> What would be a good alternative math library to use then? from a
> performance point of view.

I'm not the expert here. When I began tripping over the problems in the
math library, I switched thankfully to Eric Grange's Geometry.pas
(part of GLScene) which besides fixing the problems, incorporated various
Fastcode bits. I would NOT recommend this wholesale. Many functions
are optimised for single (OpenGL is single-based) and others make
precision/speed choices that wouldn't suit everyone.

Other options have floated around in likes of efg site. The BASM group
spawned a high performance Delphi group and then the Fastcode project
which seems to bounce around. Eric Grange has recently started a
sourceforge fastcode project but nothing there yet. You might like to
look at http://home3.gvdnet.dk/~marianndkc/FastCodeProject.htm
though. Frankly, I think it is something that Borland should have pulled
together.

----------------------------------------------------------
Phil Scadden, Institute of Geological and Nuclear Sciences
764 Cumberland St, Private Bag 1930, Dunedin, New Zealand
Ph +64 3 4799663, fax +64 3 477 5232

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