@Andrei:  true, money is the ultimate goal.  But that's the
equivalent of non-designers saying "just make it simple."  To
influence, designers need to understand how the financial and
marketing executives think, and gain insight into more complex
interim strategic goals that aren't as straightforward as "make
more money."

@Steve:  "why be satisfied to influence"... this is such a huge
topic - I wish I had a few hours to type... it's not about being
satisfied -- I think as designers we see the world as revolving
around us (just like everyone else), and I think it's easy to fall
into the trap of thinking we can fix it all.  Are designers financial
experts?  Are designers marketing experts?  Are designers strategy
experts?  Shouldn't a designer's purest goal be to deliver the best
design possible?  But in business the best design does not always win.
 So how does a designer reconcile that?  Sure many of us wear
different hats and some are more broad (t-shaped) than others, but if
we focus on how we can influence the right decisions rather than
assume we know how to make all the right decisions, I think better
products will be created.  It's really more about mindset. And it's
not about "giving in".


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=39093


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