i think battery life is paramount to data consumption in mobile, and the bits 
saved by vector formats
have a very high cost in cpu cycles.

this is why AIR for iOS tends towards starling / spritesheet methodologies.

On Sep 17, 2012, at 4:13 PM, Henrik Andersson <he...@henke37.cjb.net> wrote:

> John McCormack skriver:
>> One thing that Apple issue seemed to miss was that any significant
>> download of pixels, no matter what the delivery language, is going to
>> use a similar amount of battery life. So it really had little to do with
>> Flash. More to do with control of the market.
> 
> I beg to differ. Flash with the vector graphics is quite relevant since
> vector graphics can vastly reduce the transfer size for the art.
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