On Thu, 4 Aug 2016 14:27:09 +0900 Carsten Haitzler (The Rasterman)
<ras...@rasterman.com> wrote:

> On Thu, 4 Aug 2016 15:16:03 +1000 David Seikel <onef...@gmail.com>
> said:
> 
> > On Thu, 4 Aug 2016 14:00:01 +0900 Carsten Haitzler (The Rasterman)
> > <ras...@rasterman.com> wrote:
> > 
> > > On Thu, 4 Aug 2016 13:23:33 +1000 David Seikel <onef...@gmail.com>
> > > said:
> > > 
> > > > On Thu, 4 Aug 2016 11:29:50 +0900 Carsten Haitzler (The
> > > > Rasterman) <ras...@rasterman.com> wrote:
> > > > 
> > > > > one thing with your evas 3d usage... it's not real/useful to
> > > > > anyone else. if you made open source tools/apps that were
> > > > > easily usable and downloadable (without needing special
> > > > > accounts you have to pay for e.g second life) then you would
> > > > > be interesting/relevant.
> > > > > 
> > > > > let me give you a sample:
> > > > > 
> > > > > if you  made a really nice world clock app for seeing world
> > > > > timezones, selecting yours, setting date/time etc. that even
> > > > > did sexy stuff like used topological maps of the world so
> > > > > when you zoom into an area you get some mountains/hills and
> > > > > so on... and this was part of e's settings tools or clock
> > > > > tool with calendar etc. ... well then that'd be really cool
> > > > > and useful to LOTs of people and accessible to everyone. :)
> > > > > just saying. you're emails are "i'm working on this thing..
> > > > > here on my hard drive... it does x/y/z and will do x/y/z".
> > > > > that's not REAL to anyone. it's not accessible. it's not used
> > > > > daily thus important. :) you want evas 3d to be useful to
> > > > > your BIGGER projects you do like this, do some smaller ones
> > > > > out the front that people see and use daily. :)
> > > > 
> > > > Er, my project is for Second Life, OpenSim, AND an alternative
> > > > to both, and is on Github.  Your arguments are invalid.  Hell,
> > > > my general idea is to make server side so efficient that by
> > > > default, anyone can run their own little server to invite their
> > > > friends to, even on their phone.  I'm trying to open up 3D
> > > > virtual worlds to the masses.
> > > 
> > > "that are easily downloadable and usable without special
> > > accounts". someone has to set up a server, run it, need accounts,
> > > etc. is it a tool readily usable out of the box that people
> > > actually will need/use regularly. a secondlife or quivalent is
> > > not. a terminal is. a wm is. a web browser is. ... if someone has
> > > to set up a server themselves or register accounts somewhere else
> > > at all you just failed the "useful to anyone" :)
> > 
> > If you read SledjHamr.org, you'll see I have taken all of that into
> > account.  Now you are just making up excuses to ignore me.
> 
> count the number of people here participating in any virtual world.
> they use terminals. email clients. wm's. the number of people
> involved in virtual worlds who would even look is small at best.
> perhaps you don't like it, but i'm trying to tell you that the reason
> no one is paying attention is you do not have something they want.
> maybe others do, but no one here working on efl or e or core users
> etc. is. or almost no one. if they were, then you wouldnt be a
> periphery thing. i am not saying your work is bad or its stupid or
> anything. i'm saying that expecting relevance is dependent on things
> being relevant to others. if efl breaks terminology then that break
> becomes relevant because LOTs of people use it here and even
> elsewhere. but especially here. if evas_3d was being used in e for eg
> 3d cube desktop switching effects... it'd be relevant to a whole lot
> of people immediately.
> 
> i'm not even going to look at those projects because the premise of
> them as a virtual world is not interesting or relevant to me. it is
> to you and that's great. not to me. and if you go around wondering
> why they are not paying attention then this is the primary reason.
> you have to have things in common that make the things you want be
> relevant. :) i'm trying to help you here by pointing out that to help
> the project you care about, you may have to do other side projects
> that have relevance to others to bring that to the fore. :)

That kinda sounds like you are telling me I basically have to bribe
people to get anywhere.  Do you realise that A) a 3D virtual world
system is kinda HUGE (will take years, already has), 2) it involves all
sorts of sub projects that have to work together, III) lots of little
side projects will drop out of it over the years simply due to A and
2, D) some of these might be the "relevant to others" you seek, why
don't you look at the damn web site, and tell me which ones?  There's
even a nice picture showing all of them.

