Questions: * Doesn't persuasion assume that people are persuaded to go to the product in the first place?
* What makes that happen? * What other factors that make up the success of a product? * So yes we can persuade through the interface itself but what else do we need to do to increase people's chances of using something and letting other people know about how good it is? For example, is there anything persuasive about the Twitter UI? Or is it that the conversation itself in Twitter persuades me to continue to use it? Is this covered as part of PET Design or other like books, articles? rgds, Dan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43652 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
