I guess they've somehow broken the override arg because even the example
gamemodes_server.txt says:
// Another way to set maxplayers is to add -maxplayers_override XX to
the cmd line.
On 28/02/2015 21:36, Absurd Minds wrote:
I've found that this happens if you try to control player counts
through the visible maxplayers cvar instead of setting maxplayers in
the gamemodes_server.txt file.
On Feb 28, 2015 4:30 PM, "Ejziponken -" <[email protected]
<mailto:[email protected]>> wrote:
players : 25 humans, 0 bots (24/0 max) (not hibernating)
players : 10 humans, 0 bots (9/0 max) (not hibernating)
I see this quite often on all my CSGO servers (Linux). Its been
like this for months now and its kinda messing up some stuff in
stats and such.
And sometimes a map only have X spawns and if the server then
allows more players on the server than I want, it becomes a problem.
And no, I'm not running any kind of reserved or hidden slots.
Also I'm using -maxplayers_override X to set the limit.
Any ideas?
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