On Sep 26, 2008, at 1:55 PM, adamya ashk wrote:

I like to think I know something about this being qualified as an
architect and an industrial designer. I practiced both actively before
I caught the new media bug. :-)

Good to hear then.

Later on I got very good as visualizing the grip and didn't need to do
that so much. A simple sketch would do it for me. Off course the
client needs to see and feel it through a slick
model/flythrough/perspective but that is after the design act.

And off course there are rinse/repeat cycles later on....but as you
gain proficiency you do not need to, literally, feel the burn or
resistance of the material the first time through. Maybe you've
internalized the process and that's that.

Maybe. I've been designing software for almost two decades now... and I still find a lot of utility in building it, no matter similar the problems are from product to product.

What I find are that I can cut through the easier problems faster, and as one builds a library of work to start from, it makes it easier to try bigger and bolder things in the prototyping phase.

In architecture, we had a concept that at a certain point in your
training you can virtually 'see' the building on paper, as it would
show up on the site. Similar to how you can probably 'see' an
interaction schema in your mind. If this visualization didn't exist
you'd see far too many architects messing around with bricks :-) Not
to say that this would be a bad thing.

I think you answered your own question there.

--
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422

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