Well thanks for thinking about it. Is awesome how much you guys care about the community. Just a question though. Since it used ids and not the name. If You had a map called. De_dust_remk. But there is multiple of them in the work shop. All different ids I assume the client downloads which ever matches the id of the server right?
SavSin On Feb 8, 2013 9:52 AM, "Ido Magal" <[email protected]> wrote: > We discussed the tradeoffs of unique bsp names. **** > > ** ** > > Ultimately we chose the current system because**** > > ** ** > > **1. **It’s not technically trivial to enforce a unique namespace > on arbitrary workshop files given the current workshop architecture.**** > > **2. **We’d rather not create namespace scarcity and incentivize > name squatting. **** > > **3. **Mappers to-date have strong incentives to differentiate > their work so a real problem of multiple identical bsps is currently > theoretical.**** > > ** ** > > I agree that it’s a bit inconvenient to look up the id when setting the > command line arguments whenever one wants to change the start map on a > server but I think this might be a bit hyperbolic: “inconveniencing every > single other person who wants to use the map. “**** > > ** ** > > And btw, thanks for all of the feedback. **** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *David Fountain > *Sent:* Friday, February 08, 2013 9:37 AM > *To:* [email protected] > *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1**** > > ** ** > > I second this motion**** > > SavSin**** > > On Feb 8, 2013 8:18 AM, "Absurd Minds" <[email protected]> wrote:** > ** > > Perhaps requiring a unique map name would be better. That only > inconveniences the map uploaded, instead of inconveniencing every single > other person who wants to use the map. **** > > On Feb 8, 2013 10:09 AM, "Ido Magal" <[email protected]> wrote:**** > > Map names aren't unique. > > On Feb 7, 2013, at 16:58, "Absurd Minds" <[email protected]> wrote: > > > well that's extremely cumbersome. I hope they change that to allow for > > map names as well. > > > > On Thu, Feb 7, 2013 at 7:57 PM, Garret Rickey <[email protected]> > wrote: > >> Ah, the workshop_start_map actually takes the start map's ID, not > mapname. Try it with > >> > >> +workshop_start_map 125488374 > >> > >> -----Original Message----- > >> From: [email protected] [mailto: > [email protected]] On Behalf Of Absurd Minds > >> Sent: Thursday, February 07, 2013 4:55 PM > >> To: [email protected] > >> Subject: Re: [Csgo_servers] CSGO 1.22.2.1 > >> > >> ./srcds_run -game csgo +game_type 1 +game_mode 1 -authkey > >> C63B9BF5749057DC1546CBABDD578923 +host_workshop_collection 125645871 > >> +workshop_start_map de_dust2_se -ip 70.34.195.3 +port 27019 -usercon > >> -nowatchdog -tickrate 128 -nohltv -autoupdate -steam_dir > /home/gamer/go/steamcmd -steamcmd_script demo2.txt > >> > >> Is it expecting me to know what the workshop/randomnumbers/name of the > map is? > >> > >> On Thu, Feb 7, 2013 at 7:54 PM, Garret Rickey <[email protected]> > wrote: > >>> Can you post your command line? > >>> > >>> -----Original Message----- > >>> From: [email protected] > >>> [mailto:[email protected]] On Behalf Of > >>> Absurd Minds > >>> Sent: Thursday, February 07, 2013 4:53 PM > >>> To: [email protected] > >>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1 > >>> > >>> +workshop_start_map isn't working on any of my servers. They are still > >>> starting on seemingly random maps. > >>> > >>> On Thu, Feb 7, 2013 at 7:49 PM, Ido Magal <[email protected]> > wrote: > >>>> If they are workshop maps then that is correct. > >>>> > >>>> > >>>> > >>>> From: [email protected] > >>>> [mailto:[email protected]] On Behalf Of > >>>> Ejziponken > >>>> - > >>>> Sent: Thursday, February 07, 2013 4:48 PM > >>>> To: [email protected] > >>>> > >>>> > >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1 > >>>> > >>>> > >>>> > >>>> Also the mapnames seems wrong.. It says workshop/number/map in HLSW > >>>> and STEAM. > >>>> > >>>> ________________________________ > >>>> > >>>> From: [email protected] > >>>> To: [email protected] > >>>> Date: Fri, 8 Feb 2013 01:45:28 +0100 > >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1 > >>>> > >>>> Is it suppose to be + or - workshop_start_map? > >>>> > >>>> And In my mapcycle I have dust2_se and inferno_se and still it > >>>> changes to mirage... > >>>> > >>>> ________________________________ > >>>> > >>>> From: [email protected] > >>>> To: [email protected] > >>>> Date: Fri, 8 Feb 2013 01:43:23 +0100 > >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1 > >>>> > >>>> workshop_start_map is not working and now the map changes all the > >>>> time again... :( > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> ________________________________ > >>>> > >>>> From: [email protected] > >>>> To: [email protected] > >>>> Date: Fri, 8 Feb 2013 00:38:55 +0000 > >>>> Subject: [Csgo_servers] CSGO 1.22.2.1 > >>>> > >>>> Didn't fix it for me. tried using workshop_start_map but still > crashes. > >>>> > >>>> ________________________________ > >>>> > >>>> Od: [email protected] > >>>> [[email protected]] u ime korisnika > >>>> Techgunner [[email protected]] > >>>> Poslato: 8. februar 2013 1:37 > >>>> Za: [email protected] > >>>> Tema: Re: [Csgo_servers] CSGO 1.22.2.1 > >>>> > >>>> Thanks Ido. I hope it fixes the server crashing issue on Windows > >>>> based systems with vanilla servers. I will post if update doesn't > work. > >>>> > >>>> {{A-BS}}Techgunner > >>>> > >>>> Clan Leader/Founder > >>>> > >>>> American BloodSport Gaming Community > >>>> > >>>> www.americanbloodsport.com > >>>> > >>>> On 2/7/2013 4:26 PM, Ido Magal wrote: > >>>> > >>>> Is now live. Thanks. > >>>> > >>>> > >>>> > >>>> Release Notes for 1.22.2.1 > >>>> > >>>> > >>>> > >>>> - Added 'workshop_start_map' command line param to specify which map > >>>> in a workshop collection for the server to start on. Takes the > >>>> desired map's file id. > >>>> > >>>> - Password-protected community servers are no longer available for > >>>> community matchmaking. > >>>> > >>>> - Map name is now correctly reported to master server. > >>>> > >>>> - Added spawn points in cs_assault. > >>>> > >>>> - Convars now get reset to defaults before server.cfg is executed. > >>>> > >>>> - Fixed a dedicated server crash after player disconnection. > >>>> > >>>> - Fixed respawn pop-up showing when you could not respawn in some > cases. > >>>> > >>>> - Fixed bug in respawning if team spawn point counts were > asymmetrical. > >>>> > >>>> - Fixed prop_dynamic_glow's not getting a final network update. > >>>> > >>>> - Fixed webapi authkey behavior on Linux dedicated servers. > >>>> > >>>> - Fixed layout of player details screen. > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> _______________________________________________ > >>>> > >>>> Csgo_servers mailing list > >>>> > >>>> [email protected] > >>>> > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>>> > >>>> > >>>> > >>>> No virus found in this message. > >>>> Checked by AVG - www.avg.com > >>>> Version: 2013.0.2897 / Virus Database: 2639/6086 - Release Date: > >>>> 02/06/13 > >>>> > >>>> > >>>> > >>>> > >>>> _______________________________________________ Csgo_servers mailing > >>>> list [email protected] > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>>> > >>>> > >>>> _______________________________________________ Csgo_servers mailing > >>>> list [email protected] > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>>> > >>>> > >>>> _______________________________________________ Csgo_servers mailing > >>>> list [email protected] > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>>> > >>>> > >>>> _______________________________________________ > >>>> Csgo_servers mailing list > >>>> [email protected] > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>> > >>> _______________________________________________ > >>> Csgo_servers mailing list > >>> [email protected] > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>> > >>> _______________________________________________ > >>> Csgo_servers mailing list > >>> [email protected] > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >> > >> _______________________________________________ > >> Csgo_servers mailing list > >> [email protected] > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >> > >> _______________________________________________ > >> Csgo_servers mailing list > >> [email protected] > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers**** > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers**** > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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