On 08/11/2016 01:54 AM, David Seikel wrote: > OK, I get it, you have zero understanding of virtual worlds, and no > desire to learn anything about them, hence you have no clue what I've > been talking about. There are things you can do in virtual worlds you > cannot do in the real world, that's one reason they exist. Perhaps if > you just trusted me on this subject. B-) > > Yeah lots of people make the mistake of thinking virtual worlds are > games. They are not. Games tend to have way better graphics than > anything Second Life and OpenSim can do, SledjHamr should be able to > do much better graphics coz EFL. Games have actual game mechanics, > virtual worlds do not. Sure you can actually script games in either > system if you want, and people have done so. Game mechanics are not > part of SledjHamr, so I'm not gonna write any games, not even demo > games. Any pre existing LSL (Second Life's scripting language) game > scripts will run fine, and people will have the choice of other > languages in SledjHamr. I'll likely track down some open source LSL > games and include them in the default download. > I know there's a difference but short of CAD or specialist Geology subjects games are the most likely other thing to use evas_3D
> Ah, only polish gets your attention. Yeah, I'm mostly concerned with > getting stuff to work, or getting ideas written down, not making it look > pretty, yet. If thats the case you probably won't get heaps of help yet. -- Simon Lees (Simotek) http://simotek.net Emergency Update Team keybase.io/simotek SUSE Linux Adeliade Australia, UTC+9:30 GPG Fingerprint: 5B87 DB9D 88DC F606 E489 CEC5 0922 C246 02F0 014B
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