Drop your tic from 128 to 100 and report back. I believe dm's don't need 128 and 100 should be enough. I know you want 128 but I can't think of another game that has this high of a refresh rate.
Sent from my iPhone > On Mar 23, 2014, at 10:13 AM, Ejziponken - <[email protected]> wrote: > > With Intel Xeon E5-2643 v2 3.50GHz (3.80GHz) and REAL players I get these > results: > > 20 slot = 80-90% CPU = Stable tickrate > 24 slot = 90-100% CPU = Unstable tickrate > 32 slot = 100% CPU = Unstable tickrate > > From: [email protected] > To: [email protected] > Date: Sun, 23 Mar 2014 15:03:38 +0100 > Subject: Re: [Csgo_servers] Server performance problems > > Just tried 24 slot DM with: > 2x Intel Xeon E5-2643 v2 (25M Cache, 3.50 GHz, Turbo 3.80 GHz) > 2x 8GB RDIMM (1600MT/s) > 2x SSD 240GB > 2x Broadcom 57810-k Dual port 10Gb Network Card > > No stable tickrate. > > > Date: Sun, 23 Mar 2014 15:55:39 +0200 > > From: [email protected] > > To: [email protected] > > Subject: Re: [Csgo_servers] Server performance problems > > > > It's not possible even if the performance would allow it. For some > > reason there will be spawn issues after 40-42 player slots or so. > > > > -ics > > > > フーゴ _ kirjoitti: > > > I have a side question, more as a player, since at the moment I am not > > > able to have my own server. > > > > > > If valve fixes the performance issues with the servers does anyone > > > have plans to host a 64 player server? > > > I ask this because since csgo was released I've never seen one, 99% > > > are either 16 to 32 (excluding private servers) > > > And one thing I always enjoyed in CSS was that. > > > > > > Of course at the moment it's not possible. > > > I remember when I tried to host a 128 tick server with 32 slots, csgo > > > uses only 1 core at 100% completely screwing the performance. Even > > > though the core was oc'ed to 3.8Ghz > > > > > > > Date: Sun, 23 Mar 2014 04:16:26 -0700 > > > > From: [email protected] > > > > To: [email protected] > > > > Subject: Re: [Csgo_servers] Server performance problems > > > > > > > > L33TGaming wrote > > > > > Do you understand var? Var is not the deviation from server tickrate > > > > > rather > > > > > deviation from the last timeframe. If your server tickrate drops to a > > > > > sustained 64 from 128, your var isn't going to be 64. > > > > > > > > > > When you get 128 FPS server or client wise, you're not getting 8ms per > > > > > update, rather 128 frames as a whole. Some ticks come in at different > > > > > times > > > > > and thus jitter between the frames. This is what var measures. See > > > below > > > > > to > > > > > definition. > > > > > > > > > > Definitions: > > > > > The "sv" tag shows the fps of the server as of the latest networking > > > > > update delivered to the client. > > > > > The "var" shows the standard deviation of the server's frametime > > > (where > > > > > server fps = 1.0 / frametime) over the last 50 frames recorded by the > > > > > server. If the server's framerate is below 20 fps, then this line will > > > > > draw > > > > > in yellow. If the server's framerate is below 10 fps, then this > > > line will > > > > > draw in red. > > > > > > > > Quoted from: > > > > > > > http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6769.html > > > > > > > > His point is that you dont notice a difference between 0.8 and 1.8 > > > var, that > > > > is impossible. > > > > > > > > I have already shared why you get less ticks than me, you need a > > > better CPU > > > > as a said before on higher clocks, Ejziponken also pointed this out > > > for you > > > > guys 2 times already, seems people are pretty mad here... > > > > > > > > > > > > > > > > > > > > -- > > > > View this message in context: > > > http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6770.html > > > > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > > > > > > > _______________________________________________ > > > > Csgo_servers mailing list > > > > [email protected] > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > > > > > _______________________________________________ > > > Csgo_servers mailing list > > > [email protected] > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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