OK, since you are going to ignore my web site, I'll explain that my
design is more of a P2P thingy, no need to setup a server.  It also
defaults to what ever user name your desktop already knows, and
leverages OpenSims HyperGrid protocol such that there is no need for
servers or accounts.  So no need to set up servers or accounts.  Also,
no one HAS to pay for Second Life or OpenSim accounts, you can, but you
don't have to, basic accounts on every one I have looked at are free,
including Second Life.  Lots of OpenSim grids are completely free to
use.  The number of people using SL and OS would far outweigh the
number of people using terminology, or E.  Your arguments are invalid. 

I repeat, I am being ignored, for no good reason.

When Evas_3D initially landed, I offered to help out, I recall two
things in particular I offered to help with.  One was an Elementary
example, which I did actually provide.  It's in the EFL repo, but was
ignored.  For a long time it was the ONLY Elementary example of Evas_3D
usage in our repo, but entirely ignored.  It's currently broken due to
the recent changes, I've not updated it yet, no one cares anyway, why
bother.

The second thing I offered was to port libg3d to Evas_3D, a modular
library that supports over thirty 3D model formats.  If I recall it was
initially accepted as a good thing to do, but not just yet, we had to
wait for some initial model loading code to be written, so I could
follow the example of how it should be done to fit in with the Evas_3D
team.  Shortly after, I understand a different team took over Evas_3D,
and they ignored this offer entirely.

I have created bug reports about Evas_3D, the only one that got any
actual response was the one that mentioned the missing tag in the bug
system for Evas_3D.  I don't think that was the Evas_3D team though,
more the phab admin team.  That missing tag was solved very quickly.
One of the bugs seems to have been "fixed" by accident, though it was
replaced be a very similar one.  That particular bug does not show up
in any of the other examples, but they do in mine, coz the other
examples don't load textures in multiple models.  Until this bug is
properly fixed, no Elementary Evas_3D application that uses more than a
single texture will actually work right.  So how can anyone provide a
small utility that is used every day?

The Evas_3D developers recently requested some design comments on this
list.  I was the only person that actually responded on the list, and as
far as I can tell, my responses where ignored, not even any
acknowledgement that they where read.  This is what leads me to think
I'm the only one outside of Samsung actually trying to use Evas_3D.

Hell, even before Evas_3D was made public, I made it clear on this list
that I was working on trying to get EFL and a popular 3D engine to work
together.  Once more, this was ignored.

Showing 3D thumbnails in standard file requesters could actually be the
relevant useful little thing you are craving, yet you went to great
lengths to poo poo that idea.  If I wasn't being ignored, people could
actually pick small things out of my huge project that could be useful,
BUT ...

I AM BEING FUCKING IGNORED!

I'm not fucking perfect, I'm a great programmer, but lousy at selling
things, including myself.  Please stop ignoring me, just go have a
fucking look.

Or keep ignoring me, and I'll just have to start ignoring the Evas_3D
team.  Relevance works both ways.  More shit would get done, for all of
us, if Evas_3D was worked on by more than a small insular Samsung
team.  Evas_3D would likely already have my additional 30+ model
loaders if I wasn't being ignored, including popular model formats.

Do you ignore other application developers coz they don't provide small
immediately useful items to the EFL devs?  It's particularly galling
since I HAVE FUCKING CONTRIBUTED TO EFL AND E in quite a few ways over
the years, even stuff that's still used by everyone.

A library is fairly useless if no application developers actually use
it.  Do all application developers have to bribe EFL developers with
recently written tidbits to get any support?  It's gonna take a long
time to get anywhere useful with my huge 3D virtual world project,
that's gonna take an awful lot of bribes over the years.  If I have to
keep wasting my time keeping you happy with lots of little 3D bribes,
then I might as well not bother.  Would be quicker for me to just go
with some other 3D engine.

No one ever bribed me as an EFL developer, I kept contributing anyway.

-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.

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