Jonas,

I loved your post but as I read and reread it something bothered me.

You wrote:
>  - One is the ability to "sketch interaction" by experimenting in code (or
> hardware, for that matter). The point is that key qualities of interaction
> design are in the interactive behavior over time. If you want to design
> innovative interaction, you must be able to sketch your ideas in forms that
> you can actually play with to judge how they feel, in order to guide your
> further explorations. Wireframes, storyboards, video scenarios, etc. are no
> substitutes for experimental programming when it comes to designing
> innovative interaction.

This is intriguing and I immediately saw your point. However, doing
this in practice gets progressively costly as the complexity of the
interaction increases. You are pointing to a need for a
'representational technique' for interaction design; a need that right
now can be only be fulfilled by coding or through tools such as iRise,
Axure or plain click throughs. Can there be other ways to meet this
need?

Imagine an architect is designing a house for you. The process of
design will take place in her mind as she considers your requirements
and the experiential flow of spaces desired. She can communicate her
ideas in ways that will add sufficiently to your understanding of her
design.

All of these would be poor substitutes for being able to walk through
the house. But because we are talking about physical space, we
intuitively understand an architects sketches, plans, walkthroughs
etc..

So, in essence, my question is: What makes 'innovative' interaction
schema so unique that we think we need actual prototypes? Is our
understanding of the medium is limited
in which case future generations will do better. Or is it a factor of
the nature of the 'material' and the fact that it's constantly
evolving?

I've experimented with many techniques in the past. Initially, I
relied solely on code/prototype to design but felt a little hamstrung.
As I grew more at home with the 'material' I learned better to
communicate my ideas on paper, whiteboard and through conversation. I
guess you could say I became a better 'visual communicator'. :-)

Regards,

-Adamya
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