On 27 October 2015 at 14:22, Bruce Kellett <[email protected]>
wrote:

> On 27/10/2015 1:13 pm, Stathis Papaioannou wrote:
>
> On 27 Oct 2015, at 12:15 PM, Bruce Kellett < <[email protected]>
> [email protected]> wrote:
>
> On 27/10/2015 12:05 pm, Jason Resch wrote:
>
> On Mon, Oct 26, 2015 at 7:37 PM, Bruce Kellett <[email protected]>
> wrote:
>
>> On 27/10/2015 10:52 am, Jason Resch wrote:
>>
>> On Monday, October 26, 2015, Bruce Kellett < <[email protected]>
>> [email protected]> wrote:
>> > On 27/10/2015 8:16 am, Stathis Papaioannou wrote:
>> >
>> > On Tuesday, 27 October 2015, John Clark <[email protected]> wrote:
>> >>
>> >>
>> >>>
>> >>> >
>> >>> so where does semantic content come from?
>> >>
>> >> From examples in the physical world. You can give as many botanical
>> definitions of the word  "tree" as you want but it will just be a word
>> defined by other words that are themselves defined by yet more words that
>> are.... If you tried to dig for meaning all you'd find is a endless loop,
>> it would just be a game where words are manipulated according to the rules
>> of botany until somebody forgot about definitions and pointed to the ASCII
>> string "t-r-e-e" and then pointed to a large photosynthesizing organism
>> made largely of cellulose that exists in the physical world. Then even a
>> martian would notice a correspondence between this game of manipulating
>> symbols called "botany" that humans had invented and the way these large
>> photosynthesizing organism made largely of cellulose live.
>> >
>> > What about a virtual world with trees and observers, and no I/O devices
>> connecting it to outside trees?
>> >
>> > I think Brent answered this in his response to Russell. The trees of
>> the ordinary physical world do not connect with anything outside this world
>> either in order to have semantic content. A virtual world would be no
>> different in this respect. The point is that the content comes from
>> something other formal symbol manipulation -- things such as pointing and
>> sensory responses. There has to be something other than the consciousness
>> with which the consciousness can interact.
>>
>> I take it you've never played video games.
>>
>> Not with any regularity. But I take it that when you play such games, you
>> interact with the simulated environment via the provided interface -- the
>> game only interacts with itself in so far as the original programmers
>> designed it to. The semantic content is provided from outside in either
>> case.
>>
>
> So what do you think would happen if an AI, or uploaded mind were uploaded
> into a virtual reality that was fully disconnected from the physical world?
> Would that mind no longer be conscious?
>
> Difficult to tell because, by construction, you can't ask it. But if both
> the AI and the VR are programmed by some external intelligence, semantic
> content might be provided in that way.
>
>
> But once programmed, there may be no further evidence of semantic content.
> The computer could be fired into space, and the programmers and their
> entire civilisation might die. If aliens find it and somehow work out the
> syntax, there is no way for them to work out the meaning behind it, since
> there is no intrinsic meaning in circuits turning on and off. So what is
> the explanation here: the meaning is still there because the long-dead
> programmers had thought about it in a particular way?
>
>
> Could be. If the program is no longer running, the meaning might not be
> recoverable.
>


The program is running, but the programmers and their civilisation are
gone. How is the meaning recoverable?


-- 
Stathis Papaioannou

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