On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri
<barbi...@profusion.mobi> said:

> Justifying myself:
> 
>  * bullet was said to be packaged to many distros... seems to be wrongly
> packaged. Bug your distros!

its not packaged AT ALL for ubuntu... thus the "need to build it" and then..
the "oh.. and so its obvious method of building/installation is broken". that
is going to lead to lots of issues.

>  * ephysics was in SVN for months, yet no complains about bullet. So it
> should be fine.

before soft body stuff it was fine.

>  * e17 had a physics module using ephysics, many users tried it for fun. So
> it was said to be in use.

soft body stuff is the issue. as i said - if this is going to be a hard dep..
DOCUMENT THE BULLET BUILD PROBLEM! thats all i ask - make it obvious in the
README for efl so people know this and can build their bullet correctly :)

> Now I made it default, as it would never be used in EDC or code as EFL did
> not have it. To my surprise even Raster, that was reviewing the project,
> couldn't build it. To my extended surprise the desire is just to disable it
> by default.

nup - i ask it to be documented. :)

> I'm okay with that, the project is delivered on our side. But I bet in few
> months it will bitrot if nobody ever cares to build it. Nobody will ever
> use, as it will not be available everywhere (chicken egg: you don't enable
> because nobody uses, nobody uses because it's not enabled).
> 
> What's the problem with those that had problems to report bugs to your
> distro so the package is fixed? It's a bugfix, not a new feature, so they
> must fix their packages right now.

document the issue. give info on how to build bullet nicely/correctly with the
right setup (threads enabled or not? use cmake vs configure etc.) - i hit this
because i had fixed up my work box to work but not my home machine or laptop
and so i had to do it again and so i brought it up. :)

> On Fri, Jan 4, 2013 at 6:04 AM, Christopher Michael
> <cp.mich...@samsung.com>wrote:
> 
> > On 04/01/13 07:58, Michael Blumenkrantz wrote:
> > > this is a bad and unwanted change. revert.
> > >
> >
> > Agreed. Having physics as a hard-dep requirement (when it is not
> > actually a required dep) is silly. Please revert.
> >
> > dh
> >
> > > On Fri, Jan 4, 2013 at 2:39 AM, Carsten Haitzler <ras...@rasterman.com
> > >wrote:
> > >
> > >> On Thu, 3 Jan 2013 23:06:52 -0200 Leandro Dorileo <
> > dori...@profusion.mobi>
> > >> said:
> > >>
> > >>> Hi,
> > >>>
> > >>> On Thu, Jan 03, 2013 at 10:23:58PM -0200, Gustavo Sverzut Barbieri
> > wrote:
> > >>>> On Thu, Jan 3, 2013 at 10:07 PM, Carsten Haitzler
> > >>>> <ras...@rasterman.com>wrote:
> > >>>>
> > >>>>> what version of bullet are you using.
> > >>>>>
> > >>>>> you do know the latest RELEASe of bullet doesnt install any of the
> > >>>>> softbody.h
> > >>>>> headers u need? i had to MANUALLY copy these into bullet include
> > >> dirs in
> > >>>>> the
> > >>>>> install dir?
> > >>>>>
> > >>>>> btDefaultSoftBodySolver.h
> > >>>>> btSoftBodySolvers.h
> > >>>>> btSoftBodySolverVertexBuffer.h
> > >>>>>
> > >>>>> current 2.81-rev2613 release of bullet doesnt install these...
> > >>>>>
> > >>>>> i dont think its wise to make efl hard-require by default something
> > >> bullet
> > >>>>> doesnt support currently in any release?
> > >>>>>
> > >>>
> > >>>
> > >>> Soft body has been around for 4-5 years now, like Gustavo said it seems
> > >> to be
> > >>> more a sort of build system issue, it's mostly a distro/packaging
> > issue.
> > >> For
> > >>> those building bullet from source code I suggest using cmake it's more
> > >> stable
> > >>> and maintained.
> > >>
> > >> this is going to become a big problem if our now "required" dependency
> > is
> > >> broken out of the box. not only the complaints from lots of users on
> > ubuntu
> > >> since there is no pkg and then having to compile, but then the compile
> > >> producing a non-functional dependency unless they happen to know that
> > one
> > >> build
> > >> method vs another works or doesn't. this needs documenting heavily in
> > big
> > >> blinky lights... :)
> > >>
> > >> --
> > >> ------------- Codito, ergo sum - "I code, therefore I am" --------------
> > >> The Rasterman (Carsten Haitzler)    ras...@rasterman.com
> > >>
> > >>
> >
> >
> >
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> 
> 
> 
> -- 
> Gustavo Sverzut Barbieri
> http://profusion.mobi embedded systems
> --------------------------------------
> MSN: barbi...@gmail.com
> Skype: gsbarbieri
> Mobile: +55 (19) 9225-2202
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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