGZ2P+=eqtaf+fxgx1ih9ux0fr14dl4abdg80...@mail.gmail.com>
> >> Content-Type: text/plain; charset="iso-8859-1"
> >>
> >> Has any one else noticed this get worse with the 1.19.0.x update?
> >>
> >> It seems to become unstable faster than before. It only takes about
> >> 750mb or 800mb of RAM utilization for the server FPS to become unstable.
> >>
> >> -winnie
> >> On Sep 11, 2012 12:51 PM, "Tackdriver" <[email protected]> wrote:
> >>
> >> > I've seen most of this thread already and not disagreeing with
> >> > anything already said, but there is also a decent sourcemod plugin
> >> > called "server crontab" I've been using for years now. It is quite
> >> > stable and not too picky about the game/mod (although IIRC it
> >> > doesn't work on L4D/L4D2 because of hibernating).
> >> >
> >> > Here's the SM forums post for it:
> >> > https://forums.alliedmods.net/showthread.php?p=523298
> >> >
> >> > I use it to reboot the servers each day at 6am, and also have it do
> >> > an sm_hsay a few times (starting at 10 'til 6am) to pop up a
> >> > hintbox msg that the server will be doing its daily reboot in a few
> minutes.
> >> >
> >> > Although from the sounds of it, not sure once a day would be enough.
> >> > Could always set it up to reboot more frequently I guess.
> >> >
> >> > FWIW these are the jobs I run:
> >> >
> >> > // SERVER REBOOT WARNINGS
> >> > sc_addjob ? ? 5 5 50 51 "sm_hsay Daily Game Reboot in 10 Minutes"
> >> > sc_addjob ? ? 5 5 55 56 "sm_hsay Daily Game Reboot in 5 Minutes"
> >> > sc_addjob ? ? 5 5 57 58 "sm_hsay Daily Game Reboot in 3 Minutes!"
> >> > sc_addjob ? ? 5 5 59 0 "sm_hsay Daily Game Reboot in 1 Minute!!!"
> >> >
> >> > // Reboot the server everyday of the week at 6am sc_addjob ? ? 6 6
> >> > 0 1 "quit"
> >> >
> >> > Has worked very reliably for me. The one "note" is - just something
> >> > to be aware of - it doesn't fire at exactly the top of the minute,
> >> > it can happen at any time during that minute (thus my "start time"
> >> > of 5:50am and "stop time" of 5:51am for the reboot in 10 minutes hsay,
> for example).
> >> >
> >> >
> >> >
> >> > > I always thought this was par for the course for srcds. This same
> >> > > thing happens to my TF2 servers running on Debian Squeeze.
> >> > >
> >> > > On 9/9/2012 11:28 AM, Mike Didiano wrote:
> >> > >>
> >> > >> Been having issues with*memory*problems for CS:GO on Windows
> >> > >> server 2008. Every map change the*memory*seems to go up around
> >> > >> 50MB(possibly caching all map files?) but they are not released
> >> > >> at the next map change.
> >> > >>
> >> > >> After half a day of running a full server*memory*usage is up
> >> > >> over 700mb and usually tops out just over 900mb. The higher the
> >> > >> memory usage, the worse the server performance gets. Tops out
> >> > >> just over 900mb and at this point the game is unplayable.
> >> > >>
> >> > >>
> >> > >> Is valve aware of this or are there any fixes other than
> >> > >> restarting the server every 4 hours?
> >> > >>
> >> > >>
> >> > >>
> >> > >> _______________________________________________
> >> > >> Csgo_servers mailing list
> >> > >> [email protected]
> >> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_ser
> >> > >> vers
> >> > >
> >> > > _______________________________________________
> >> > > Csgo_servers mailing list
> >> > > [email protected]
> >> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_serv
> >> > > ers
> >> >
> >> >
> >> > _______________________________________________
> >> > Csgo_servers mailing list
> >> > [email protected]
> >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_server
> >> > s
> >> >****
>
> >> -------------- next part -------------- An HTML attachment was
> >> scrubbed...
> >> URL:
> >> <http://list.valvesoftware.com/pipermail/csgo_servers/attachments/201
> >> 20916/dbd371c7/attachment-0001.html>
> >>
> >> ------------------------------
> >>
> >> Message: 2
> >> Date: Sun, 16 Sep 2012 08:48:17 -0600
> >> From: Pater Invictus <[email protected]>
> >> To: [email protected]
> >> Subject: Re: [Csgo_servers] Server Memory Leak?
> >> Message-ID:
> >> <canmw9swotfymzeeiir1dcltcofp6ymrvrnovuegvre46jyb...@mail.gmail.com>
> >> Content-Type: text/plain; charset="iso-8859-1"
> >>
> >> Is there a way we can get the server to restart on the last map that
> >> was played....instead of starting up with our default dust2 every
> >> time? Any ideas for this? thanks.
