Necessity is the mother of invention. I would argue that experience is in fact a method of research. When designing a product for yourself, or similar audience, then your own experiences are in fact research, though not formal. In the case of the IxD field, often times we are designing for others, which in that case, I would expect that we should do some more formalized research.
Can good design be done w/o formal research? Well, yes of course, but it's rare. There are far too many products out today that clearly had little of any research applied to them. It doesn't take much to do a little homework for your design. On Nov 27, 2007, at 1:36 PM, Robert Hoekman, Jr. wrote: > But why? Not all design work is rooted in user research. Sure, there > may be data of some kind to back up and inform design decisions, but > this information doesn't have to come from people - it can come from > activity research, for example. Cheers! Todd Zaki Warfel President, Design Researcher Messagefirst | Designing Information. Beautifully. ---------------------------------- Contact Info Voice: (215) 825-7423 Email: [EMAIL PROTECTED] AIM: [EMAIL PROTECTED] Blog: http://toddwarfel.com ---------------------------------- In theory, theory and practice are the same. In practice, they are not. ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
