David Megginson wrote: > > Seriously, I am planning on adding the occasional barn, farmhouse, > silo, and blue aluminum storage shed. This points to another problem, > though -- as with textures, buildings will look very different in > different parts of the world and even in different parts of the same > country, province, state, or county. > > What we need is conditions in materials.xml; for example, within a > certain lat/lon rectangle, use a tumbled-down stone building for a > barn; within another, use a North-American wooden barn; and so on. We > already have XML conditions, so it's doable, but it will be a bit of > work all the same. Instead of allowing full conditions, we might > allow only a few criteria (maybe time of year, lat/lon, elevation, > slope).
IMO it's better to use a lat/lon and a weighting value instead of a rectangles. So you can e.g. place a "all farms look like Object1 at lat/lon, standard weighting" in the middle of the US and place a "all farms look like Object2 at lat2/lon2, strong weighting" at a special place where the farms look a bit different. The result would be, that all farms are Object1, exept in a circle around lat2/lon2 where they are Object2. The decicion about which object should be generated is easy, just look which weight/distance_to_lat_lon is gratest... CU, Christian PS: This will automatically generate voronoii diagrams... -- The idea is to die young as late as possible. -- Ashley Montague _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel