Henrick
I do agree with you that Flash's vector graphics would save a lot of
bandwidth. What I meant was that if you download a bitmap the effect on
battery life would be the same for Flash, HTML5 and JS, so the argument
about Flash didn't stand up.
On this vector vs bitmaps thing...
For an image with just a single pixel (4 bytes + header) the demand on
the CPU would far less than if you used vector data. For an image in
which encoding is not used, a single 640x480 image has 307,200 pixels at
4 bytes per pixel = 1MB plus but, of course, you couldn't describe it
with vectors. The effect on battery life of this is image dependent, not
language dependent.
As far as I can recall, with higher demand the CPU goes faster causing
more logical state changes per second and whenever a logical bit changes
state the transistors in the chips momentarily pass excess current and
that's why the CPU uses more power and gets hot. The same happens with
overclocking.
Of course vectors are great for scaled images and if JS and HTML5 don't
do those as well as Flash they won't be as good zoomed in.
Anyway, its absolutely wonderful to hear you all again.
John
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders