I guess they've somehow broken the override arg because even the example gamemodes_server.txt says: // Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.

On 28/02/2015 21:36, Absurd Minds wrote:

I've found that this happens if you try to control player counts through the visible maxplayers cvar instead of setting maxplayers in the gamemodes_server.txt file.

On Feb 28, 2015 4:30 PM, "Ejziponken -" <[email protected] <mailto:[email protected]>> wrote:

    players : 25 humans, 0 bots (24/0 max) (not hibernating)
     players : 10 humans, 0 bots (9/0 max) (not hibernating)

    I see this quite often on all my CSGO servers (Linux). Its been
    like this for months now and its kinda messing up some stuff in
    stats and such.
    And sometimes a map only have X spawns and if the server then
    allows more players on the server than I want, it becomes a problem.

    And no, I'm not running any kind of reserved or hidden slots.
    Also I'm using -maxplayers_override X to set the limit.

    Any ideas?

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