It's not possible even if the performance would allow it. For some
reason there will be spawn issues after 40-42 player slots or so.
-ics
フーゴ _ kirjoitti:
I have a side question, more as a player, since at the moment I am not
able to have my own server.
If valve fixes the performance issues with the servers does anyone
have plans to host a 64 player server?
I ask this because since csgo was released I've never seen one, 99%
are either 16 to 32 (excluding private servers)
And one thing I always enjoyed in CSS was that.
Of course at the moment it's not possible.
I remember when I tried to host a 128 tick server with 32 slots, csgo
uses only 1 core at 100% completely screwing the performance. Even
though the core was oc'ed to 3.8Ghz
> Date: Sun, 23 Mar 2014 04:16:26 -0700
> From: [email protected]
> To: [email protected]
> Subject: Re: [Csgo_servers] Server performance problems
>
> L33TGaming wrote
> > Do you understand var? Var is not the deviation from server tickrate
> > rather
> > deviation from the last timeframe. If your server tickrate drops to a
> > sustained 64 from 128, your var isn't going to be 64.
> >
> > When you get 128 FPS server or client wise, you're not getting 8ms per
> > update, rather 128 frames as a whole. Some ticks come in at different
> > times
> > and thus jitter between the frames. This is what var measures. See
below
> > to
> > definition.
> >
> > Definitions:
> > The "sv" tag shows the fps of the server as of the latest networking
> > update delivered to the client.
> > The "var" shows the standard deviation of the server's frametime
(where
> > server fps = 1.0 / frametime) over the last 50 frames recorded by the
> > server. If the server's framerate is below 20 fps, then this line will
> > draw
> > in yellow. If the server's framerate is below 10 fps, then this
line will
> > draw in red.
>
> Quoted from:
>
http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6769.html
>
> His point is that you dont notice a difference between 0.8 and 1.8
var, that
> is impossible.
>
> I have already shared why you get less ticks than me, you need a
better CPU
> as a said before on higher clocks, Ejziponken also pointed this out
for you
> guys 2 times already, seems people are pretty mad here...
>
>
>
>
> --
> View this message in context:
http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6770.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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