Thanks for the explanation. Often times just knowing the reasoning I'd all
anybody needs. Plus the explanation that you can still change maps thigh
rcon without knowing the id number is good.
On Feb 8, 2013 12:52 PM, "Ido Magal" <[email protected]> wrote:

>  We discussed the tradeoffs of unique bsp names. ****
>
> ** **
>
> Ultimately we chose the current system because****
>
> ** **
>
> **1.       **It’s not technically trivial to enforce a unique namespace
> on arbitrary workshop files given the current workshop architecture.****
>
> **2.       **We’d rather not create namespace scarcity and incentivize
> name squatting. ****
>
> **3.       **Mappers to-date have strong incentives to differentiate
> their work so a real problem of multiple identical bsps is currently
> theoretical.****
>
> ** **
>
> I agree that it’s a bit inconvenient to look up the id when setting the
> command line arguments whenever one wants to change the start map on a
> server but I think this might be a bit hyperbolic: “inconveniencing every
> single other person who wants to use the map. “****
>
> ** **
>
> And btw, thanks for all of the feedback. ****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *David Fountain
> *Sent:* Friday, February 08, 2013 9:37 AM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1****
>
> ** **
>
> I second this motion****
>
> SavSin****
>
> On Feb 8, 2013 8:18 AM, "Absurd Minds" <[email protected]> wrote:**
> **
>
> Perhaps requiring a unique map name would be better. That only
> inconveniences the map uploaded, instead of inconveniencing every single
> other person who wants to use the map. ****
>
> On Feb 8, 2013 10:09 AM, "Ido Magal" <[email protected]> wrote:****
>
> Map names aren't unique.
>
> On Feb 7, 2013, at 16:58, "Absurd Minds" <[email protected]> wrote:
>
> > well that's extremely cumbersome. I hope they change that to allow for
> > map names as well.
> >
> > On Thu, Feb 7, 2013 at 7:57 PM, Garret Rickey <[email protected]>
> wrote:
> >> Ah, the workshop_start_map actually takes the start map's ID, not
> mapname. Try it with
> >>
> >> +workshop_start_map 125488374
> >>
> >> -----Original Message-----
> >> From: [email protected] [mailto:
> [email protected]] On Behalf Of Absurd Minds
> >> Sent: Thursday, February 07, 2013 4:55 PM
> >> To: [email protected]
> >> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
> >>
> >> ./srcds_run -game csgo +game_type 1 +game_mode 1 -authkey
> >> C63B9BF5749057DC1546CBABDD578923 +host_workshop_collection 125645871
> >> +workshop_start_map de_dust2_se -ip 70.34.195.3 +port 27019 -usercon
> >> -nowatchdog  -tickrate 128 -nohltv -autoupdate -steam_dir
> /home/gamer/go/steamcmd -steamcmd_script demo2.txt
> >>
> >> Is it expecting me to know what the workshop/randomnumbers/name of the
> map is?
> >>
> >> On Thu, Feb 7, 2013 at 7:54 PM, Garret Rickey <[email protected]>
> wrote:
> >>> Can you post your command line?
> >>>
> >>> -----Original Message-----
> >>> From: [email protected]
> >>> [mailto:[email protected]] On Behalf Of
> >>> Absurd Minds
> >>> Sent: Thursday, February 07, 2013 4:53 PM
> >>> To: [email protected]
> >>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
> >>>
> >>> +workshop_start_map isn't working on any of my servers. They are still
> >>> starting on seemingly random maps.
> >>>
> >>> On Thu, Feb 7, 2013 at 7:49 PM, Ido Magal <[email protected]>
> wrote:
> >>>> If they are workshop maps then that is correct.
> >>>>
> >>>>
> >>>>
> >>>> From: [email protected]
> >>>> [mailto:[email protected]] On Behalf Of
> >>>> Ejziponken
> >>>> -
> >>>> Sent: Thursday, February 07, 2013 4:48 PM
> >>>> To: [email protected]
> >>>>
> >>>>
> >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
> >>>>
> >>>>
> >>>>
> >>>> Also the mapnames seems wrong.. It says workshop/number/map in HLSW
> >>>> and STEAM.
> >>>>
> >>>> ________________________________
> >>>>
> >>>> From: [email protected]
> >>>> To: [email protected]
> >>>> Date: Fri, 8 Feb 2013 01:45:28 +0100
> >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
> >>>>
> >>>> Is it suppose to be + or - workshop_start_map?
