David Findlay writes: > Just noted one problem. The billboard backgrounds are transparent > only for the ground, not other objects. This doesn't look great > when you're buzzing through the forest. Other than that it looks > great. Thanks,
Noted. Unfortunately, alpha transparency is a nightmare -- only things drawn *before* the object with transparency will show through. I draw the dynamically-placed objects after the ground, so you can always see the ground through them, but they are drawn before the clouds in the sky (since you will want to see them through the gaps in the clouds). It will be (apparently) random whether any individual tree shows up through the alpha portion of any other individual tree's texture. I know of no appropriate solution for this problem. The current arrangement works best for the normal situation, flying above 100ft AGL, but you're right that it can cause problems when you're buzzing cows. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
