while ID education requires modeling skills, most in practice today have ... 1) 3D printers for SLA and Waxes (we don't have that, yet though maybe Thermo will help) 2) There is an entire industry of "model makers" that supports ID studios around the world.
It's funny here at Moto, we spend Thousands $$$$ on model making. Various levels of fidelity throughout the process. (upwards of 6 figures for a single project for a single handheld computer). This is common in consumer electronics so there is no secret here. When I suggested that we hire out (or create internally) a similar "model shop" with similar budgets for software, it was questioned deeply, but the way I called it out, definitely couldn't be ignored. Modeling is a key need for interactive systems. During education it is crucial for people to be able to do high fidelity models in SOME medium (its amazing what an ID can do with foam, glue and pain; never includes the screen btw). But in practice, it doesn't seem to scale very well for the designer to be the modeler as well, especially when it gets to the point of high fidelity (appearance) modeling. This isn't about ability, but about process. I also think the tools aren't there for us (or there is no agreement on which tools work for what). I loved Jonas' post for sure! -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=33500 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
