Jonas, Thank-you for one of the most articulate descriptions of interaction design that I have seen. Your comments below on understanding, sensing, and experimenting with the materials: medium + time are exceptionally well- worded. - Donna Fritzsche
On Fri, 26 Sep 2008 09:12:55 +0200, Jonas Löwgren wrote > We have been over this many times before, I am sure, but hopefully > <snip>... > - Outstanding design ability tends to correlate with a more profound > understanding of the design material. Here, I am thinking > specifically of two aspects of "understanding the material." > > - One is the ability to "sketch interaction" by experimenting in > code > (or hardware, for that matter). The point is that key qualities of > interaction design are in the interactive behavior over time. If > you want to design innovative interaction, you must be able to > sketch your ideas in forms that you can actually play with to judge > how they feel, in order to guide your further explorations. > Wireframes, storyboards, video scenarios, etc. are no substitutes > for experimental programming when it comes to designing innovative > interaction. > > - The other is the sensibility to the aesthetics of interaction, > which are material-specific to some extent and have everything to do > with the feel of the interaction over time. Again, for standard- > compliant or idiom-based interactions this is not as big an issue > as it is for innovative interactions. > > -------- > > - I notice that my last set of bullets seems to define outstanding > interaction design ability mainly in terms of innovativity. I am > actually happy with this interpretation, as I think a main > aspiration for any design discipline is to go beyond incremental design. > > - But, of course, innovation in interaction design is nothing > without a rock-solid understanding of users and use practices in > the design sittuation. > > - This is why the notion of genre should be recognized more > generally in interaction design (You wouldn't ask a productivity- > app expert to design a game, for example). But that is another > thread, I guess. > > -------- > > Hope this makes sense, > > Jonas Löwgren > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [EMAIL PROTECTED] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
