Seriously though, Andrei wrote: > Architects and industrial designers have for decades now built scale models > of their work.....All of these approaches provide the means to make > judgements about the > design and get a feel for it....all the evidence you need comes from every > single other > design profession in existence. Architects, industrial design, fashion > design, graphic design, automobile design, the list goes on.
I like to think I know something about this being qualified as an architect and an industrial designer. I practiced both actively before I caught the new media bug. :-) > That's all good, and highly encouraged. You're getting the hand drawn > sketching and rendering part that architects and industrial designers do as > well. That sketching process does *NOT* replace a scale model nor a 3D > flythrough. That's the key. I think you're missing the point. Jonas wrote 'you need to mess around in code so you can design innovative interaction'. I took that to be similar to how I would mess around in plaster when I was doing a 'grip' and the tactile nature of the act would inform my design process (chisel biting through and plaster flying...ah, those were the days!). Later on I got very good as visualizing the grip and didn't need to do that so much. A simple sketch would do it for me. Off course the client needs to see and feel it through a slick model/flythrough/perspective but that is after the design act. And off course there are rinse/repeat cycles later on....but as you gain proficiency you do not need to, literally, feel the burn or resistance of the material the first time through. Maybe you've internalized the process and that's that. In architecture, we had a concept that at a certain point in your training you can virtually 'see' the building on paper, as it would show up on the site. Similar to how you can probably 'see' an interaction schema in your mind. If this visualization didn't exist you'd see far too many architects messing around with bricks :-) Not to say that this would be a bad thing. So is messing around in plaster/code essential for the ID/IxD to form design sensibility? Absolutely! Is it the only way? No. This has been fun. -Adamya ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
