hm. Okey now they seem to work with +workshop_start_map. I have no idea why. :P
So the problems are: 
It first changes to de_dust and then to the correct map. I guess its because 
its checking for updates before using a map from the workshop.
And the second problem would be the mapcycle. The workshop collections seems to 
override it or something.

From: [email protected]
To: [email protected]
Date: Fri, 8 Feb 2013 02:10:26 +0100
Subject: Re: [Csgo_servers] CSGO 1.22.2.1





+workshop_start_map does not work. It changes to de_dust and then after a 
minute or so it changes to a random map from the collection.And mapcycle is not 
working. 
> Date: Thu, 7 Feb 2013 20:07:38 -0500
> From: [email protected]
> To: [email protected]
> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
> 
> As for using +workshop_start_map ######### instead of
> +workshop_start_map de_dust2_se, I was wrong. It DOES work to set it
> by number, but again I'd echo that it's very cumbersome and it would
> be nice if it didn't work like that.
> 
> On Thu, Feb 7, 2013 at 8:01 PM, Absurd Minds <[email protected]> wrote:
> > They're not abolished, but they were nice enough to delete them from
> > your server AND from your client. Thanks valve!
> >
> > On Thu, Feb 7, 2013 at 7:59 PM, Charalampos Galanis <[email protected]> 
> > wrote:
> >> Hello , excuse me of joining late to these discussions , but I want a 
> >> simple
> >> answer!!!
> >>
> >>
> >> Where are the _se maps on my server?
> >>
> >> Do valve abolish them once and for all?
> >>
> >> _______________________________________________
> >> Csgo_servers mailing list
> >> [email protected]
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> 
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
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