On Mon, Oct 26, 2015 at 10:25 PM, Bruce Kellett <[email protected]>
wrote:

> On 27/10/2015 12:27 pm, Jason Resch wrote:
>
> On Mon, Oct 26, 2015 at 8:15 PM, Bruce Kellett <[email protected]>
> wrote:
>
>> On 27/10/2015 12:05 pm, Jason Resch wrote:
>>
>> On Mon, Oct 26, 2015 at 7:37 PM, Bruce Kellett <
>> <[email protected]>[email protected]> wrote:
>>
>>> On 27/10/2015 10:52 am, Jason Resch wrote:
>>>
>>> On Monday, October 26, 2015, Bruce Kellett < <[email protected]>
>>> [email protected]> wrote:
>>> > On 27/10/2015 8:16 am, Stathis Papaioannou wrote:
>>> >
>>> > On Tuesday, 27 October 2015, John Clark <[email protected]> wrote:
>>> >>
>>> >>
>>> >>>
>>> >>> >
>>> >>> so where does semantic content come from?
>>> >>
>>> >> From examples in the physical world. You can give as many botanical
>>> definitions of the word  "tree" as you want but it will just be a word
>>> defined by other words that are themselves defined by yet more words that
>>> are.... If you tried to dig for meaning all you'd find is a endless loop,
>>> it would just be a game where words are manipulated according to the rules
>>> of botany until somebody forgot about definitions and pointed to the ASCII
>>> string "t-r-e-e" and then pointed to a large photosynthesizing organism
>>> made largely of cellulose that exists in the physical world. Then even a
>>> martian would notice a correspondence between this game of manipulating
>>> symbols called "botany" that humans had invented and the way these large
>>> photosynthesizing organism made largely of cellulose live.
>>> >
>>> > What about a virtual world with trees and observers, and no I/O
>>> devices connecting it to outside trees?
>>> >
>>> > I think Brent answered this in his response to Russell. The trees of
>>> the ordinary physical world do not connect with anything outside this world
>>> either in order to have semantic content. A virtual world would be no
>>> different in this respect. The point is that the content comes from
>>> something other formal symbol manipulation -- things such as pointing and
>>> sensory responses. There has to be something other than the consciousness
>>> with which the consciousness can interact.
>>>
>>> I take it you've never played video games.
>>>
>>> Not with any regularity. But I take it that when you play such games,
>>> you interact with the simulated environment via the provided interface --
>>> the game only interacts with itself in so far as the original programmers
>>> designed it to. The semantic content is provided from outside in either
>>> case.
>>>
>>
>> So what do you think would happen if an AI, or uploaded mind were
>> uploaded into a virtual reality that was fully disconnected from the
>> physical world? Would that mind no longer be conscious?
>>
>> Difficult to tell because, by construction, you can't ask it. But if both
>> the AI and the VR are programmed by some external intelligence, semantic
>> content might be provided in that way.
>>
>
> So what you're saying is that depending on what is on the mind of the
> programmer, the AI within the virtual reality may or may not be conscious?
>
>
> Of course. You wouldn't want to be the result of an incompetent programmer
> now, would you?
>
>
My desires are irrelevant in the matter. I think I would be conscious in
the same way whether God, or evolution programmed our DNA.

> Does what is on the mind of makers of video games make a difference to the
> game playing experience (assuming the same code was written either way)?
>
>
> But you are providing the meaning to the game you are playing.
>

As it would to an AI within such a game of an entirely isolated computer.

Jason

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