On 08/11/2016 01:54 AM, David Seikel wrote:
> OK, I get it, you have zero understanding of virtual worlds, and no
> desire to learn anything about them, hence you have no clue what I've
> been talking about.  There are things you can do in virtual worlds you
> cannot do in the real world, that's one reason they exist.  Perhaps if
> you just trusted me on this subject.  B-)
> 
> Yeah lots of people make the mistake of thinking virtual worlds are
> games.  They are not.  Games tend to have way better graphics than
> anything Second Life and OpenSim can do, SledjHamr should be able to
> do much better graphics coz EFL.  Games have actual game mechanics,
> virtual worlds do not.  Sure you can actually script games in either
> system if you want, and people have done so.  Game mechanics are not
> part of SledjHamr, so I'm not gonna write any games, not even demo
> games.  Any pre existing LSL (Second Life's scripting language) game
> scripts will run fine, and people will have the choice of other
> languages in SledjHamr.  I'll likely track down some open source LSL
> games and include them in the default download.
> 
I know there's a difference but short of CAD or specialist Geology
subjects games are the most likely other thing to use evas_3D

> Ah, only polish gets your attention.  Yeah, I'm mostly concerned with
> getting stuff to work, or getting ideas written down, not making it look
> pretty, yet.  
If thats the case you probably won't get heaps of help yet.


-- 

Simon Lees (Simotek)                            http://simotek.net

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