This started happening when they fixed up the lobby system because of
the timeouts that kept occurring, so I'm not sure if we can do anything
about it.
On 28/02/2015 21:30, Ejziponken - wrote:
players : 25 humans, 0 bots (24/0 max) (not hibernating)
players : 10 humans, 0 bots (9/0 max) (not hibernating)
I see this quite often on all my CSGO servers (Linux). Its been like
this for months now and its kinda messing up some stuff in stats and such.
And sometimes a map only have X spawns and if the server then allows
more players on the server than I want, it becomes a problem.
And no, I'm not running any kind of reserved or hidden slots.
Also I'm using -maxplayers_override X to set the limit.
Any ideas?
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