> >>>>
> >>>> And In my mapcycle I have dust2_se and inferno_se and still it
> >>>> changes to mirage...
> >>>>
> >>>> ________________________________
> >>>>
> >>>> From: [email protected]
> >>>> To: [email protected]
> >>>> Date: Fri, 8 Feb 2013 01:43:23 +0100
> >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
> >>>>
> >>>> workshop_start_map is not working and now the map changes all the
> >>>> time again... :(
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> ________________________________
> >>>>
> >>>> From: [email protected]
> >>>> To: [email protected]
> >>>> Date: Fri, 8 Feb 2013 00:38:55 +0000
> >>>> Subject: [Csgo_servers] CSGO 1.22.2.1
> >>>>
> >>>> Didn't fix it for me. tried using workshop_start_map but still
> crashes.
> >>>>
> >>>> ________________________________
> >>>>
> >>>> Od: [email protected]
> >>>> [[email protected]] u ime korisnika
> >>>> Techgunner [[email protected]]
> >>>> Poslato: 8. februar 2013 1:37
> >>>> Za: [email protected]
> >>>> Tema: Re: [Csgo_servers] CSGO 1.22.2.1
> >>>>
> >>>> Thanks Ido. I hope it fixes the server crashing issue on Windows
> >>>> based systems with vanilla servers. I will post if update doesn't
> work.
> >>>>
> >>>> {{A-BS}}Techgunner
> >>>>
> >>>> Clan Leader/Founder
> >>>>
> >>>> American BloodSport Gaming Community
> >>>>
> >>>> www.americanbloodsport.com
> >>>>
> >>>> On 2/7/2013 4:26 PM, Ido Magal wrote:
> >>>>
> >>>> Is now live. Thanks.
> >>>>
> >>>>
> >>>>
> >>>> Release Notes for 1.22.2.1
> >>>>
> >>>>
> >>>>
> >>>> - Added 'workshop_start_map' command line param to specify which map
> >>>> in a workshop collection for the server to start on. Takes the
> >>>> desired map's file id.
> >>>>
> >>>> - Password-protected community servers are no longer available for
> >>>> community matchmaking.
> >>>>
> >>>> - Map name is now correctly reported to master server.
> >>>>
> >>>> - Added spawn points in cs_assault.
> >>>>
> >>>> - Convars now get reset to defaults before server.cfg is executed.
> >>>>
> >>>> - Fixed a dedicated server crash after player disconnection.
> >>>>
> >>>> - Fixed respawn pop-up showing when you could not respawn in some
> cases.
> >>>>
> >>>> - Fixed bug in respawning if team spawn point counts were
> asymmetrical.
> >>>>
> >>>> - Fixed prop_dynamic_glow's not getting a final network update.
> >>>>
> >>>> - Fixed webapi authkey behavior on Linux dedicated servers.
> >>>>
> >>>> - Fixed layout of player details screen.
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> _______________________________________________
> >>>>
> >>>> Csgo_servers mailing list
> >>>>
> >>>> [email protected]
> >>>>
> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>>>
> >>>>
> >>>>
> >>>> No virus found in this message.
> >>>> Checked by AVG - www.avg.com
> >>>> Version: 2013.0.2897 / Virus Database: 2639/6086 - Release Date:
> >>>> 02/06/13
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> _______________________________________________ Csgo_servers mailing
> >>>> list [email protected]
> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>>>
> >>>>
> >>>> _______________________________________________ Csgo_servers mailing
> >>>> list [email protected]
> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>>>
> >>>>
> >>>> _______________________________________________ Csgo_servers mailing
> >>>> list [email protected]
> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>>>
> >>>>
> >>>> _______________________________________________
> >>>> Csgo_servers mailing list
> >>>> [email protected]
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> >>>
> >>> _______________________________________________
> >>> Csgo_servers mailing list
> >>> [email protected]
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> >>>
> >>> _______________________________________________
> >>> Csgo_servers mailing list
> >>> [email protected]
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>
> >> _______________________________________________
> >> Csgo_servers mailing list
> >> [email protected]
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>
> >> _______________________________________________
> >> Csgo_servers mailing list
> >> [email protected]
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >
> > _______________________________________________
> > Csgo_servers mailing list
> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers****
>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers****
>
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