players : 25 humans, 0 bots (24/0 max) (not hibernating) players : 10 humans, 0 bots (9/0 max) (not hibernating)
I see this quite often on all my CSGO servers (Linux). Its been like this for months now and its kinda messing up some stuff in stats and such.And sometimes a map only have X spawns and if the server then allows more players on the server than I want, it becomes a problem. And no, I'm not running any kind of reserved or hidden slots.Also I'm using -maxplayers_override X to set the limit. Any ideas?
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