while ID education requires modeling skills, most in practice today
have ...
1) 3D printers for SLA and Waxes (we don't have that, yet though
maybe Thermo will help)
2) There is an entire industry of "model makers" that supports ID
studios around the world.

It's funny here at Moto, we spend Thousands $$$$ on model making.
Various levels of fidelity throughout the process. (upwards of 6
figures for a single project for a single handheld computer). This is
common in consumer electronics so there is no secret here. When I
suggested that we hire out (or create internally) a similar "model
shop" with similar budgets for software, it was questioned deeply,
but the way I called it out, definitely couldn't be ignored.

Modeling is a key need for interactive systems. During education it
is crucial for people to be able to do high fidelity models in SOME
medium (its amazing what an ID can do with foam, glue and pain; never
includes the screen btw). 

But in practice, it doesn't seem to scale very well for the designer
to be the modeler as well, especially when it gets to the point of
high fidelity (appearance) modeling. This isn't about ability, but
about process.

I also think the tools aren't there for us (or there is no agreement
on which tools work for what).

I loved Jonas' post for sure!

-- dave


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=33500


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