I have a side question, more as a player, since at the moment I am not able to have my own server.
If valve fixes the performance issues with the servers does anyone have plans to host a 64 player server? I ask this because since csgo was released I've never seen one, 99% are either 16 to 32 (excluding private servers) And one thing I always enjoyed in CSS was that. Of course at the moment it's not possible. I remember when I tried to host a 128 tick server with 32 slots, csgo uses only 1 core at 100% completely screwing the performance. Even though the core was oc'ed to 3.8Ghz > Date: Sun, 23 Mar 2014 04:16:26 -0700 > From: [email protected] > To: [email protected] > Subject: Re: [Csgo_servers] Server performance problems > > L33TGaming wrote > > Do you understand var? Var is not the deviation from server tickrate > > rather > > deviation from the last timeframe. If your server tickrate drops to a > > sustained 64 from 128, your var isn't going to be 64. > > > > When you get 128 FPS server or client wise, you're not getting 8ms per > > update, rather 128 frames as a whole. Some ticks come in at different > > times > > and thus jitter between the frames. This is what var measures. See below > > to > > definition. > > > > Definitions: > > The "sv" tag shows the fps of the server as of the latest networking > > update delivered to the client. > > The "var" shows the standard deviation of the server's frametime (where > > server fps = 1.0 / frametime) over the last 50 frames recorded by the > > server. If the server's framerate is below 20 fps, then this line will > > draw > > in yellow. If the server's framerate is below 10 fps, then this line will > > draw in red. > > Quoted from: > http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6769.html > > His point is that you dont notice a difference between 0.8 and 1.8 var, that > is impossible. > > I have already shared why you get less ticks than me, you need a better CPU > as a said before on higher clocks, Ejziponken also pointed this out for you > guys 2 times already, seems people are pretty mad here... > > > > > -- > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6770.html > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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