This started happening when they fixed up the lobby system because of the timeouts that kept occurring, so I'm not sure if we can do anything about it.

On 28/02/2015 21:30, Ejziponken - wrote:
players : 25 humans, 0 bots (24/0 max) (not hibernating)
 players : 10 humans, 0 bots (9/0 max) (not hibernating)

I see this quite often on all my CSGO servers (Linux). Its been like this for months now and its kinda messing up some stuff in stats and such. And sometimes a map only have X spawns and if the server then allows more players on the server than I want, it becomes a problem.

And no, I'm not running any kind of reserved or hidden slots.
Also I'm using -maxplayers_override X to set the limit.

Any ideas?


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