Memory consumption aside, it looks like you're hitting the horribly implemented threading in the various engines (Which is why your graphs indicate you're crashing when the FPS drops). If it's any consolation, I have the same problem. The only work around is to attempt to optimize your system as much as possible. Or you can totally disable threading, which would probably stop the crashing at the expense of performance.
http://i.imgur.com/uK76I.png As far as memory usage, it's probably unrelated to the I/O you're seeing. Thanks, Kyle. On Thu, Nov 8, 2012 at 10:12 AM, Winnie the Pooh <[email protected]>wrote: > Can anyone else shed any light on this issue? Or help figure out what is > going on? > > You can see what I've put together over time here: > > http://64bitvps.com/csgo/ticket/srcds-memory-consumption-increases-every-map-change-and-eventually-affects-server-fps/ > https://forums.alliedmods.net/showthread.php?t=199175 > > Basically, > > - It has been seen for sure on Windows Server 2012, 2008 R2, and 2003. > (x86 and x64) > - It is NOT a plugin issue. This has been tested and happens on > servers without an /addons/ directory with just vanilla configs > - It happens with both sv_pure 0 and sv_pure 1 > - Memory increases each map change (this may be by design) > - /pak01_051.vpk gets read abnormally like a handle isn't closed after > ~550mb of RAM use > - It is based on population - highly populated servers, frequent map > changing sees this more clearly > - It is not an issue of file corruption or setup - the servers have > been deleted and recreated from scratch > - When FPS drops, CPU utilization almost doubles and I/O is high > (reading /pak01_051.vpk) > - I/O is not the limiter - has happened on a RAMdisk > - CPU Affinity or priority doesn't seem to affect it > - Running -debug -dev doesn't tell much in server console except that > client cmd rates are off during the CPU spike > > > On more populated servers I have yet to ever hit an uptime of more than 20 > hours! ( http://i45.tinypic.com/2n0qyw.png ) > Yes, yes, yes I know I can fire up a Linux VM and call it a day(maybe. > some report it happening on centOS too) but that isn't really the solution > here. > > I've created a full memory .dmp during the time of the FPS drop and will > see if I can find anything in it after I get home. If anyone with more > WinDbg experience wants to take a look at this, let me know. > > If you have any information or have this same issue, please chime in. > > -- > -Winnie the Pooh > TimetoKill.net > > > > --------------------------------------------------------------------- > Rest of the conversation truncated. Look in your inbox. > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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