Simple question:

What does happen, if a player has already a map from the workshop with
the same name, but different fileid?

2013/2/8 Ido Magal <[email protected]>:
> If you don't have any of the maps you're trying to load then it defaults to
> de_dust until you get a complete map.
>
> On Feb 7, 2013, at 17:19, "Ejziponken -" <[email protected]> wrote:
>
> hm. Okey now they seem to work with +workshop_start_map. I have no idea why.
> :P
>
> So the problems are:
>
> It first changes to de_dust and then to the correct map. I guess its because
> its checking for updates before using a map from the workshop.
>
> And the second problem would be the mapcycle. The workshop collections seems
> to override it or something.
>
> ________________________________
> From: [email protected]
> To: [email protected]
> Date: Fri, 8 Feb 2013 02:10:26 +0100
> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>
> +workshop_start_map does not work. It changes to de_dust and then after a
> minute or so it changes to a random map from the collection.
>
> And mapcycle is not working.
>
>
>> Date: Thu, 7 Feb 2013 20:07:38 -0500
>> From: [email protected]
>> To: [email protected]
>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>
>> As for using +workshop_start_map ######### instead of
>> +workshop_start_map de_dust2_se, I was wrong. It DOES work to set it
>> by number, but again I'd echo that it's very cumbersome and it would
>> be nice if it didn't work like that.
>>
>> On Thu, Feb 7, 2013 at 8:01 PM, Absurd Minds <[email protected]>
>> wrote:
>> > They're not abolished, but they were nice enough to delete them from
>> > your server AND from your client. Thanks valve!
>> >
>> > On Thu, Feb 7, 2013 at 7:59 PM, Charalampos Galanis
>> > <[email protected]> wrote:
>> >> Hello , excuse me of joining late to these discussions , but I want a
>> >> simple
>> >> answer!!!
>> >>
>> >>
>> >> Where are the _se maps on my server?
>> >>
>> >> Do valve abolish them once and for all?
>> >>
>> >> _______________________________________________
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>>
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