On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri <barbi...@profusion.mobi> said:
> Justifying myself: > > * bullet was said to be packaged to many distros... seems to be wrongly > packaged. Bug your distros! its not packaged AT ALL for ubuntu... thus the "need to build it" and then.. the "oh.. and so its obvious method of building/installation is broken". that is going to lead to lots of issues. > * ephysics was in SVN for months, yet no complains about bullet. So it > should be fine. before soft body stuff it was fine. > * e17 had a physics module using ephysics, many users tried it for fun. So > it was said to be in use. soft body stuff is the issue. as i said - if this is going to be a hard dep.. DOCUMENT THE BULLET BUILD PROBLEM! thats all i ask - make it obvious in the README for efl so people know this and can build their bullet correctly :) > Now I made it default, as it would never be used in EDC or code as EFL did > not have it. To my surprise even Raster, that was reviewing the project, > couldn't build it. To my extended surprise the desire is just to disable it > by default. nup - i ask it to be documented. :) > I'm okay with that, the project is delivered on our side. But I bet in few > months it will bitrot if nobody ever cares to build it. Nobody will ever > use, as it will not be available everywhere (chicken egg: you don't enable > because nobody uses, nobody uses because it's not enabled). > > What's the problem with those that had problems to report bugs to your > distro so the package is fixed? It's a bugfix, not a new feature, so they > must fix their packages right now. document the issue. give info on how to build bullet nicely/correctly with the right setup (threads enabled or not? use cmake vs configure etc.) - i hit this because i had fixed up my work box to work but not my home machine or laptop and so i had to do it again and so i brought it up. :) > On Fri, Jan 4, 2013 at 6:04 AM, Christopher Michael > <cp.mich...@samsung.com>wrote: > > > On 04/01/13 07:58, Michael Blumenkrantz wrote: > > > this is a bad and unwanted change. revert. > > > > > > > Agreed. Having physics as a hard-dep requirement (when it is not > > actually a required dep) is silly. Please revert. > > > > dh > > > > > On Fri, Jan 4, 2013 at 2:39 AM, Carsten Haitzler <ras...@rasterman.com > > >wrote: > > > > > >> On Thu, 3 Jan 2013 23:06:52 -0200 Leandro Dorileo < > > dori...@profusion.mobi> > > >> said: > > >> > > >>> Hi, > > >>> > > >>> On Thu, Jan 03, 2013 at 10:23:58PM -0200, Gustavo Sverzut Barbieri > > wrote: > > >>>> On Thu, Jan 3, 2013 at 10:07 PM, Carsten Haitzler > > >>>> <ras...@rasterman.com>wrote: > > >>>> > > >>>>> what version of bullet are you using. > > >>>>> > > >>>>> you do know the latest RELEASe of bullet doesnt install any of the > > >>>>> softbody.h > > >>>>> headers u need? i had to MANUALLY copy these into bullet include > > >> dirs in > > >>>>> the > > >>>>> install dir? > > >>>>> > > >>>>> btDefaultSoftBodySolver.h > > >>>>> btSoftBodySolvers.h > > >>>>> btSoftBodySolverVertexBuffer.h > > >>>>> > > >>>>> current 2.81-rev2613 release of bullet doesnt install these... > > >>>>> > > >>>>> i dont think its wise to make efl hard-require by default something > > >> bullet > > >>>>> doesnt support currently in any release? > > >>>>> > > >>> > > >>> > > >>> Soft body has been around for 4-5 years now, like Gustavo said it seems > > >> to be > > >>> more a sort of build system issue, it's mostly a distro/packaging > > issue. > > >> For > > >>> those building bullet from source code I suggest using cmake it's more > > >> stable > > >>> and maintained. > > >> > > >> this is going to become a big problem if our now "required" dependency > > is > > >> broken out of the box. not only the complaints from lots of users on > > ubuntu > > >> since there is no pkg and then having to compile, but then the compile > > >> producing a non-functional dependency unless they happen to know that > > one > > >> build > > >> method vs another works or doesn't. this needs documenting heavily in > > big > > >> blinky lights... :) > > >> > > >> -- > > >> ------------- Codito, ergo sum - "I code, therefore I am" -------------- > > >> The Rasterman (Carsten Haitzler) ras...@rasterman.com > > >> > > >> > > > > > > > > ------------------------------------------------------------------------------ > > Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and > > much more. Get web development skills now with LearnDevNow - > > 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. > > SALE $99.99 this month only -- learn more at: > > http://p.sf.net/sfu/learnmore_122812 > > _______________________________________________ > > enlightenment-devel mailing list > > enlightenment-devel@lists.sourceforge.net > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > > > > > > -- > Gustavo Sverzut Barbieri > http://profusion.mobi embedded systems > -------------------------------------- > MSN: barbi...@gmail.com > Skype: gsbarbieri > Mobile: +55 (19) 9225-2202 > ------------------------------------------------------------------------------ > Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and > much more. Get web development skills now with LearnDevNow - > 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. > SALE $99.99 this month only -- learn more at: > http://p.sf.net/sfu/learnmore_122812 > _______________________________________________ > enlightenment-devel mailing list > enlightenment-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) ras...@rasterman.com ------------------------------------------------------------------------------ Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. 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