I'm not using any cvars to control player counts. And console says:22:38:19 "sv_visiblemaxplayers" = "-1"
Date: Sat, 28 Feb 2015 16:36:08 -0500 From: [email protected] To: [email protected] Subject: Re: [Csgo_servers] More players than allowed? I've found that this happens if you try to control player counts through the visible maxplayers cvar instead of setting maxplayers in the gamemodes_server.txt file. On Feb 28, 2015 4:30 PM, "Ejziponken -" <[email protected]> wrote: players : 25 humans, 0 bots (24/0 max) (not hibernating) players : 10 humans, 0 bots (9/0 max) (not hibernating) I see this quite often on all my CSGO servers (Linux). Its been like this for months now and its kinda messing up some stuff in stats and such.And sometimes a map only have X spawns and if the server then allows more players on the server than I want, it becomes a problem. And no, I'm not running any kind of reserved or hidden slots.Also I'm using -maxplayers_override X to set the limit. Any ideas? _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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