On Fri, Jan 4, 2013 at 11:39 AM, Carsten Haitzler <ras...@rasterman.com>wrote:

> On Thu, 3 Jan 2013 23:06:52 -0200 Leandro Dorileo <dori...@profusion.mobi>
> said:
>
> > Hi,
> >
> > On Thu, Jan 03, 2013 at 10:23:58PM -0200, Gustavo Sverzut Barbieri wrote:
> > > On Thu, Jan 3, 2013 at 10:07 PM, Carsten Haitzler
> > > <ras...@rasterman.com>wrote:
> > >
> > > > what version of bullet are you using.
> > > >
> > > > you do know the latest RELEASe of bullet doesnt install any of the
> > > > softbody.h
> > > > headers u need? i had to MANUALLY copy these into bullet include
> dirs in
> > > > the
> > > > install dir?
> > > >
> > > > btDefaultSoftBodySolver.h
> > > > btSoftBodySolvers.h
> > > > btSoftBodySolverVertexBuffer.h
> > > >
> > > > current 2.81-rev2613 release of bullet doesnt install these...
> > > >
> > > > i dont think its wise to make efl hard-require by default something
> bullet
> > > > doesnt support currently in any release?
> > > >
> >
> >
> > Soft body has been around for 4-5 years now, like Gustavo said it seems
> to be
> > more a sort of build system issue, it's mostly a distro/packaging issue.
> For
> > those building bullet from source code I suggest using cmake it's more
> stable
> > and maintained.
>
> this is going to become a big problem if our now "required" dependency is
> broken out of the box. not only the complaints from lots of users on ubuntu
> since there is no pkg and then having to compile, but then the compile
> producing a non-functional dependency unless they happen to know that one
> build
> method vs another works or doesn't. this needs documenting heavily in big
> blinky lights... :)
>

I agree. All the users with latest svn or ppa users need to manually
compile bullet.
Ephysics needs to be optional?

Daniel Juyung Seo (SeoZ)


>
> --
> ------------- Codito, ergo sum - "I code, therefore I am" --------------
> The Rasterman (Carsten Haitzler)    ras...@rasterman.com
>
>
>
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