Sooo... at the risk of grossly oversimplifying...

a designer can:

1 be the target user/audience/market

2 already know the target user/audience/market (hopefully from real and 
successful experience)

3 research the target user/audience/market and hopefully find a tool (persona) 
to document and communicate findings

4 or just 'feel lucky'

Mark


On Tuesday, November 27, 2007, at 02:34PM, "Todd Zaki Warfel" <[EMAIL 
PROTECTED]> wrote:
>Yes, this is my point. That good design done w/o any type of research  
>is rare. To think that it happens simply by chance is IMHO  
>shortsighted and naive. Furthermore, why take the risk? Why wouldn't  
>you inform your design by some research?
>
>Speaking for myself and Messagefirst, every time we've done some  
>research, typically based on ethnographic methods, our designs have  
>turned out that much more informed, innovative, and intuitive. We have  
>done some good designs based simply on pre-existing knowledge, but  
>they're not nearly as good as those that are informed through  
>research. I hardly think this is an anomaly.
>
>On Nov 27, 2007, at 2:24 PM, Jeff White wrote:
>
>> But that doesn't mean that *no* user centered research was conducted  
>> - it just means they didn't use personas. Which I think is Todd's  
>> point here...good design is much more probable when some sort of  
>> user centered research (especially when designing for an audience  
>> other than yourself) is conducted.

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