Have you tried just using the gamemodes_server.txt file instead of
maxplayers override? I'm running on linux too and the only servers with
this problem are the ones where maxplayers isn't set in
gamemodes_server.txt
On Feb 28, 2015 4:40 PM, "Ejziponken -" <[email protected]> wrote:

> I'm not using any cvars to control player counts.
>
> And console says:
> 22:38:19 "sv_visiblemaxplayers" = "-1"
>
> ------------------------------
> Date: Sat, 28 Feb 2015 16:36:08 -0500
> From: [email protected]
> To: [email protected]
> Subject: Re: [Csgo_servers] More players than allowed?
>
> I've found that this happens if you try to control player counts through
> the visible maxplayers cvar instead of setting maxplayers in the
> gamemodes_server.txt file.
> On Feb 28, 2015 4:30 PM, "Ejziponken -" <[email protected]> wrote:
>
> players : 25 humans, 0 bots (24/0 max) (not hibernating)
>  players : 10 humans, 0 bots (9/0 max) (not hibernating)
>
> I see this quite often on all my CSGO servers (Linux). Its been like this
> for months now and its kinda messing up some stuff in stats and such.
> And sometimes a map only have X spawns and if the server then allows more
> players on the server than I want, it becomes a problem.
>
> And no, I'm not running any kind of reserved or hidden slots.
> Also I'm using -maxplayers_override X to set the limit.
>
> Any ideas?
>
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