I've found that this happens if you try to control player counts through the visible maxplayers cvar instead of setting maxplayers in the gamemodes_server.txt file. On Feb 28, 2015 4:30 PM, "Ejziponken -" <[email protected]> wrote:
> players : 25 humans, 0 bots (24/0 max) (not hibernating) > players : 10 humans, 0 bots (9/0 max) (not hibernating) > > I see this quite often on all my CSGO servers (Linux). Its been like this > for months now and its kinda messing up some stuff in stats and such. > And sometimes a map only have X spawns and if the server then allows more > players on the server than I want, it becomes a problem. > > And no, I'm not running any kind of reserved or hidden slots. > Also I'm using -maxplayers_override X to set the limit. > > Any ideas? > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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