Jonas, 
Thank-you for one of the most articulate descriptions of interaction design 
that I have seen. Your comments below on understanding, sensing, and 
experimenting with the materials: medium + time are exceptionally well-
worded. 
- Donna Fritzsche

On Fri, 26 Sep 2008 09:12:55 +0200, Jonas Löwgren wrote
> We have been over this many times before, I am sure, but hopefully  
> <snip>...
> - Outstanding design ability tends to correlate with a more profound 
>  understanding of the design material. Here, I am thinking 
>  specifically of two aspects of "understanding the material."
> 
> - One is the ability to "sketch interaction" by experimenting in 
> code  
> (or hardware, for that matter). The point is that key qualities of 
>  interaction design are in the interactive behavior over time. If 
> you  want to design innovative interaction, you must be able to 
> sketch  your ideas in forms that you can actually play with to judge 
> how they  feel, in order to guide your further explorations. 
> Wireframes,  storyboards, video scenarios, etc. are no substitutes 
> for  experimental programming when it comes to designing innovative  
> interaction.
> 
> - The other is the sensibility to the aesthetics of interaction,  
> which are material-specific to some extent and have everything to do 
>  with the feel of the interaction over time. Again, for standard-
>  compliant or idiom-based interactions this is not as big an issue 
> as  it is for innovative interactions.
> 
> --------
> 
> - I notice that  my last set of bullets seems to define outstanding  
> interaction design ability mainly in terms of innovativity. I am  
> actually happy with this interpretation, as I think a main 
> aspiration  for any design discipline is to go beyond incremental design.
> 
> - But, of course, innovation in interaction design is nothing 
> without  a rock-solid understanding of users and use practices in 
> the design  sittuation.
> 
> - This is why the notion of genre should be recognized more 
> generally  in interaction design (You wouldn't ask a productivity-
> app expert to  design a game, for example). But that is another 
> thread, I guess.
> 
> --------
> 
> Hope this makes sense,
> 
> Jonas Löwgren
> 
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