> >>
> >> On Sun, Sep 16, 2012 at 1:01 AM, Winnie the Pooh
> <[email protected]>wrote:
> >>
> >> > Has any one else noticed this get worse with the 1.19.0.x update?
> >> >
> >> > It seems to become unstable faster than before. It only takes about
> >> > 750mb or 800mb of RAM utilization for the server FPS to become
> unstable.
> >> >
> >> > -winnie
> >> > On Sep 11, 2012 12:51 PM, "Tackdriver" <[email protected]> wrote:
> >> >
> >> >> I've seen most of this thread already and not disagreeing with
> >> >> anything already said, but there is also a decent sourcemod plugin
> >> >> called "server crontab" I've been using for years now. It is quite
> >> >> stable and not too picky about the game/mod (although IIRC it
> >> >> doesn't work on L4D/L4D2 because of hibernating).
> >> >>
> >> >> Here's the SM forums post for it:
> >> >> https://forums.alliedmods.net/showthread.php?p=523298
> >> >>
> >> >> I use it to reboot the servers each day at 6am, and also have it
> >> >> do an sm_hsay a few times (starting at 10 'til 6am) to pop up a
> >> >> hintbox msg that the server will be doing its daily reboot in a few
> minutes.
> >> >>
> >> >> Although from the sounds of it, not sure once a day would be enough.
> >> >> Could always set it up to reboot more frequently I guess.
> >> >>
> >> >> FWIW these are the jobs I run:
> >> >>
> >> >> // SERVER REBOOT WARNINGS
> >> >> sc_addjob ? ? 5 5 50 51 "sm_hsay Daily Game Reboot in 10 Minutes"
> >> >> sc_addjob ? ? 5 5 55 56 "sm_hsay Daily Game Reboot in 5 Minutes"
> >> >> sc_addjob ? ? 5 5 57 58 "sm_hsay Daily Game Reboot in 3 Minutes!"
> >> >> sc_addjob ? ? 5 5 59 0 "sm_hsay Daily Game Reboot in 1 Minute!!!"
> >> >>
> >> >> // Reboot the server everyday of the week at 6am sc_addjob ? ? 6 6
> >> >> 0 1 "quit"
> >> >>
> >> >> Has worked very reliably for me. The one "note" is - just
> >> >> something to be aware of - it doesn't fire at exactly the top of
> >> >> the minute, it can happen at any time during that minute (thus my
> >> >> "start time" of 5:50am and "stop time" of 5:51am for the reboot in 10
> minutes hsay, for example).
> >> >>
> >> >>
> >> >>
> >> >> > I always thought this was par for the course for srcds. This
> >> >> > same thing happens to my TF2 servers running on Debian Squeeze.
> >> >> >
> >> >> > On 9/9/2012 11:28 AM, Mike Didiano wrote:
> >> >> >>
> >> >> >> Been having issues with*memory*problems for CS:GO on Windows
> >> >> >> server 2008. Every map change the*memory*seems to go up around
> >> >> >> 50MB(possibly caching all map files?) but they are not released
> >> >> >> at the next map change.
> >> >> >>
> >> >> >> After half a day of running a full server*memory*usage is up
> >> >> >> over 700mb and usually tops out just over 900mb. The higher the
> >> >> >> memory usage, the worse the server performance gets. Tops out
> >> >> >> just over 900mb and at this point the game is unplayable.
> >> >> >>
> >> >> >>
> >> >> >> Is valve aware of this or are there any fixes other than
> >> >> >> restarting the server every 4 hours?
> >> >> >>
> >> >> >>
> >> >> >>
> >> >> >> _______________________________________________
> >> >> >> Csgo_servers mailing list
> >> >> >> [email protected]
> >> >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_se
> >> >> >> rvers
> >> >> >****
>
> >> >> > _______________________________________________
> >> >> > Csgo_servers mailing list
> >> >> > [email protected]
> >> >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_ser
> >> >> > vers
> >> >>
> >> >>
> >> >> _______________________________________________
> >> >> Csgo_servers mailing list
> >> >> [email protected]
> >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_serve
> >> >> rs
> >> >>
> >> >
> >> > _______________________________________________
> >> > Csgo_servers mailing list
> >> > [email protected]
> >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_server
> >> > s
> >> >****
>
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> >> scrubbed...
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> >> <http://list.valvesoftware.com/pipermail/csgo_servers/attachments/201**
> **
>
> >> 20916/20b7b111/attachment-0001.html>
> >>
> >> ------------------------------
> >>
> >> _______________________________________________
> >> Csgo_servers mailing list
> >> [email protected]
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>
> >> End of Csgo_servers Digest, Vol 6, Issue 114
> >> ********************************************
> >>
> >>
>
>
> _______________________________________________
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>
>
> ****
>
>  ****
>
> --
> -Winnie the Pooh****
>
> TimetoKill.net****
>
>  ****
>
>
> _______________________________________________
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