Yes, it will drastically reduce cpu usage.
  ----- Original Message ----- 
  From: Marco Padovan 
  To: csgo_servers@list.valvesoftware.com 
  Sent: Sunday, March 23, 2014 2:11 PM
  Subject: Re: [Csgo_servers] Server performance problems


  Are we talking about 128 tick? 

  Does setting it to 64 help somehow? 

  Il 23/mar/2014 15:13 "Ejziponken -" <sza...@hotmail.com> ha scritto:

    With Intel Xeon E5-2643 v2 3.50GHz (3.80GHz) and REAL players I get these 
results:


    20 slot = 80-90% CPU = Stable tickrate
    24 slot = 90-100% CPU = Unstable tickrate
    32 slot = 100% CPU = Unstable tickrate



----------------------------------------------------------------------------
    From: sza...@hotmail.com
    To: csgo_servers@list.valvesoftware.com
    Date: Sun, 23 Mar 2014 15:03:38 +0100
    Subject: Re: [Csgo_servers] Server performance problems


    Just tried 24 slot DM with:
    2x Intel Xeon E5-2643 v2 (25M Cache, 3.50 GHz, Turbo 3.80 GHz)
    2x 8GB RDIMM (1600MT/s)
    2x SSD 240GB
    2x Broadcom 57810-k Dual port 10Gb Network Card


    No stable tickrate.


    > Date: Sun, 23 Mar 2014 15:55:39 +0200
    > From: i...@ics-base.net
    > To: csgo_servers@list.valvesoftware.com
    > Subject: Re: [Csgo_servers] Server performance problems
    > 
    > It's not possible even if the performance would allow it. For some 
    > reason there will be spawn issues after 40-42 player slots or so.
    > 
    > -ics
    > 
    > フーゴ _ kirjoitti:
    > > I have a side question, more as a player, since at the moment I am not 
    > > able to have my own server.
    > >
    > > If valve fixes the performance issues with the servers does anyone 
    > > have plans to host a 64 player server?
    > > I ask this because since csgo was released I've never seen one, 99% 
    > > are either 16 to 32 (excluding private servers)
    > > And one thing I always enjoyed in CSS was that.
    > >
    > > Of course at the moment it's not possible.
    > > I remember when I tried to host a 128 tick server with 32 slots, csgo 
    > > uses only 1 core at 100% completely screwing the performance. Even 
    > > though the core was oc'ed to 3.8Ghz
    > >
    > > > Date: Sun, 23 Mar 2014 04:16:26 -0700
    > > > From: alexander.hj...@playstar.se
    > > > To: csgo_servers@list.valvesoftware.com
    > > > Subject: Re: [Csgo_servers] Server performance problems
    > > >
    > > > L33TGaming wrote
    > > > > Do you understand var? Var is not the deviation from server tickrate
    > > > > rather
    > > > > deviation from the last timeframe. If your server tickrate drops to 
a
    > > > > sustained 64 from 128, your var isn't going to be 64.
    > > > >
    > > > > When you get 128 FPS server or client wise, you're not getting 8ms 
per
    > > > > update, rather 128 frames as a whole. Some ticks come in at 
different
    > > > > times
    > > > > and thus jitter between the frames. This is what var measures. See 
    > > below
    > > > > to
    > > > > definition.
    > > > >
    > > > > Definitions:
    > > > > The "sv" tag shows the fps of the server as of the latest networking
    > > > > update delivered to the client.
    > > > > The "var" shows the standard deviation of the server's frametime 
    > > (where
    > > > > server fps = 1.0 / frametime) over the last 50 frames recorded by 
the
    > > > > server. If the server's framerate is below 20 fps, then this line 
will
    > > > > draw
    > > > > in yellow. If the server's framerate is below 10 fps, then this 
    > > line will
    > > > > draw in red.
    > > >
    > > > Quoted from:
    > > > 
    > > 
http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6769.html
    > > >
    > > > His point is that you dont notice a difference between 0.8 and 1.8 
    > > var, that
    > > > is impossible.
    > > >
    > > > I have already shared why you get less ticks than me, you need a 
    > > better CPU
    > > > as a said before on higher clocks, Ejziponken also pointed this out 
    > > for you
    > > > guys 2 times already, seems people are pretty mad here...
    > > >
    > > >
    > > >
    > > >
    > > > --
    > > > View this message in context: 
    > > 
http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6770.html
    > > > Sent from the CSGO_Servers mailing list archive at Nabble.com.
    > > >
    > > > _______________________________________________
    > > > Csgo_servers mailing list
    > > > Csgo_servers@list.valvesoftware.com
    > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
    > >
    > >
    > > _______________________________________________
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    > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
    > 
    > 
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