Wut? I'm not sure what you just said...

And thanks, ido, I didn't know that's what subscribing did.
On Feb 7, 2013 6:40 PM, "David Fountain" <[email protected]> wrote:

> As for the see maps he dais they destroyed them on the servers that if you
> wanted to keep them to squirrel them what ever that means
>
> SavSin
> On Feb 7, 2013 3:33 PM, "Absurd Minds" <[email protected]> wrote:
>
>> No you didn't answer my question at all. Is there a way to download maps
>> from the workshop to use in a map group configuration?
>> On Feb 7, 2013 6:30 PM, "David Fountain" <[email protected]> wrote:
>>
>>> I just told you. Its either you use what's in the work shop or the map
>>> groups
>>>
>>> SavSin
>>> On Feb 7, 2013 3:27 PM, "Absurd Minds" <[email protected]> wrote:
>>>
>>>> Yes, David, I know. The only question I still have is:
>>>>
>>>> how can I run a server that plays both se maps and custom maps that
>>>> are not in the workshop? How can I re-download the se maps to my
>>>> server so as to use the mapgroup?
>>>>
>>>> On Thu, Feb 7, 2013 at 6:23 PM, David Fountain <[email protected]>
>>>> wrote:
>>>> > You can only use one of the two systems
>>>> >
>>>> > SavSin
>>>> >
>>>> > On Feb 7, 2013 3:22 PM, "Absurd Minds" <[email protected]>
>>>> wrote:
>>>> >>
>>>> >> Wait, can you not download maps directly from the steam workshop?
>>>> >>
>>>> >> So is there any way to have a mapgroup that includes some maps only
>>>> >> available in the workshop (such as the se maps) and some maps that
>>>> are
>>>> >> not yet available in the workshop?
>>>> >>
>>>> >> On Thu, Feb 7, 2013 at 6:20 PM, Absurd Minds <
>>>> [email protected]>
>>>> >> wrote:
>>>> >> > Follow up question: if I keep my server exactly the same as it was
>>>> >> > before the update, I now get this error:
>>>> >> >
>>>> >> > CModelLoader::Map_IsValid:  No such map 'maps/de_inferno_se.bsp'
>>>> >> > map load failed: de_inferno_se not found or invalid
>>>> >> >
>>>> >> > How can I maintain my same map groups including _se maps and custom
>>>> >> > maps if the custom maps aren't available on the workshop and it _se
>>>> >> > maps are now suddenly gone? Am I really supposed to download all
>>>> the
>>>> >> > _se maps from the workshop and replace them on my server and put
>>>> them
>>>> >> > on my fastdl server?
>>>> >> >
>>>> >> > On Thu, Feb 7, 2013 at 5:40 PM, Ejziponken - <[email protected]>
>>>> wrote:
>>>> >> >> If everybody can upload all maps that would create problems. Wich
>>>> of
>>>> >> >> all
>>>> >> >> maps is the creators and will be updated if needed? :P
>>>> >> >>
>>>> >> >>
>>>> >> >>
>>>> >> >>> Date: Thu, 7 Feb 2013 17:38:39 -0500
>>>> >> >>> From: [email protected]
>>>> >> >>> To: [email protected]
>>>> >> >>> Subject: [Csgo_servers] mapgroups vs map collections
>>>> >> >>
>>>> >> >>>
>>>> >> >>> So, I'm trying to see if I have this straight. I can use either
>>>> the
>>>> >> >>> old fashioned mapgroups (but would have to deal with its
>>>> shortcomings,
>>>> >> >>> such as having to restart servers to add maps, etc), or I can use
>>>> >> >>> collections from the steam workshop.
>>>> >> >>>
>>>> >> >>> Workshops are good if you are using lots of popular maps, such as
>>>> >> >>> mirage or things like that.
>>>> >> >>>
>>>> >> >>> Mapgroups would be better when using tons of custom maps, such as
>>>> >> >>> gungame maps that aren't in the workshop.
>>>> >> >>>
>>>> >> >>> Can I add the custom maps from my server that I've downloaded
>>>> from
>>>> >> >>> gamebanana to the workshop, or would I have to wait for the map
>>>> >> >>> creator to do so? (And if I can, how?)
>>>> >> >>>
>>>> >> >>> _______________________________________________
>>>> >> >>> Csgo_servers mailing list
>>>> >> >>> [email protected]
>>>> >> >>>
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>> >> >>
>>>> >> >> _______________________________________________
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>>>> >>
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>>>> >
>>>> >
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>>>
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>>
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>
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